new helper methods
improved elememt-selection changed some parameters show length for selected obstacles/doors minor fixes
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@@ -30,11 +30,11 @@ public:
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}
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/** get the element's minimal distance (nearest whatsoever) to the given point */
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float getMinDistanceXY(const Point2 p) const override {
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ClickDist getMinDistanceXY(const Point2 p) const override {
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// std::vector<Point2> points = elevator->getPoints().points;
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// points.push_back(elevator->center);
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// auto it minEl = std::min_element(points.begin(), points.end(),
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return p.getDistance(elevator->center);
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return ClickDist(p.getDistance(elevator->center), ClickDistType::DIRECT);
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}
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/** repaint me */
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