Merge branch 'master' of https://git.frank-ebner.de/FHWS/IndoorMap
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@@ -86,6 +86,82 @@ public:
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}
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float snap(const float val) {
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const float s = 0.1;
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return std::round(val / s) * s;
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}
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/** resize everything within the floorplay by the given factor */
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void resize(const float sx, const float sy, const float sz, const float ox, const float oy, const float oz) {
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for (Floorplan::Floor* f : im->floors) {
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f->atHeight = snap(f->atHeight * sz);
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f->height = snap(f->height * sz);
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for (Floorplan::FloorOutlinePolygon* poly : f->outline) {
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for (Point2& p : poly->poly.points) {
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p.x = snap(p.x * sx + ox);
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p.y = snap(p.y * sy + oy);
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}
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}
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for (Floorplan::AccessPoint* ap : f->accesspoints) {
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ap->pos.x = snap(ap->pos.x * sx + ox);
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ap->pos.y = snap(ap->pos.y * sy + oy);
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ap->pos.z = snap(ap->pos.z * sz + oz);
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}
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for (Floorplan::Beacon* b : f->beacons) {
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b->pos.x = snap(b->pos.x * sx + ox);
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b->pos.y = snap(b->pos.y * sy + oy);
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b->pos.z = snap(b->pos.z * sz + oz);
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}
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for (Floorplan::POI* p : f->pois) {
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p->pos.x = snap(p->pos.x * sx + ox);
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p->pos.y = snap(p->pos.y * sy + oy);
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}
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for (Floorplan::FingerprintLocation* fpl : f->fpLocations) {
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fpl->posOnFloor.x = snap(fpl->posOnFloor.x * sx + ox);
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fpl->posOnFloor.y = snap(fpl->posOnFloor.y * sy + oy);
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fpl->heightAboveFloor = snap(fpl->heightAboveFloor * sz + oz);
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}
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for (Floorplan::FloorObstacle* o : f->obstacles) {
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Floorplan::FloorObstacleLine* line = dynamic_cast<Floorplan::FloorObstacleLine*>(o);
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Floorplan::FloorObstacleDoor* door = dynamic_cast<Floorplan::FloorObstacleDoor*>(o);
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if (line) {
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line->from.x = snap(line->from.x * sx + ox);
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line->from.y = snap(line->from.y * sy + oy);
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line->to.x = snap(line->to.x * sx + ox);
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line->to.y = snap(line->to.y * sy + oy);
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} else if (door) {
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door->from.x = snap(door->from.x * sx + ox);
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door->from.y = snap(door->from.y * sy + oy);
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door->to.x = snap(door->to.x * sx + ox);
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door->to.y = snap(door->to.y * sy + oy);
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}
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}
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for (Floorplan::Stair* s : f->stairs) {
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Floorplan::StairFreeform* stair = dynamic_cast<Floorplan::StairFreeform*>(s);
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for (Floorplan::StairPart& sp : stair->parts) {
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sp.width = snap(sp.width * sx);
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sp.end.x = snap(sp.end.x * sx + ox);
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sp.end.y = snap(sp.end.y * sy + oy);
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sp.end.z = snap(sp.end.z * sz + oz);
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sp.start.x = snap(sp.start.x * sx + ox);
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sp.start.y = snap(sp.start.y * sy + oy);
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sp.start.z = snap(sp.start.z * sz + oz);
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}
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}
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for (Floorplan::Elevator* e : f->elevators) {
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e->center.x = snap(e->center.x * sx + ox);
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e->center.y = snap(e->center.y * sy + oy);
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e->width = snap(e->width * sx);
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e->depth = snap(e->depth * sx);
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}
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}
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}
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void onLayerChanged(MapLayer* layer) override {
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for (MapModelListener* l : listeners) {l->onLayerChanged(layer);}
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}
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