initial commit

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kazu
2016-05-24 16:55:19 +02:00
commit 13a89df8d6
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#ifndef MV2DELEMENTFLOOROBSTACLECIRCLE_H
#define MV2DELEMENTFLOOROBSTACLECIRCLE_H
#include "MV2DElement.h"
#include "MapViewElementHelper.h"
#include <Indoor/floorplan/v2/Floorplan.h>
class MV2DElementFloorObstacleCircle : public MV2DElement {
private:
int selPoint = -1;
Floorplan::FloorObstacleCircle* c;
public:
/** ctor */
MV2DElementFloorObstacleCircle(Floorplan::FloorObstacleCircle* c) : c(c) {;}
/** get the element's 3D bounding box */
BBox2 getBoundingBox() const override {
BBox2 bbox;
bbox.add(c->center);
bbox.grow(Point2(c->radius, c->radius));
return bbox;
}
/** get the element's minimal distance (nearest whatsoever) to the given point */
float getMinDistanceXY(const Point2 p) const override {
return std::min(p.getDistance(getSelPoints()[0]), p.getDistance(getSelPoints()[1]));
}
/** repaint me */
void paint(Painter& p) override {
QPen pen = MapElementHelper::getPen(c->material, c->type, hasFocus());
p.setPenBrush(pen, Qt::NoBrush);
p.drawCircle(c->center, c->radius);
//QBrush brush = MapElementHelper::getBru(c->material, c->type, _focused);
// selected endpoints?
if (hasFocus()) {
p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
if (selPoint == 0) {p.drawCircle(getSelPoints()[0]);}
if (selPoint == 1) {p.drawCircle(getSelPoints()[1]);}
}
// available endpoints
if (hasFocus()) {
p.setPenBrush(Qt::black, Qt::NoBrush);
p.drawCircle(getSelPoints()[0]);
p.drawCircle(getSelPoints()[1]);
}
}
std::vector<Point2> getSelPoints() const {
return {c->center, (c->center + Point2(c->radius,0))};
}
virtual void onFocus() override {
;
}
virtual void onUnfocus() override {
selPoint = -1;
}
/** mouse pressed at the given point */
virtual void mousePressed(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
/** mouse moved to the given point */
virtual void mouseMove(MapView2D* v, const Point2 _p) override {
(void) v;
if (selPoint == -1) {return;}
const Point2 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M);
if (selPoint == 0) {c->center = p;}
if (selPoint == 1) {c->radius = p.getDistance(c->center);}
}
/** mouse released */
virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
const float l1 = _p.getDistance(getSelPoints()[0]);
const float l2 = _p.getDistance(getSelPoints()[1]);
if (l1 < l2 && l1 <= t) {selPoint = 0;}
else if (l2 < l1 && l2 <= t) {selPoint = 1;}
else {selPoint = -1;}
}
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
(void) v;
(void) e;
return false;
}
};
#endif // MV2DELEMENTFLOOROBSTACLECIRCLE_H