added support for fingerprint adding/editing

some visualization changes
This commit is contained in:
2017-03-10 15:32:05 +01:00
parent f40fc9a823
commit 8180764809
14 changed files with 436 additions and 4 deletions

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@@ -0,0 +1,91 @@
#ifndef MV2DELEMENTFINGERPRINTLOCATION_H
#define MV2DELEMENTFINGERPRINTLOCATION_H
#include "MV2DElement.h"
#include "HasMoveableNodes.h"
#include "MapViewElementHelper.h"
#include <Indoor/floorplan/v2/Floorplan.h>
#include "../../UIHelper.h"
class MV2DElementFingerprintLocation : public MV2DElement, public HasMoveableNodes {
private:
Floorplan::FingerprintLocation* fpl;
public:
/** ctor with the AP to render/edit */
MV2DElementFingerprintLocation(Floorplan::FingerprintLocation* fpl) : fpl(fpl) {;}
/** get the element's 2D bounding box */
BBox2 getBoundingBox() const override {
BBox2 bbox;
bbox.add(Point2(fpl->posOnFloor.x, fpl->posOnFloor.y));
bbox.grow(Point2(0.1, 0.1));
return bbox;
}
/** get the element's minimal distance (nearest whatsoever) to the given point */
ClickDist getMinDistanceXY(const Point2 p) const override {
return ClickDist(p.getDistance(fpl->posOnFloor), ClickDistType::DIRECT);
}
/** repaint me */
void paint(Painter& p) override {
static const QPixmap& pixmapUnfocused = UIHelper::getPixmapColored("fingerprint", CFG::UNFOCUS_COLOR, 16);
static const QPixmap& pixmapFocused = UIHelper::getPixmapColored("fingerprint", CFG::FOCUS_COLOR, 16);
static const QPixmap& pixmapSel = UIHelper::getPixmapColored("fingerprint", CFG::SEL_COLOR, 16);
if (selectedUserIdx == 0) {
//p.setPenBrush(Qt::black, CFG::SEL_COLOR);
//p.drawCircle(ap->pos.xy());
p.drawPixmap(fpl->posOnFloor, pixmapSel);
} else if (hasFocus()) {
//p.setPenBrush(Qt::black, Qt::NoBrush);
//p.drawCircle(ap->pos.xy());
p.drawPixmap(fpl->posOnFloor, pixmapFocused);
} else {
//p.setPenBrush(Qt::gray, Qt::NoBrush);
//p.drawCircle(ap->pos.xy());
p.drawPixmap(fpl->posOnFloor, pixmapUnfocused);
}
// label
p.setPenBrush(Qt::black, Qt::NoBrush);
p.drawDot(fpl->posOnFloor);
if (p.getScaler().getScale() >= 10) {
const std::string str = fpl->name;
p.p->drawText(p.getScaler().xms(fpl->posOnFloor.x) + 10, p.getScaler().yms(fpl->posOnFloor.y) + 5, str.c_str());
}
}
virtual std::vector<MoveableNode> getMoveableNodes() const override {
return { MoveableNode(0, fpl->posOnFloor) };
}
virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override {
(void) v;
if (userIdx == 0) {fpl->posOnFloor = newPos;}
}
virtual void onFocus() override {
;
}
virtual void onUnfocus() override {
;
}
};
#endif // MV2DELEMENTFINGERPRINTLOCATION_H

View File

@@ -25,6 +25,7 @@ protected:
void paintGL() override {
Cube cube(ap->getPos(f), 0.25);
glColor3f(0,0,1);
cube.paintGL();
}

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@@ -0,0 +1,36 @@
#ifndef MV3DELEMENTFINGERPRINTLOCATION_H
#define MV3DELEMENTFINGERPRINTLOCATION_H
#include <Indoor/floorplan/v2/Floorplan.h>
#include "misc/Cube.h"
#include "MV3DElement.h"
class MV3DElementFingerprintLocation : public MV3DElement {
Floorplan::Floor* f;
Floorplan::FingerprintLocation* fpl;
public:
/** ctor */
MV3DElementFingerprintLocation(Floorplan::Floor* f, Floorplan::FingerprintLocation* fpl) : f(f), fpl(fpl) {
;
}
protected:
/** repaint me */
void paintGL() override {
Cube cube(fpl->getPosition(*f), 0.15);
glColor3f(1,0,1);
cube.paintGL();
}
};
#endif // MV3DELEMENTFINGERPRINTLOCATION_H

View File

@@ -25,8 +25,6 @@ public:
glPushMatrix();
glTranslatef(pos.x, pos.z, pos.y);
glColor3f(0,0,1);
glBegin(GL_QUADS);
// bottom

View File

@@ -6,6 +6,7 @@
#include "MMFloorObstacles.h"
#include "MMFloorAccessPoints.h"
#include "MMFloorBeacons.h"
#include "MMFloorFingerprints.h"
#include "MMFloorUnderlays.h"
#include "MMFloorPOIs.h"
#include "MMFloorStairs.h"
@@ -40,6 +41,7 @@ public:
new MMFloorObstacles(this, floor);
new MMFloorAccessPoints(this, floor);
new MMFloorBeacons(this, floor);
new MMFloorFingerprints(this, floor);
new MMFloorPOIs(this, floor);
new MMFloorStairs(this, floor);
new MMFloorElevators(this, floor);

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@@ -0,0 +1,78 @@
#ifndef MMFLOORFINGERPRINTLOCATIONS_H
#define MMFLOORFINGERPRINTLOCATIONS_H
#include "MapModelElement.h"
#include "IHasParams.h"
#include "IHasEditableMeta.h"
#include "../2D/MV2DElementFingerprintLocation.h"
#include "../3D/MV3DElementFingerprintLocation.h"
#include <Indoor/floorplan/v2/Floorplan.h>
class MMFloorFingerprintLocation : public MapModelElement, public IHasParams, public IHasEditableMeta {
private:
Floorplan::Floor* floor;
Floorplan::FingerprintLocation* fpl;
MV2DElementFingerprintLocation mv2d;
MV3DElementFingerprintLocation mv3d;
public:
MMFloorFingerprintLocation(MapLayer* parent, Floorplan::Floor* floor, Floorplan::FingerprintLocation* fpl) :
MapModelElement(parent), floor(floor), fpl(fpl), mv2d(fpl), mv3d(floor, fpl) {
}
virtual int getNumParams() const override {
return 3;
}
virtual Param getParamDesc(const int idx) const override {
switch(idx) {
case 0: return Param("name", ParamType::STRING);
case 1: return Param("Position", ParamType::POINT2);
case 2: return Param("at height", ParamType::FLOAT);
}
throw 1;
}
virtual ParamValue getParamValue(const int idx) const override {
switch(idx) {
case 0: return fpl->name;
case 1: return fpl->posOnFloor;
case 2: return fpl->heightAboveFloor;
}
throw 1;
}
virtual void setParamValue(const int idx, const ParamValue& val) const override {
switch(idx) {
case 0: fpl->name = val.toString(); break;
case 1: fpl->posOnFloor = val.toPoint2(); break;
case 2: fpl->heightAboveFloor = val.toFloat(); break;
}
}
virtual Floorplan::Meta* getMeta() override {
return fpl->getMeta();
}
virtual void setMeta(Floorplan::Meta* meta) override {
fpl->setMeta(meta);
}
MV2DElement* getMV2D() const override {return (MV2DElement*) &mv2d;}
MV3DElement* getMV3D() const override {return (MV3DElement*) &mv3d;}
void deleteMe() const override {
parent->removeElement(this);
floor->fpLocations.erase(std::remove(floor->fpLocations.begin(), floor->fpLocations.end(), fpl), floor->fpLocations.end());
}
};
#endif // MMFLOORFINGERPRINTLOCATIONS_H

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@@ -0,0 +1,51 @@
#ifndef MMFLOORFINGERPRINTS_H
#define MMFLOORFINGERPRINTS_H
#include "MapLayer.h"
#include "MMFloorFingerprintLocation.h"
#include <Indoor/floorplan/v2/Floorplan.h>
/**
* layer that contains all of one floor's fingerprints:
* locations, measurements?, other?
*/
class MMFloorFingerprints : public MapLayer {
Floorplan::Floor* floor;
public:
/** ctor with the floor */
MMFloorFingerprints(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_FINGERPRINTS), floor(floor) {
// the obstacles
for (Floorplan::FingerprintLocation* fpl : floor->fpLocations) {
addElement(new MMFloorFingerprintLocation(this, floor, fpl));
}
}
/** get the corresponding floor from the underlying model */
Floorplan::Floor* getFloor() {return floor;}
//TODO: check
MMFloorFingerprintLocation* create(Floorplan::FingerprintLocation* fpl) {
// add to underlying model
floor->fpLocations.push_back(fpl);
// add to myself as element
MMFloorFingerprintLocation* mm = new MMFloorFingerprintLocation(this, floor, fpl);
addElement(mm);
return mm;
}
std::string getLayerName() const override {return "fingerprints";}
};
#endif // MMFLOORFINGERPRINTS_H

View File

@@ -19,6 +19,7 @@ enum class MapLayerType {
FLOOR_OBSTACLES,
FLOOR_BEACONS,
FLOOR_ACCESS_POINTS,
FLOOR_FINGERPRINTS,
FLOOR_ELEVATORS,
FLOOR_UNDERLAYS,
FLOOR_POIS,