fixed issue with incorrect wall rotation
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@@ -39,7 +39,7 @@ protected:
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void paintGL() {
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const float rad = std::atan2(to.y - from.y, to.x - from.x);
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const float rad = -std::atan2(to.y - from.y, to.x - from.x);
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const float deg = rad * 180 / M_PI;
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//const Point2 dir = (to - from).normalized();
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