fixed some issues

This commit is contained in:
2017-03-20 09:07:18 +01:00
parent 62d4a278e9
commit 7ac8e7bac2
7 changed files with 146 additions and 69 deletions

View File

@@ -15,6 +15,14 @@ class MV3DElementFloorOutline : public MV3DElement {
Floorplan::Floor* f;
Floorplan::FloorOutline* out;
struct ToRender {
Point2 cacheSum;
Polygon* pol = nullptr;
std::vector<std::vector<Point3>> trias;
};
std::unordered_map<std::string, ToRender*> elements;
public:
/** ctor */
@@ -31,35 +39,82 @@ protected:
/** repaint me */
void paintGL() override {
rebuildIfNeeded();
for (auto& it : elements) {
//Polygon& pol = it.second->pol;
std::vector<std::vector<Point3>>& trias = it.second->trias;
if (it.first == "outdoor") {
glColor3f(0.0, 0.5, 0.0);
} else {
glColor3f(0.2, 0.2, 0.2);
}
glDisable(GL_CULL_FACE);
for (const std::vector<Point3>& tria : trias) {
glNormal3f(0, 1, 0);
glBegin(GL_TRIANGLE_STRIP);
for (const Point3& p3 : tria) {
glVertex3f(p3.x, p3.z, p3.y);
}
glEnd();
}
glEnable(GL_CULL_FACE);
}
}
void rebuildIfNeeded() {
auto filterIndoor = [] (const Floorplan::FloorOutlinePolygon* p) {return p->outdoor == false;};
auto filterOutdoor = [] (const Floorplan::FloorOutlinePolygon* p) {return p->outdoor == true;};
if (elements.empty()) {
elements["indoor"] = new ToRender();
elements["outdoor"] = new ToRender();
}
rebuildIfNeeded(filterIndoor, elements["indoor"]);
rebuildIfNeeded(filterOutdoor, elements["outdoor"]);
}
template <typename Filter> void rebuildIfNeeded(Filter include, ToRender* dst) {
const std::vector<Floorplan::FloorOutlinePolygon*>& polys = *out;
// get number of points for rebuild-check
Point2 cacheSum(0,0);
for (Floorplan::FloorOutlinePolygon* poly : polys) {
if (!include(poly)) {continue;}
for (Point2 pt : poly->poly.points) {
cacheSum += pt;
}
}
// already up to date?
if (cacheSum == dst->cacheSum) {return;}
dst->cacheSum = cacheSum;
// rebuild
std::vector<gpc_polygon> add;
std::vector<gpc_polygon> rem;
std::vector<Floorplan::FloorOutlinePolygon*> polys = *out;
Polygon pol;
if (dst->pol) {delete dst->pol;}
dst->pol = new Polygon();
for (Floorplan::FloorOutlinePolygon* poly : polys) {
if (!include(poly)) {continue;}
switch (poly->method) {
case Floorplan::OutlineMethod::ADD: pol.add(poly->poly); break;
case Floorplan::OutlineMethod::REMOVE: pol.remove(poly->poly); break;
case Floorplan::OutlineMethod::ADD: dst->pol->add(poly->poly); break;
case Floorplan::OutlineMethod::REMOVE: dst->pol->remove(poly->poly); break;
default: throw 1;
}
}
std::vector<std::vector<Point3>> trias = pol.get(f->atHeight);
glColor3f(0.2, 0.2, 0.2);
glDisable(GL_CULL_FACE);
for (const std::vector<Point3>& tria : trias) {
glBegin(GL_TRIANGLE_STRIP);
for (const Point3& p3 : tria) {
glVertex3f(p3.x, p3.z, p3.y);
}
glEnd();
}
glEnable(GL_CULL_FACE);
dst->trias = dst->pol->get(f->atHeight);
}