added nav-mesh support to indoor-map
some fixes/changes
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@@ -58,6 +58,11 @@ public:
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/** get the underlying model */
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Floorplan::Floor& getFloor() {return *floor;}
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virtual void setVisible(const bool visible) override {
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floor->enabled = visible;
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MapLayer::setVisible(visible);
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}
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std::string getLayerName() const override {return floor->name;}
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