added nav-mesh support to indoor-map
some fixes/changes
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@@ -26,7 +26,8 @@ protected:
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glDisable(GL_CULL_FACE);
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glColor3f(1.0, 0.55, 0.55);
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//glColor3f(1.0, 0.55, 0.55);
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glColor3f(0.3, 0.3, 0.3);
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glBegin(GL_QUADS);
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const std::vector<Floorplan::StairPart> parts = stair->getParts();
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