added nav-mesh support to indoor-map
some fixes/changes
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@@ -114,14 +114,16 @@ MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWi
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// ui->layTree->addWidget(actionWidget);
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// show mode
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QActionGroup* grpMode = new QActionGroup(this);
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grpMode->addAction(ui->actShow3DFloorplan);
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grpMode->addAction(ui->actShow3DGrid);
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// // show mode (radio buttons)
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// QActionGroup* grpMode = new QActionGroup(this);
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// grpMode->addAction(ui->actShow3DFloorplan);
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// grpMode->addAction(ui->actShow3DGrid);
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// grpMode->addAction(ui->actShow3DNavMesh);
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connect(ui->actShow2D, SIGNAL(triggered(bool)), this, SIGNAL(onShow2D()));
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connect(ui->actShow3DGrid, SIGNAL(triggered(bool)), this, SIGNAL(onShow3DGrid()));
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connect(ui->actShow3DFloorplan, SIGNAL(triggered(bool)), this, SIGNAL(onShow3DFloorplan()));
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connect(ui->actShow3DGrid, SIGNAL(triggered(bool)), this, SIGNAL(onShow3DGrid(bool)));
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connect(ui->actShow3DFloorplan, SIGNAL(triggered(bool)), this, SIGNAL(onShow3DFloorplan(bool)));
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connect(ui->actShow3DNavMesh, SIGNAL(triggered(bool)), this, SIGNAL(onShow3DNavMesh(bool)));
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// node coloring
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