worked on android port
opengl1 -> es
This commit is contained in:
@@ -2,12 +2,13 @@
|
||||
#define MV3DELEMENT_H
|
||||
|
||||
#include "MapView3D.h"
|
||||
#include "misc/Renderable3D.h"
|
||||
|
||||
/**
|
||||
* represents one drawable
|
||||
* element shown within the MapView3D
|
||||
*/
|
||||
class MV3DElement {
|
||||
class MV3DElement : public Renderable3D {
|
||||
|
||||
public:
|
||||
|
||||
@@ -16,8 +17,8 @@ public:
|
||||
|
||||
public:
|
||||
|
||||
/** repaint me */
|
||||
virtual void paintGL() = 0;
|
||||
/** OLD: repaint me */
|
||||
//virtual void paintGL() = 0;
|
||||
|
||||
/** is this a transparent element? */
|
||||
virtual bool isTransparent() const = 0;
|
||||
|
||||
Reference in New Issue
Block a user