fixed some issues
added new tools for creating APs, Beacons, GTP, POI, Fingerprints fixed selection issue changed new-element creation added missing layer parameters
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@@ -13,14 +13,49 @@ private:
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public:
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ToolNewDoor(Tools& tools, MapLayer* layer) : ToolNewElement(tools, layer) {
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create();
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//create();
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}
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const std::string getName() const override {
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return "new Door";
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}
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void createEmptyElement() override {
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/** mouse is currently moved */
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void moving(const Point2 mapPoint) override {
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if (idx > 0) {
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setPoint(idx, mapPoint);
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}
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}
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/** next point */
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void leftMouse(const Point2 mapPoint) override {
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(void) mapPoint;
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if (idx == 0) {
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createEmptyElement();
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setPoint(idx, mapPoint);
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++idx;
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} else if (idx == 1) {
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setPoint(idx, mapPoint);
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finalizeCurrent();
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idx = 0;
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if (!addAnother) {disableMe();}
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}
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}
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void rightMouse(const Point2 mapPoint) override {
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(void) mapPoint;
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finalizeCurrent();
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disableMe();
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}
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private:
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void createEmptyElement() {
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foEL = new Floorplan::FloorObstacleDoor(Floorplan::DoorType::SWING, Floorplan::Material::WOOD, Point2(0, 0), Point2(0, 0));
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MMFloorObstacles* obs = (MMFloorObstacles*)layer;
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@@ -28,33 +63,13 @@ public:
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}
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/** mouse is currently moved */
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void moving(const Point2 mapPoint) override {
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void setPoint(const int idx, const Point2 mapPoint) {
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if (idx == 0) { foEL->from = mapPoint; foEL->to = mapPoint; }
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if (idx == 1) { foEL->to = mapPoint; }
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}
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/** next point */
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void leftMouse() override {
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if (++idx == 2) {
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finalizeCurrent();
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if (addAnother) {
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idx = 0;
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create();
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} else {
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disableMe();
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}
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}
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}
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void rightMouse() override {
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}
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};
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