Merge branch 'master' of https://git.frank-ebner.de/FHWS/IndoorMap
This commit is contained in:
@@ -53,13 +53,14 @@ public:
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switch (fo.method) {
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case Floorplan::OutlineMethod::ADD:
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brush.setStyle(Qt::BrushStyle::SolidPattern);
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brush.setColor(QColor(0,0,0,24));
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brush.setColor( fo.outdoor ? QColor(0,255,0,32) : QColor(0,0,0,24) ); // outdoor = green
|
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break;
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case Floorplan::OutlineMethod::REMOVE:
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brush.setStyle(Qt::BrushStyle::DiagCrossPattern);
|
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brush.setColor(QColor(0,0,0));
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break;
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default:
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// should not happen
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brush.setStyle(Qt::BrushStyle::SolidPattern);
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brush.setColor(QColor(255,0,0));
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}
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@@ -92,7 +92,7 @@ public:
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||||
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// if the to-be-displayed image is smaller than the input-one, use a pre-computed downscaled version
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if (scaledArea < origArea) {
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if (scaledArea < origArea*0.75) {
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// does the cached downscaled image needs rebuild? (size changed)
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if (imgScaled.width() != sw || imgScaled.height() != sh) {
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imgScaled = img.scaled(sw, sh, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
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119
mapview/2D/MV2DElementGroundTruthPoint.h
Normal file
119
mapview/2D/MV2DElementGroundTruthPoint.h
Normal file
@@ -0,0 +1,119 @@
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#ifndef MV2DELEMENTGROUNDTRUTHPOINT_H
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#define MV2DELEMENTGROUNDTRUTHPOINT_H
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#include "MV2DElement.h"
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#include "HasMoveableNodes.h"
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#include "MapViewElementHelper.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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#include "../../UIHelper.h"
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class MV2DElementGroundTruthPoint : public MV2DElement, public HasMoveableNodes {
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private:
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//bool sel = false;
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Floorplan::GroundTruthPoint* gtp;
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public:
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/** ctor with the AP to render/edit */
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MV2DElementGroundTruthPoint(Floorplan::GroundTruthPoint* gtp) : gtp(gtp) {;}
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/** get the element's 3D bounding box */
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BBox2 getBoundingBox() const override {
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BBox2 bbox;
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bbox.add(Point2(gtp->pos.x, gtp->pos.y));
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bbox.grow(Point2(0.1, 0.1));
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return bbox;
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}
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|
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/** get the element's minimal distance (nearest whatsoever) to the given point */
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||||
ClickDist getMinDistanceXY(const Point2 p) const override {
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return ClickDist(p.getDistance(gtp->pos), ClickDistType::DIRECT);
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||||
}
|
||||
|
||||
/** repaint me */
|
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void paint(Painter& p) override {
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|
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static const QPixmap& pixmapUnfocused = UIHelper::getPixmapColored("gtp", CFG::UNFOCUS_COLOR, 16);
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||||
static const QPixmap& pixmapFocused = UIHelper::getPixmapColored("gtp", CFG::FOCUS_COLOR, 16);
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||||
static const QPixmap& pixmapSel = UIHelper::getPixmapColored("gtp", CFG::SEL_COLOR, 16);
|
||||
|
||||
|
||||
if (selectedUserIdx == 0) {
|
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// p.setPenBrush(Qt::black, CFG::SEL_COLOR);
|
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// p.drawCircle(gtp->pos);
|
||||
p.drawPixmap(gtp->pos, pixmapSel);
|
||||
} else if (hasFocus()) {
|
||||
// p.setPenBrush(Qt::black, Qt::NoBrush);
|
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// p.drawCircle(gtp->pos);
|
||||
p.drawPixmap(gtp->pos, pixmapFocused);
|
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} else {
|
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// p.setPenBrush(Qt::gray, Qt::NoBrush);
|
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// p.drawCircle(gtp->pos);
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p.drawPixmap(gtp->pos, pixmapUnfocused);
|
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}
|
||||
|
||||
// label
|
||||
p.setPenBrush(Qt::black, Qt::NoBrush);
|
||||
p.drawDot(gtp->pos);
|
||||
if (p.getScaler().getScale() >= 10) {
|
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const std::string str = std::to_string(gtp->id);
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p.p->drawText(p.getScaler().xms(gtp->pos.x) + 10, p.getScaler().yms(gtp->pos.y) + 5, str.c_str());
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||||
}
|
||||
|
||||
}
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||||
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||||
|
||||
virtual std::vector<MoveableNode> getMoveableNodes() const override {
|
||||
return { MoveableNode(0, gtp->pos) };
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||||
}
|
||||
|
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virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override {
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||||
(void) v;
|
||||
if (userIdx == 0) {gtp->pos = newPos;}
|
||||
}
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||||
|
||||
|
||||
/** mouse pressed at the given point */
|
||||
virtual void mousePressed(MapView2D* v, const Point2 p) override {
|
||||
(void) v;
|
||||
(void) p;
|
||||
}
|
||||
|
||||
/** mouse moved to the given point */
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||||
virtual void mouseMove(MapView2D* v, const Point2 p) override {
|
||||
(void) v;
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||||
(void) p;
|
||||
// if (sel) {
|
||||
// const Point2 p = v->getScaler().snap(_p);
|
||||
// gtp->pos.x = p.x;
|
||||
// gtp->pos.y = p.y;
|
||||
// }
|
||||
}
|
||||
|
||||
/** mouse released */
|
||||
virtual void mouseReleased(MapView2D* v, const Point2 p) override {
|
||||
(void) v;
|
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(void) p;
|
||||
}
|
||||
|
||||
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
|
||||
(void) v;
|
||||
(void) e;
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual void onFocus() override {
|
||||
;
|
||||
}
|
||||
|
||||
virtual void onUnfocus() override {
|
||||
;
|
||||
}
|
||||
|
||||
};
|
||||
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||||
#endif // MV2DELEMENTGROUNDTRUTHPOINT_H
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@@ -299,12 +299,47 @@ private:
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return true;
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}
|
||||
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if (e->key() == Qt::Key_Up || e->key() == Qt::Key_Down || e->key() == Qt::Key_Left || e->key() == Qt::Key_Right) {
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moveNodes(m, focused, e->key());
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}
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
void moveNodes(MapView2D* v, MapModelElement* focused, const int key) {
|
||||
|
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MV2DElement* me = focused->getMV2D();
|
||||
if (!me) {return;}
|
||||
|
||||
HasMoveableNodes* elem = dynamic_cast<HasMoveableNodes*>(me);
|
||||
if (!elem) {return;}
|
||||
|
||||
// no node selected? -> done
|
||||
if (elem->getSelectedNode() == -1) {return;}
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||||
|
||||
// get current value
|
||||
MoveableNode& node = elem->getMoveableNodes()[elem->getSelectedNode()];
|
||||
Point2 pos = node.pos;
|
||||
|
||||
// adjust the node
|
||||
switch(key) {
|
||||
case Qt::Key_Up: pos.y += 0.1; break;
|
||||
case Qt::Key_Down: pos.y -= 0.1; break;
|
||||
case Qt::Key_Left: pos.x -= 0.1; break;
|
||||
case Qt::Key_Right: pos.x += 0.1; break;
|
||||
}
|
||||
|
||||
// snap the position
|
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pos = v->getScaler().snap(pos);
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||||
|
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// move
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elem->onNodeMove(v, elem->getSelectedNode(), pos);
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||||
|
||||
}
|
||||
|
||||
signals:
|
||||
|
||||
/** map element was selected */
|
||||
|
||||
@@ -21,18 +21,25 @@ private:
|
||||
|
||||
struct Color {
|
||||
float r,g,b;
|
||||
Color() : r(1), g(0), b(0) {;}
|
||||
Color(float r, float g, float b) : r(r), g(g), b(b) {;}
|
||||
};
|
||||
|
||||
Color colors[4] = {
|
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Color(0.3, 0.3, 0.3), Color(0,0,1), Color(0,0,1), Color(0,0.65,0)
|
||||
};
|
||||
/** node color depending on the node's type. see ctor */
|
||||
Color colors[200];
|
||||
|
||||
public:
|
||||
|
||||
/** ctor */
|
||||
GridRenderer() {
|
||||
;
|
||||
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colors[GridNode::TYPE_FLOOR] = Color(0.4, 0.4, 0.4);
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colors[GridNode::TYPE_STAIR] = Color(0,0,1);
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colors[GridNode::TYPE_ELEVATOR] = Color(0,0,1);
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colors[GridNode::TYPE_DOOR] = Color(0.0, 0.0, 0.0);
|
||||
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colors[GridNode::TYPE_OUTDOOR] = Color(0.0, 0.5, 0.0);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -8,6 +8,8 @@ struct MyNode : public GridNode, public GridPoint, public GridNodeImportance {
|
||||
|
||||
MyNode(float x, float y, float z) : GridPoint(x,y,z) {;}
|
||||
|
||||
float walkImportance;
|
||||
|
||||
};
|
||||
|
||||
#endif // MYNODE_H
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "MMFloorPOIs.h"
|
||||
#include "MMFloorStairs.h"
|
||||
#include "MMFloorElevators.h"
|
||||
#include "MMFloorGroundTruthPoints.h"
|
||||
|
||||
#include "IHasParams.h"
|
||||
|
||||
@@ -45,6 +46,7 @@ public:
|
||||
new MMFloorPOIs(this, floor);
|
||||
new MMFloorStairs(this, floor);
|
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new MMFloorElevators(this, floor);
|
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new MMFloorGroundTruthPoints(this, floor);
|
||||
|
||||
}
|
||||
|
||||
|
||||
61
mapview/model/MMFloorGroundTruthPoint.h
Normal file
61
mapview/model/MMFloorGroundTruthPoint.h
Normal file
@@ -0,0 +1,61 @@
|
||||
#ifndef MMFLOORGROUNDTRUTHPOINT_H
|
||||
#define MMFLOORGROUNDTRUTHPOINT_H
|
||||
|
||||
#include "MapModelElement.h"
|
||||
#include "IHasParams.h"
|
||||
|
||||
#include "../2D/MV2DElementGroundTruthPoint.h"
|
||||
|
||||
#include <Indoor/floorplan/v2/Floorplan.h>
|
||||
|
||||
class MMFloorGroundTruthPoint : public MapModelElement, public IHasParams {
|
||||
|
||||
private:
|
||||
|
||||
Floorplan::Floor* floor;
|
||||
Floorplan::GroundTruthPoint* gtp;
|
||||
MV2DElementGroundTruthPoint mv2d;
|
||||
|
||||
public:
|
||||
|
||||
MMFloorGroundTruthPoint(MapLayer* parent, Floorplan::Floor* floor, Floorplan::GroundTruthPoint* gtp) : MapModelElement(parent), floor(floor), gtp(gtp), mv2d(gtp) {
|
||||
;
|
||||
}
|
||||
|
||||
virtual int getNumParams() const override {
|
||||
return 2;
|
||||
}
|
||||
|
||||
virtual Param getParamDesc(const int idx) const override {
|
||||
switch(idx) {
|
||||
case 0: return Param("id", ParamType::INT);
|
||||
case 1: return Param("position", ParamType::POINT2);
|
||||
}
|
||||
throw 1;
|
||||
}
|
||||
|
||||
virtual ParamValue getParamValue(const int idx) const override {
|
||||
switch(idx) {
|
||||
case 0: return gtp->id; //TODO: this value can be changed and isn't set incremental within the indoormap
|
||||
case 1: return gtp->pos;
|
||||
}
|
||||
throw 1;
|
||||
}
|
||||
|
||||
virtual void setParamValue(const int idx, const ParamValue& val) const override {
|
||||
switch(idx) {
|
||||
case 0: gtp->id = val.toInt(); break;
|
||||
case 1: gtp->pos = val.toPoint2(); break;
|
||||
}
|
||||
}
|
||||
|
||||
MV2DElement* getMV2D() const override {return (MV2DElement*) &mv2d;}
|
||||
|
||||
void deleteMe() const override {
|
||||
parent->removeElement(this);
|
||||
floor->gtpoints.erase(std::remove(floor->gtpoints.begin(), floor->gtpoints.end(), gtp), floor->gtpoints.end());
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif // MMFLOORGROUNDTRUTHPOINT_H
|
||||
46
mapview/model/MMFloorGroundTruthPoints.h
Normal file
46
mapview/model/MMFloorGroundTruthPoints.h
Normal file
@@ -0,0 +1,46 @@
|
||||
#ifndef MMFLOORGROUNDTRUTHPOINTS_H
|
||||
#define MMFLOORGROUNDTRUTHPOINTS_H
|
||||
|
||||
#include "MapLayer.h"
|
||||
#include "MMFloorGroundTruthPoint.h"
|
||||
|
||||
#include <Indoor/floorplan/v2/Floorplan.h>
|
||||
|
||||
/**
|
||||
* layer that contains all of one floor's GroundTruthPoints
|
||||
*/
|
||||
class MMFloorGroundTruthPoints : public MapLayer {
|
||||
|
||||
Floorplan::Floor* floor;
|
||||
|
||||
public:
|
||||
|
||||
/** ctor with the floor */
|
||||
MMFloorGroundTruthPoints(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_GROUND_TRUTH_POINTS), floor(floor) {
|
||||
|
||||
// the POIs
|
||||
for (Floorplan::GroundTruthPoint* gtp : floor->gtpoints) {
|
||||
addElement(new MMFloorGroundTruthPoint(this, floor, gtp));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/** get the corresponding floor from the underlying model */
|
||||
Floorplan::Floor* getFloor() {return floor;}
|
||||
|
||||
//TODO: check
|
||||
void createGroundTruthPoint(Floorplan::GroundTruthPoint* gtp) {
|
||||
|
||||
// add to underlying model
|
||||
floor->gtpoints.push_back(gtp);
|
||||
|
||||
// add to myself as element
|
||||
addElement(new MMFloorGroundTruthPoint(this, floor, gtp));
|
||||
|
||||
}
|
||||
|
||||
std::string getLayerName() const override {return "GroundTruthPoints";}
|
||||
|
||||
};
|
||||
|
||||
#endif // MMFLOORGROUNDTRUTHPOINTS_H
|
||||
@@ -39,12 +39,13 @@ public:
|
||||
//MV3DElement* getMV3D() const override {return (MV3DElement*) &mv3d;}
|
||||
|
||||
virtual int getNumParams() const override {
|
||||
return 1;
|
||||
return 2;
|
||||
}
|
||||
|
||||
virtual Param getParamDesc(const int idx) const override {
|
||||
switch(idx) {
|
||||
case 0: return Param("name", ParamType::STRING);
|
||||
case 1: return Param("outdoor", ParamType::BOOL);
|
||||
}
|
||||
throw 1;
|
||||
}
|
||||
@@ -52,6 +53,7 @@ public:
|
||||
virtual ParamValue getParamValue(const int idx) const override {
|
||||
switch(idx) {
|
||||
case 0: return fo->name;
|
||||
case 1: return fo->outdoor;
|
||||
}
|
||||
throw 1;
|
||||
}
|
||||
@@ -59,6 +61,7 @@ public:
|
||||
virtual void setParamValue(const int idx, const ParamValue& val) const override {
|
||||
switch(idx) {
|
||||
case 0: fo->name = val.toString(); break;
|
||||
case 1: fo->outdoor = val.toBool(); break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@ enum class MapLayerType {
|
||||
FLOOR_UNDERLAYS,
|
||||
FLOOR_POIS,
|
||||
FLOOR_STAIRS,
|
||||
FLOOR_GROUND_TRUTH_POINTS
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -86,6 +86,82 @@ public:
|
||||
|
||||
}
|
||||
|
||||
float snap(const float val) {
|
||||
const float s = 0.1;
|
||||
return std::round(val / s) * s;
|
||||
}
|
||||
|
||||
/** resize everything within the floorplay by the given factor */
|
||||
void resize(const float sx, const float sy, const float sz, const float ox, const float oy, const float oz) {
|
||||
|
||||
for (Floorplan::Floor* f : im->floors) {
|
||||
f->atHeight = snap(f->atHeight * sz);
|
||||
f->height = snap(f->height * sz);
|
||||
for (Floorplan::FloorOutlinePolygon* poly : f->outline) {
|
||||
for (Point2& p : poly->poly.points) {
|
||||
p.x = snap(p.x * sx + ox);
|
||||
p.y = snap(p.y * sy + oy);
|
||||
}
|
||||
}
|
||||
for (Floorplan::AccessPoint* ap : f->accesspoints) {
|
||||
ap->pos.x = snap(ap->pos.x * sx + ox);
|
||||
ap->pos.y = snap(ap->pos.y * sy + oy);
|
||||
ap->pos.z = snap(ap->pos.z * sz + oz);
|
||||
}
|
||||
for (Floorplan::Beacon* b : f->beacons) {
|
||||
b->pos.x = snap(b->pos.x * sx + ox);
|
||||
b->pos.y = snap(b->pos.y * sy + oy);
|
||||
b->pos.z = snap(b->pos.z * sz + oz);
|
||||
}
|
||||
for (Floorplan::POI* p : f->pois) {
|
||||
p->pos.x = snap(p->pos.x * sx + ox);
|
||||
p->pos.y = snap(p->pos.y * sy + oy);
|
||||
}
|
||||
for (Floorplan::FingerprintLocation* fpl : f->fpLocations) {
|
||||
fpl->posOnFloor.x = snap(fpl->posOnFloor.x * sx + ox);
|
||||
fpl->posOnFloor.y = snap(fpl->posOnFloor.y * sy + oy);
|
||||
fpl->heightAboveFloor = snap(fpl->heightAboveFloor * sz + oz);
|
||||
}
|
||||
for (Floorplan::FloorObstacle* o : f->obstacles) {
|
||||
Floorplan::FloorObstacleLine* line = dynamic_cast<Floorplan::FloorObstacleLine*>(o);
|
||||
Floorplan::FloorObstacleDoor* door = dynamic_cast<Floorplan::FloorObstacleDoor*>(o);
|
||||
if (line) {
|
||||
line->from.x = snap(line->from.x * sx + ox);
|
||||
line->from.y = snap(line->from.y * sy + oy);
|
||||
line->to.x = snap(line->to.x * sx + ox);
|
||||
line->to.y = snap(line->to.y * sy + oy);
|
||||
} else if (door) {
|
||||
door->from.x = snap(door->from.x * sx + ox);
|
||||
door->from.y = snap(door->from.y * sy + oy);
|
||||
door->to.x = snap(door->to.x * sx + ox);
|
||||
door->to.y = snap(door->to.y * sy + oy);
|
||||
}
|
||||
}
|
||||
for (Floorplan::Stair* s : f->stairs) {
|
||||
Floorplan::StairFreeform* stair = dynamic_cast<Floorplan::StairFreeform*>(s);
|
||||
for (Floorplan::StairPart& sp : stair->parts) {
|
||||
sp.width = snap(sp.width * sx);
|
||||
sp.end.x = snap(sp.end.x * sx + ox);
|
||||
sp.end.y = snap(sp.end.y * sy + oy);
|
||||
sp.end.z = snap(sp.end.z * sz + oz);
|
||||
sp.start.x = snap(sp.start.x * sx + ox);
|
||||
sp.start.y = snap(sp.start.y * sy + oy);
|
||||
sp.start.z = snap(sp.start.z * sz + oz);
|
||||
}
|
||||
}
|
||||
for (Floorplan::Elevator* e : f->elevators) {
|
||||
e->center.x = snap(e->center.x * sx + ox);
|
||||
e->center.y = snap(e->center.y * sy + oy);
|
||||
e->width = snap(e->width * sx);
|
||||
e->depth = snap(e->depth * sx);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void onLayerChanged(MapLayer* layer) override {
|
||||
for (MapModelListener* l : listeners) {l->onLayerChanged(layer);}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user