worked on elevators and lint
This commit is contained in:
49
mapview/3D/MV3DElementElevator.h
Normal file
49
mapview/3D/MV3DElementElevator.h
Normal file
@@ -0,0 +1,49 @@
|
||||
#ifndef MV3DELEMENTELEVATOR_H
|
||||
#define MV3DELEMENTELEVATOR_H
|
||||
|
||||
|
||||
#include <Indoor/floorplan/v2/Floorplan.h>
|
||||
#include <Indoor/math/Math.h>
|
||||
|
||||
#include "misc/Cube.h"
|
||||
#include "MV3DElement.h"
|
||||
//#include "misc/Plane.h"
|
||||
|
||||
|
||||
|
||||
class MV3DElementElevator : public MV3DElement {
|
||||
|
||||
Floorplan::Floor* f;
|
||||
Floorplan::Elevator* e;
|
||||
|
||||
public:
|
||||
|
||||
/** ctor */
|
||||
MV3DElementElevator(Floorplan::Floor* f, Floorplan::Elevator* e) : f(f), e(e) {
|
||||
;
|
||||
}
|
||||
|
||||
/** repaint me */
|
||||
void paintGL() override {
|
||||
|
||||
const Point3 pos(e->center.x, e->center.y, f->getStartingZ() + e->height_m/2);
|
||||
const Point3 size(e->width/2, e->depth/2, e->height_m/2.0001); // z-fighting
|
||||
const Point3 rot(0,0,e->rotation * 180 / M_PI);
|
||||
|
||||
// fill color
|
||||
glColor3f(0.2, 0.2, 0.2);
|
||||
|
||||
// build
|
||||
Cube cube(pos, size, rot);
|
||||
cube.paintGL();
|
||||
|
||||
}
|
||||
|
||||
bool isTransparent() const override {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif // MV3DELEMENTELEVATOR_H
|
||||
Reference in New Issue
Block a user