worked on mapview 3d stuff
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@@ -2,7 +2,7 @@
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#include "MapViewElementHelper.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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#include <Indoor/wifi/estimate/ray3/OBJPool.h>
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#include <Indoor/floorplan/3D/objects/OBJPool.h>
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#include "../../UIHelper.h"
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@@ -70,7 +70,7 @@ void MV2DElementFloorObstacleObject::paint(Painter& p) {
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// for (const Cache::Line& l : e.lines) {
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// p.drawLine(l.p1, l.p2);
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// }
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const Ray3D::Obstacle3D obs = Ray3D::OBJPool::get().getObject(fo->file).rotated_deg(fo->rot).translated(fo->pos);
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const Floorplan3D::Obstacle3D obs = Floorplan3D::OBJPool::get().getObject(fo->file).rotated_deg(fo->rot).translated(fo->pos);
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for (const Triangle3& tria : obs.triangles) {
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if (tria.p1.xy() != tria.p2.xy()) {
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p.drawLine( tria.p1.xy(), tria.p2.xy() );
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@@ -84,6 +84,7 @@ MapView3D::MapView3D(QWidget *parent) : QOpenGLWidget(parent) {
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floorplanRendererModel->getMesh().exportOBJsimple("/tmp/map.obj");
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floorplanRendererModel->getMesh().exportOBJcomplex("/tmp/map_complex", "map_complex");
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floorplanRendererModel->getMesh().exportPLY("/tmp/map.ply");
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QMessageBox::information(this, "Export", "3D Model exported to /tmp/* as .obj and .ply");
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});
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@@ -13,7 +13,7 @@
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#include "../misc/Shader.h"
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#include "../misc/TriangleData.h"
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#include <Indoor/wifi/estimate/ray3/ModelFactory.h>
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#include <Indoor/floorplan/3D/Builder.h>
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#include "RenderTriangle.h"
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@@ -4,7 +4,7 @@
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#include <Indoor/navMesh/NavMesh.h>
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#include <Indoor/navMesh/NavMeshFactory.h>
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#include <Indoor/navMesh/NavMeshFactoryListener.h>
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#include <Indoor/wifi/estimate/ray3/ModelFactory.h>
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#include <Indoor/floorplan/3D/Builder.h>
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#include "RenderTriangle.h"
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@@ -37,18 +37,18 @@ const std::vector<Material> mats = {
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};
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int FloorplanRendererModel::getMaterial(const Ray3D::Obstacle3D& o) const {
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int FloorplanRendererModel::getMaterial(const Floorplan3D::Obstacle3D& o) const {
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if (o.type == Ray3D::Obstacle3D::Type::ERROR) {return 0;}
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if (o.type == Floorplan3D::Obstacle3D::Type::ERROR) {return 0;}
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if (o.type == Ray3D::Obstacle3D::Type::GROUND_OUTDOOR) {return 1;}
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if (o.type == Ray3D::Obstacle3D::Type::GROUND_INDOOR) {return 2;}
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if (o.type == Ray3D::Obstacle3D::Type::STAIR) {return 3;}
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if (o.type == Ray3D::Obstacle3D::Type::HANDRAIL) {return 4;}
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if (o.type == Ray3D::Obstacle3D::Type::OBJECT) {return 12;}
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if (o.type == Floorplan3D::Obstacle3D::Type::GROUND_OUTDOOR) {return 1;}
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if (o.type == Floorplan3D::Obstacle3D::Type::GROUND_INDOOR) {return 2;}
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if (o.type == Floorplan3D::Obstacle3D::Type::STAIR) {return 3;}
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if (o.type == Floorplan3D::Obstacle3D::Type::HANDRAIL) {return 4;}
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if (o.type == Floorplan3D::Obstacle3D::Type::OBJECT) {return 12;}
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if (o.type == Ray3D::Obstacle3D::Type::DOOR && o.mat == Floorplan::Material::GLASS) {return 5;}
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if (o.type == Ray3D::Obstacle3D::Type::DOOR) {return 6;}
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if (o.type == Floorplan3D::Obstacle3D::Type::DOOR && o.mat == Floorplan::Material::GLASS) {return 5;}
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if (o.type == Floorplan3D::Obstacle3D::Type::DOOR) {return 6;}
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if (o.mat == Floorplan::Material::CONCRETE) {return 7;}
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if (o.mat == Floorplan::Material::GLASS) {return 8;}
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@@ -66,7 +66,7 @@ FloorplanRendererModel::FloorplanRendererModel() {
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;
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}
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Ray3D::FloorplanMesh& FloorplanRendererModel::getMesh() {
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Floorplan3D::FloorplanMesh& FloorplanRendererModel::getMesh() {
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return mesh;
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}
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@@ -91,10 +91,10 @@ void FloorplanRendererModel::rebuild(Floorplan::IndoorMap* im) {
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// rebuild the mesh
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try {
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Ray3D::ModelFactory fac(im);
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Floorplan3D::Builder fac(im);
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fac.exportDoors = showDoors;
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mesh = fac.getMesh();
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for (const Ray3D::Obstacle3D& obs : mesh.elements) {
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for (const Floorplan3D::Obstacle3D& obs : mesh.elements) {
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const int matID = getMaterial(obs);
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const Material& mat = mats[matID];
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for (const Triangle3& tria : obs.triangles) {
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@@ -2,7 +2,7 @@
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#define FLOORPLANRENDERERMODEL_H
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#include <Indoor/floorplan/v2/Floorplan.h>
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#include <Indoor/wifi/estimate/ray3/FloorplanMesh.h>
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#include <Indoor/floorplan/3D/FloorplanMesh.h>
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#include "RenderTriangle.h"
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@@ -14,12 +14,12 @@ class FloorplanRendererModel {
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private:
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Floorplan::IndoorMap* im;
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Ray3D::FloorplanMesh mesh;
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Floorplan3D::FloorplanMesh mesh;
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RenderTriangle triaSolid;
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RenderTriangle triaTransp;
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int getMaterial(const Ray3D::Obstacle3D& o) const;
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int getMaterial(const Floorplan3D::Obstacle3D& o) const;
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public:
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@@ -29,7 +29,7 @@ public:
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/** ctor */
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FloorplanRendererModel();
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Ray3D::FloorplanMesh& getMesh();
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Floorplan3D::FloorplanMesh& getMesh();
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const RenderTriangle& getTriaSolid();
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