Removed obsolete opengl module
This commit is contained in:
@@ -58,7 +58,7 @@ protected:
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rs.shader->setColor(1.0, 0.55, 0.55);
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rs.shader->setVertices(data.getVertices().data());
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rs.shader->setNormals(data.getNormals().data());
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glDrawArrays(GL_TRIANGLES, 0, data.getVertices().size()/3);
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rs.funcs->glDrawArrays(GL_TRIANGLES, 0, data.getVertices().size()/3);
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rs.shader->unsetVertices();
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rs.shader->unsetNormals();
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rs.shader->release();
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@@ -101,12 +101,16 @@ MapView3D::MapView3D(QWidget *parent) : QOpenGLWidget(parent) {
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grabGesture(Qt::PanGesture);
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grabGesture(Qt::PinchGesture);
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auto format = QSurfaceFormat();
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//format.setVersion(4,3);
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format.setSamples(2);
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//format.setProfile(QSurfaceFormat::CoreProfile);
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auto format = QSurfaceFormat();
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format.setVersion(3,3);
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//format.setSamples(2);
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auto ver = format.version();
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setFormat(format);
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std::cout << ver.first << " " << ver.second << std::endl;
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format.setProfile(QSurfaceFormat::CoreProfile);
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format.setOption(QSurfaceFormat::DebugContext);
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setFormat(format);
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}
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@@ -116,6 +120,7 @@ void MapView3D::initializeGL() {
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//setFormat(QGLFormat(QGL::SampleBuffers));
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QOpenGLWidget::initializeGL();
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initializeOpenGLFunctions();
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// this should be the default!!
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glCullFace(GL_BACK);
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@@ -124,8 +129,7 @@ void MapView3D::initializeGL() {
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// additional settings
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glEnable(GL_DEPTH_TEST);
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glClearColor(0.9, 0.9, 1.0, 1.0);
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glClearColor(0.5, 0.5, 0.5, 1.0);
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}
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void MapView3D::paintGL() {
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@@ -283,7 +287,7 @@ void MapView3D::layerChange() {
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void MapView3D::draw() {
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static RenderSettings rs = RenderSettings(new Shader());
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static RenderSettings rs = RenderSettings(new Shader(), this);
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// view
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QMatrix4x4 V;
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@@ -4,7 +4,8 @@
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#include "../../fixC11.h"
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#include <QtWidgets>
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#include <QtOpenGL>
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions>
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#include <Indoor/geo/Point3.h>
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@@ -16,7 +17,7 @@ class NavMeshModel;
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class FloorplanRenderer;
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class FloorplanRendererModel;
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class MapView3D : public QOpenGLWidget {
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class MapView3D : public QOpenGLWidget, protected QOpenGLFunctions {
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Q_OBJECT
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@@ -8,6 +8,7 @@
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#include <QPainter>
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions>
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#include "../misc/Renderable3D.h"
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#include "../misc/Shader.h"
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@@ -35,7 +36,7 @@ public:
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rs.shader->setVertices(rt.getVertices());
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rs.shader->setNormals(rt.getNormals());
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rs.shader->setVertexColor(rt.getRGBA());
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glDrawArrays(GL_TRIANGLES, 0, rt.count());
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rs.funcs->glDrawArrays(GL_TRIANGLES, 0, rt.count());
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rs.shader->unsetVertices();
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rs.shader->unsetNormals();
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rs.shader->unsetVertexColor();
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@@ -45,7 +46,7 @@ public:
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rs.shader->setColor(0,0,0,128);
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rs.shader->setVertices(rt2.getVertices());
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//rs.shader->setVertexColor(rt2.getRGBA());
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glDrawArrays(GL_LINES, 0, rt2.count());
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rs.funcs->glDrawArrays(GL_LINES, 0, rt2.count());
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rs.shader->unsetVertices();
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//rs.shader->unsetVertexColor();
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}
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@@ -56,8 +57,8 @@ public:
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/** render the given grid using GL commands */
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void renderTransp(const RenderSettings& rs, const RenderTriangle& rt, bool wireframe) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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rs.funcs->glEnable(GL_BLEND);
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rs.funcs->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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rs.shader->bind();
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rs.shader->setModelMatrix(QMatrix4x4());
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@@ -65,7 +66,7 @@ public:
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rs.shader->setVertices(rt.getVertices());
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rs.shader->setNormals(rt.getNormals());
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rs.shader->setVertexColor(rt.getRGBA());
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glDrawArrays(GL_TRIANGLES, 0, rt.count());
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rs.funcs->glDrawArrays(GL_TRIANGLES, 0, rt.count());
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rs.shader->unsetVertices();
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rs.shader->unsetNormals();
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rs.shader->unsetVertexColor();
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@@ -75,14 +76,14 @@ public:
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rs.shader->setColor(0,0,0,128);
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rs.shader->setVertices(rt2.getVertices());
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//rs.shader->setVertexColor(rt2.getRGBA());
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glDrawArrays(GL_LINES, 0, rt2.count());
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rs.funcs->glDrawArrays(GL_LINES, 0, rt2.count());
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rs.shader->unsetVertices();
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//rs.shader->unsetVertexColor();
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}
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rs.shader->release();
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glDisable(GL_BLEND);
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rs.funcs->glDisable(GL_BLEND);
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}
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@@ -1,6 +1,5 @@
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#include "Cube.h"
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#include "Shader.h"
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#include <QtOpenGL>
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static float cube_vertices[] = {
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@@ -76,7 +75,7 @@ void Cube::render(const RenderSettings& rs) {
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rs.shader->setVertices(cube_vertices);
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rs.shader->setNormals(cube_normals);
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glDrawArrays(GL_TRIANGLES, 0, 12*3);
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rs.funcs->glDrawArrays(GL_TRIANGLES, 0, 12*3);
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//glDrawElements(GL_TRIANGLES, +12, GL_INT, cube_vertex_indices);
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rs.shader->unsetVertices();
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rs.shader->unsetNormals();
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@@ -54,7 +54,7 @@ void Handrail::render(const RenderSettings& rs) {
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}
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rs.shader->setVertices(vertices.data());
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glDrawArrays(GL_LINES, 0, vertices.size() / 3);
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rs.funcs->glDrawArrays(GL_LINES, 0, vertices.size() / 3);
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rs.shader->unsetVertices();
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rs.shader->release();
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@@ -26,7 +26,7 @@ void Outline::render(const RenderSettings& rs) {
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rs.shader->setColor(color.x, color.y, color.z);
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rs.shader->setVertices(triangles.getVertices().data());
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rs.shader->setNormals(triangles.getNormals().data());
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glDrawArrays(GL_TRIANGLES, 0, triangles.getVertices().size() / 3);
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rs.funcs->glDrawArrays(GL_TRIANGLES, 0, triangles.getVertices().size() / 3);
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rs.shader->unsetVertices();
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rs.shader->unsetNormals();
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@@ -1,11 +1,15 @@
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#ifndef RENDERABLE3D_H
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#define RENDERABLE3D_H
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#include <QOpenGLFunctions>
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class Shader;
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struct RenderSettings {
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Shader* shader = nullptr;
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RenderSettings(Shader* shader) : shader(shader) {;}
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Shader* shader = nullptr;
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QOpenGLFunctions* funcs = nullptr;
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RenderSettings(Shader* shader, QOpenGLFunctions* f) : shader(shader), funcs(f) {;}
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};
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@@ -69,20 +69,20 @@ void Window::render(const RenderSettings& rs) {
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rs.shader->setColor(0.75, 0.85, 1.0, 0.35);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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rs.funcs->glEnable(GL_BLEND);
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rs.funcs->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//glDisable(GL_CULL_FACE);
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rs.shader->setModelMatrix(mat);
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rs.shader->setVertices(window_vertices);
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rs.shader->setNormals(window_normals);
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glDrawArrays(GL_TRIANGLES, 0, 12);
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rs.funcs->glDrawArrays(GL_TRIANGLES, 0, 12);
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rs.shader->unsetVertices();
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rs.shader->unsetNormals();
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//glEnable(GL_CULL_FACE);
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glDisable(GL_BLEND);
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rs.funcs->glDisable(GL_BLEND);
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rs.shader->release();
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@@ -10,12 +10,13 @@
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#include <QPainter>
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions>
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#include "../misc/Renderable3D.h"
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#include "../misc/Shader.h"
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#include "../misc/TriangleData.h"
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class NavMeshRenderer {
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class NavMeshRenderer : protected QOpenGLFunctions {
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private:
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