refactoring/cleanups
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@@ -19,6 +19,8 @@ private:
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RenderTriangle triaSolid;
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RenderTriangle triaTransp;
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BBox3 bbox;
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int getMaterial(const Floorplan3D::Obstacle3D& o) const;
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@@ -31,6 +33,8 @@ public:
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Floorplan3D::FloorplanMesh& getMesh();
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BBox3 getBBox() const;
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const RenderTriangle& getTriaSolid();
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const RenderTriangle& getTriaTransp();
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