fixed merge issue...
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@@ -89,20 +89,19 @@ public:
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void rebuild(Floorplan::IndoorMap* im) {
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void rebuild(Floorplan::IndoorMap* im) {
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<<<<<<< HEAD
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// rebuild the mesh
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// rebuild the mesh
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Ray3D::ModelFactory fac(im);
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//Ray3D::ModelFactory fac(im);
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fac.exportDoors = showDoors;
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mesh = fac.getMesh();
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//mesh = fac.getMesh();
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=======
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>>>>>>> 45592899ee7de1a99f3086205788ff43398fad41
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triaTransp.clear();
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triaTransp.clear();
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triaSolid.clear();
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triaSolid.clear();
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// rebuild the mesh
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// rebuild the mesh
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try {
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try {
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Ray3D::ModelFactory fac(im);
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Ray3D::ModelFactory fac(im);
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fac.exportDoors = showDoors;
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mesh = fac.getMesh();
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mesh = fac.getMesh();
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for (const Ray3D::Obstacle3D& obs : mesh.elements) {
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for (const Ray3D::Obstacle3D& obs : mesh.elements) {
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const int matID = getMaterial(obs);
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const int matID = getMaterial(obs);
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