a lot of work on th map-creator
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233
mapview/elements/MV2DElementStair.h
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233
mapview/elements/MV2DElementStair.h
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#ifndef MV2DELEMENTSTAIR_H
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#define MV2DELEMENTSTAIR_H
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#include "MV2DElement.h"
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#include "MapViewElementHelper.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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class MV2DElementStair : public MV2DElement {
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private:
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bool sel = false;
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Floorplan::Floor* floor;
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Floorplan::Stair* stair;
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int selPart = -1;
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int selNode = -1;
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public:
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/** ctor with the AP to render/edit */
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MV2DElementStair(Floorplan::Floor* floor, Floorplan::Stair* stair) : floor(floor), stair(stair) {;}
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/** get the element's 3D bounding box */
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BBox2 getBoundingBox() const override {
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BBox2 bbox;
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if (dynamic_cast<Floorplan::StairFreeform*>(stair)) {
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Floorplan::StairFreeform* stair = dynamic_cast<Floorplan::StairFreeform*>(this->stair);
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for (const Floorplan::StairPart p : stair->parts) {
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bbox.add(p.start.xy());
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bbox.add(p.end.xy());
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}
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}
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return bbox;
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}
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/** get the element's minimal distance (nearest whatsoever) to the given point */
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float getMinDistanceXY(const Point2 p) const override {
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auto comp = [p] (const Floorplan::StairPart& p1, const Floorplan::StairPart& p2) {
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const float d1 = MapElementHelper::getLineDistanceXY(p1.start.xy(), p1.end.xy(), p);
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const float d2 = MapElementHelper::getLineDistanceXY(p2.start.xy(), p2.end.xy(), p);
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return d1 < d2;
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};
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auto parts = stair->getParts();
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auto min = std::min_element(parts.begin(), parts.end(), comp);
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return MapElementHelper::getLineDistanceXY(min->start.xy(), min->end.xy(), p);
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}
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int getSelPart() const {return selPart;}
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int getSelNode() const {return selNode;}
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static inline float clamp01(const float val) {
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if (val < 0) {return 0;}
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if (val > 1) {return 1;}
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return val;
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}
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/** repaint me */
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void paint(Painter& p) override {
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Floorplan::StairFreeform* stair = dynamic_cast<Floorplan::StairFreeform*>(this->stair);
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// if (sel) {
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// p.setPenBrush(Qt::black, CFG::SEL_COLOR);
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// p.drawCircle(stair->center);
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// } else if (hasFocus()) {
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// p.setPenBrush(Qt::black, Qt::NoBrush);
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// p.drawCircle(stair->center);
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// } else {
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// p.setPenBrush(Qt::gray, Qt::NoBrush);
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// p.drawCircle(stair->center);
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// }
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// draw all parts of the stair (all polygons)
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p.setPenBrush(Qt::black, Qt::NoBrush);
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std::vector<Floorplan::StairPart> parts = stair->getParts();
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std::vector<Floorplan::Quad3> quads = Floorplan::getQuads(parts, floor);
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for (int i = 0; i < (int) parts.size(); ++i) {
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const Floorplan::StairPart& part = parts[i];
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const Floorplan::Quad3& quad = quads[i];
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// fill the polygon with a gradient corresponding with the stair's height relative to the floor's height
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QLinearGradient gradient(p.s.xms(part.start.x), p.s.yms(part.start.y), p.s.xms(part.end.x), p.s.yms(part.end.y));
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const float p1 = 0.1 + clamp01( part.start.z / floor->height) * 0.8;
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const float p2 = 0.1 + clamp01( part.end.z / floor->height) * 0.8;
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gradient.setColorAt(0, QColor(p1*255, p1*255, p1*255));
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gradient.setColorAt(1, QColor(p2*255, p2*255, p2*255));
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p.setBrush(gradient);
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p.setPen(QColor(0,0,0,128));
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// polygon-construction
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//const Floorplan::Quad3 quad = part.getQuad(floor);
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const std::vector<Point3> points = {quad.p1, quad.p2, quad.p3, quad.p4};
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p.drawPolygon(points);
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}
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if (hasFocus()) {
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int cnt = 0;
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std::vector<Floorplan::StairPart> parts = stair->getParts();
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for (const Floorplan::StairPart& part : parts) {
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p.setPenBrush(Qt::black, (cnt == selPart && selNode == 0) ? CFG::SEL_COLOR : Qt::NoBrush); // part start
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p.drawCircle(part.start.xy());
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p.setPenBrush(Qt::black, (cnt == selPart && selNode == 1) ? CFG::SEL_COLOR : Qt::NoBrush); // part end
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p.drawRect(part.end.xy());
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p.setPenBrush(Qt::blue, Qt::NoBrush);
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Point2 ctr = (part.start+part.end).xy() / 2;
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p.drawText(ctr, "p" + std::to_string(cnt+1)); // part name
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++cnt;
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}
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for (int i = 0; i < (int)parts.size() - 1; ++i) {
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const Point3 p1 = parts[i+0][1];
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const Point3 p2 = parts[i+1][0];
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p.drawLine(p1.xy(), p2.xy());
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}
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}
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}
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/** mouse pressed at the given point */
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virtual void mousePressed(MapView2D* v, const Point2 p) override {
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(void) v;
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(void) p;
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}
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/** mouse moved to the given point */
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virtual void mouseMove(MapView2D* v, const Point2 _p) override {
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(void) v;
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if (selPart == -1) {return;}
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Floorplan::StairFreeform* stair = dynamic_cast<Floorplan::StairFreeform*>(this->stair);
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const Point2 p = v->getScaler().snap(_p);
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stair->parts[selPart][selNode].x = p.x;
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stair->parts[selPart][selNode].y = p.y;
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}
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/** mouse released */
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virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
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(void) v;
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(void) _p;
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// select a new point on mouse-release (more robust than on mouse-press)
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Floorplan::StairFreeform* stair = dynamic_cast<Floorplan::StairFreeform*>(this->stair);
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const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
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// auto comp = [&] (const Point3 a, const Point3 b) {return a.xy().getDistance(_p) < b.xy().getDistance(_p);};
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// auto it = std::min_element(stair->nodes.begin(), stair->nodes.end(), comp);
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// if (it == stair->nodes.end()) {selIdx = -1;} // none found -> skip
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// else if ((*it).xy().getDistance(_p) > t) {selIdx = -1;} // nearest distance is above threshold -> skip
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// else {selIdx = it - stair->nodes.begin();}
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float best = 999999;
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int minPart; int minNode;
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for (int part = 0; part < (int) stair->parts.size(); ++part) {
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for (int node = 0; node < 2; ++node) {
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const float dist = stair->parts[part][node].xy().getDistance(_p);
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if (dist < best) {best = dist; minPart = part; minNode = node;}
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}
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}
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if (best <= t) {
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selPart = minPart; selNode = minNode;
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} else {
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selPart = -1; selNode = -1;
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}
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emit v->onElementChange(this);
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}
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virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
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(void) v;
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(void) e;
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Floorplan::StairFreeform* stair = dynamic_cast<Floorplan::StairFreeform*>(this->stair);
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if (e->key() == Qt::Key_Delete) {
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// delete the currently selected vertex?
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if (selPart != -1) {
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// stair->nodes.erase(stair->nodes.begin() + selIdx);
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// selIdx = -1;
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// return true;
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}
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} else if (e->key() == Qt::Key_Plus && selPart != -1) {
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// int idx1 = selIdx;
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// int idx2 = (selIdx + 1) % stair->nodes.size();
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// int idxNew = idx2;
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// Point3 pNew = (stair->nodes[idx1] + stair->nodes[idx2]) / 2.0f;
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// stair->nodes.insert(stair->nodes.begin() + idxNew, pNew);
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// selIdx = idxNew;
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// return true;
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const int idxNew = selPart + 1;
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const Point3 p0 = stair->parts[selPart][1];
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const Point3 p1 = p0 + Point3(1,1,0);
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const Point3 p2 = p1 + Point3(2,2,0);
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const float w = stair->parts[selPart].width;
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stair->parts.insert(stair->parts.begin() + idxNew, Floorplan::StairPart(p1, p2, w));
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return true;
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}
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// not consumed
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return false;
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}
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virtual void onFocus() override {
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selPart = -1;
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selNode = -1;
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}
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virtual void onUnfocus() override {
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sel = false;
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}
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};
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#endif // MV2DELEMENTSTAIR_H
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