worked on elevators and lint

This commit is contained in:
k-a-z-u
2017-11-08 18:11:28 +01:00
parent 72b07824d9
commit 281ef3f7dc
8 changed files with 96 additions and 19 deletions

View File

@@ -0,0 +1,49 @@
#ifndef MV3DELEMENTELEVATOR_H
#define MV3DELEMENTELEVATOR_H
#include <Indoor/floorplan/v2/Floorplan.h>
#include <Indoor/math/Math.h>
#include "misc/Cube.h"
#include "MV3DElement.h"
//#include "misc/Plane.h"
class MV3DElementElevator : public MV3DElement {
Floorplan::Floor* f;
Floorplan::Elevator* e;
public:
/** ctor */
MV3DElementElevator(Floorplan::Floor* f, Floorplan::Elevator* e) : f(f), e(e) {
;
}
/** repaint me */
void paintGL() override {
const Point3 pos(e->center.x, e->center.y, f->getStartingZ() + e->height_m/2);
const Point3 size(e->width/2, e->depth/2, e->height_m/2.0001); // z-fighting
const Point3 rot(0,0,e->rotation * 180 / M_PI);
// fill color
glColor3f(0.2, 0.2, 0.2);
// build
Cube cube(pos, size, rot);
cube.paintGL();
}
bool isTransparent() const override {
return false;
}
};
#endif // MV3DELEMENTELEVATOR_H