many changes :P
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25
mapview/3D/MV3DElement.h
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25
mapview/3D/MV3DElement.h
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#ifndef MV3DELEMENT_H
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#define MV3DELEMENT_H
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#include "MapView3D.h"
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/**
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* represents one drawable
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* element shown within the MapView3D
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*/
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class MV3DElement {
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public:
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/** dtor */
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virtual ~MV3DElement() {;}
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public:
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/** repaint me */
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virtual void paintGL() = 0;
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};
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#endif // MV3DELEMENT_H
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