worked on mapview 3d stuff
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@@ -2,7 +2,7 @@
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#include "MapViewElementHelper.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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#include <Indoor/wifi/estimate/ray3/OBJPool.h>
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#include <Indoor/floorplan/3D/objects/OBJPool.h>
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#include "../../UIHelper.h"
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@@ -70,7 +70,7 @@ void MV2DElementFloorObstacleObject::paint(Painter& p) {
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// for (const Cache::Line& l : e.lines) {
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// p.drawLine(l.p1, l.p2);
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// }
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const Ray3D::Obstacle3D obs = Ray3D::OBJPool::get().getObject(fo->file).rotated_deg(fo->rot).translated(fo->pos);
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const Floorplan3D::Obstacle3D obs = Floorplan3D::OBJPool::get().getObject(fo->file).rotated_deg(fo->rot).translated(fo->pos);
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for (const Triangle3& tria : obs.triangles) {
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if (tria.p1.xy() != tria.p2.xy()) {
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p.drawLine( tria.p1.xy(), tria.p2.xy() );
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