added nav-mesh support to indoor-map
some fixes/changes
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@@ -87,8 +87,9 @@ MainController::MainController() {
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connect(mw->getActionWidget(), SIGNAL(onSave()), this, SLOT(onSave()));
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// 3D view change
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connect(mw, SIGNAL(onShow3DFloorplan()), this, SLOT(onShow3DFloorplan()));
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connect(mw, SIGNAL(onShow3DGrid()), this, SLOT(onShow3DGrid()));
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connect(mw, SIGNAL(onShow3DFloorplan(bool)), this, SLOT(onSetShow3DFloorplan(bool)));
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connect(mw, SIGNAL(onShow3DGrid(bool)), this, SLOT(onSetShow3DGrid(bool)));
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connect(mw, SIGNAL(onShow3DNavMesh(bool)), this, SLOT(onSetShow3DNavMesh(bool)));
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// 3D grid view config
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connect(mw, &MainWindow::onGridNodeColorImp, [&] () {mw->getMapView3D()->getGridRenderer()->setNodeColorMode(GridRendererColorMode::SHOW_NODE_IMPORTANCE);} );
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@@ -99,8 +100,9 @@ MainController::MainController() {
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//mapModel->load("../IndoorMap/maps/SHL38_no_elev.xml");
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//mapModel->load("/apps/testmap.xml");
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//mapModel->load("/apps/map24b.xml");
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//mapModel->load("/apps/SHL41.xml");
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mapModel->load("/apps/SHL41.xml");
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mapModel->load("/mnt/vm/paper/diss/data/maps/SHL41_nm.xml");
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//mapModel->load("/apps/paper/diss/data/maps/map_elevator2.xml");
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//mapModel->load("/apps/paper/diss/data/maps/map_issue6.xml");
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@@ -145,12 +147,16 @@ void MainController::onLayerVisibilityChanged(MapLayer *layer, const bool visibl
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(void) visible;
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}
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void MainController::onShow3DFloorplan() {
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mw->getMapView3D()->showFloorplan();
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void MainController::onSetShow3DFloorplan(bool show) {
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mw->getMapView3D()->setShowFloorplan(show);
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}
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void MainController::onShow3DGrid() {
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mw->getMapView3D()->showGrid();
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void MainController::onSetShow3DGrid(bool show) {
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mw->getMapView3D()->setShowGrid(show);
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}
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void MainController::onSetShow3DNavMesh(bool show) {
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mw->getMapView3D()->setShowNavMesh(show);
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}
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void MainController::layerSelected(QModelIndex idx) {
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