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108
mapview/elements/MV2DElementFloorObstacleLine.h
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108
mapview/elements/MV2DElementFloorObstacleLine.h
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#ifndef MV2DELEMENTFLOOROBSTACLELINE_H
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#define MV2DELEMENTFLOOROBSTACLELINE_H
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#include "MV2DElement.h"
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#include "MapViewElementHelper.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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class MV2DElementFloorObstacleLine : public MV2DElement {
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private:
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int selPoint = -1;
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Floorplan::FloorObstacleLine* fo;
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public:
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/** ctor */
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MV2DElementFloorObstacleLine(Floorplan::FloorObstacleLine* fo) : fo(fo) {;}
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/** get the element's 3D bounding box */
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BBox2 getBoundingBox() const override {
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BBox2 bbox;
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bbox.add(fo->from);
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bbox.add(fo->to);
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return bbox;
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}
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/** get the element's minimal distance (nearest whatsoever) to the given point */
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float getMinDistanceXY(const Point2 p) const override {
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return MapElementHelper::getLineDistanceXY(fo->from, fo->to, p);
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}
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/** repaint me */
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void paint(Painter& p) override {
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// selected endpoints?
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if (hasFocus()) {
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p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
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if (selPoint == 0) {p.drawCircle(fo->from);}
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if (selPoint == 1) {p.drawCircle(fo->to);}
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}
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// line
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p.setPenBrush(MapElementHelper::getPen(fo->material, fo->type, hasFocus()), Qt::NoBrush);
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p.drawLine(fo->from, fo->to);
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// available endpoints
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if (hasFocus()) {
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p.setPenBrush(Qt::black, Qt::NoBrush);
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p.drawCircle(fo->from);
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p.drawCircle(fo->to);
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}
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}
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virtual void onFocus() override {
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;
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}
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virtual void onUnfocus() override {
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selPoint = -1; // clear selection
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}
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/** mouse pressed at the given point */
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virtual void mousePressed(MapView2D* v, const Point2 p) override {
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(void) v;
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(void) p;
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}
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/** mouse moved to the given point */
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virtual void mouseMove(MapView2D* v, const Point2 _p) override {
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(void) v;
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if (selPoint == -1) {return;}
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const Point2 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M);
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if (selPoint == 0) {fo->from.x = p.x; fo->from.y = p.y;}
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if (selPoint == 1) {fo->to.x = p.x; fo->to.y = p.y;}
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}
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/** mouse released */
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virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
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// (void) v;
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// if (selPoint == -1) {return;}
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// const Point3 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M);
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// if (selPoint == 0) {fo.from.x = p.x; fo.from.y = p.y;}
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// if (selPoint == 1) {fo.to.x = p.x; fo.to.y = p.y;}
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// select a new point on mouse-release (more robust than on mouse-press)
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const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
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const float l1 = _p.getDistance(fo->from);
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const float l2 = _p.getDistance(fo->to);
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if (l1 < l2 && l1 <= t) {selPoint = 0;}
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else if (l2 < l1 && l2 <= t) {selPoint = 1;}
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else {selPoint = -1;}
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}
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virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
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(void) v;
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(void) e;
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return false;
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}
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};
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#endif // MV2DELEMENTFLOOROBSTACLELINE_H
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