This commit is contained in:
2018-03-27 14:04:31 +02:00
parent d746a253be
commit 0b0db2b706
8 changed files with 109 additions and 99 deletions

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@@ -6,7 +6,7 @@
QT += core gui opengl
CONFIG += c++11 -g3 -O0
CONFIG += c++17 -g3 -O0
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets svg
@@ -16,13 +16,18 @@ TEMPLATE = app
DEFINES += WITH_ASSERTIONS
DEFINES += WITH_DEBUG_LOG
win32 {
DEFINES += _USE_MATH_DEFINES
LIBS+= -llibGLESV2d
}
INCLUDEPATH += \
../
SOURCES += \
lib/gpc/gpc.cpp \
main.cpp \
MainWindow.cpp \
MainController.cpp \

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@@ -103,7 +103,7 @@ MainController::MainController() {
connect(mw, &MainWindow::onGridNodeColorType, [&] () {mw->getMapView3D()->getGridRenderer()->setNodeColorMode(GridRendererColorMode::SHOW_NODE_TYPE);} );
connect(mw, &MainWindow::onGridShowEdges, [&] (const bool show) {mw->getMapView3D()->getGridRenderer()->setShowEdges(show);} );
Ray3D::OBJPool::get().init("/mnt/vm/paper/diss/code/IndoorMap/res/mdl/");
Ray3D::OBJPool::get().init("C:/Temp/");
//mapModel->load("../IndoorMap/maps/SHL36_noel.xml");
//mapModel->load("../IndoorMap/maps/SHL38_no_elev.xml");

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@@ -232,7 +232,7 @@ private:
const float g = m->getScaler().sm(15); // increase each BBox by 15 px (needed mainly for hor/ver lines)
#warning "which elements to select? among all currently visible? or only among the selected layer?"
#pragma message "which elements to select? among all currently visible? or only among the selected layer?"
// get all elements with bounding-box matchings
std::vector<MapModelElement*> possible;
// for (MapModelElement* el : m->getModel()->getSelectedLayerElements()) {

View File

@@ -2,12 +2,12 @@
#define MV3DELEMENTFLOOROUTLINE_H
#include <Indoor/floorplan/v2/Floorplan.h>
#include <Indoor/wifi/estimate/ray3/ModelFactoryHelper.h>
#include "misc/Cube.h"
#include "MV3DElement.h"
#include "../../lib/gpc/gpc.h"
#include "misc/Polygon.h"
#include "misc/Outline.h"
class MV3DElementFloorOutline : public MV3DElement {
@@ -17,7 +17,7 @@ class MV3DElementFloorOutline : public MV3DElement {
struct Temp {
Point2 cacheSum;
Polygon* pol = nullptr;
Ray3D::Polygon* pol = nullptr;
std::vector<std::vector<Point3>> trias;
};
@@ -80,7 +80,7 @@ protected:
std::vector<gpc_polygon> add;
std::vector<gpc_polygon> rem;
if (tmp.pol) {delete tmp.pol;}
tmp.pol = new Polygon();
tmp.pol = new Ray3D::Polygon();
// all to-be-added polygons (filter!)
for (Floorplan::FloorOutlinePolygon* poly : polys) {

View File

@@ -295,7 +295,7 @@ void MapView3D::draw() {
V.rotate(rot.z, 0.0, 0.0, 1.0);
V.translate(center.x, center.y, center.z);
float far = 200; // TODO
float farPlane = 200; // TODO
// projection
QMatrix4x4 P;
@@ -306,14 +306,14 @@ void MapView3D::draw() {
float h = height() / 30;
viewport.size.x = w;
viewport.size.y = h;
P.perspective(45.0f, aspect, 0.01, far);
P.perspective(45.0f, aspect, 0.01, farPlane);
} else {
// default size: 50 * 50/aspect meters
float w = 50.0f;
float h = 50.0f * height() / width();
viewport.size.x = w;
viewport.size.y = h;
P.ortho(-w, +w, -h, +h, 0.1f, +far);
P.ortho(-w, +w, -h, +h, 0.1f, +farPlane);
}
rs.shader->bind();

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@@ -10,17 +10,17 @@ class RenderTriangle {
struct Vertex{
float x,y,z;
Vertex(const float x, const float y, const float z) : x(x), y(y), z(z) {;}
} __attribute__((packed));
};
struct Normal {
float x,y,z;
Normal(const float x, const float y, const float z) : x(x), y(y), z(z) {;}
} __attribute__((packed));
};
struct RGBA {
float r,g,b,a;
RGBA(const float r, const float g, const float b, const float a) : r(r), g(g), b(b), a(a) {;}
} __attribute__((packed));
};
std::vector<Vertex> vertices;
std::vector<Normal> normals;

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@@ -1,110 +1,112 @@
#ifndef POLYGON_H
#define POLYGON_H
// Duplicated file with Indoor/wifi/estimate/ray3/ModelFactoryHelper.h
//#ifndef POLYGON_H
//#define POLYGON_H
#include <Indoor/floorplan/v2/Floorplan.h>
#include "../../../lib/gpc/gpc.h"
//#include <Indoor/floorplan/v2/Floorplan.h>
//#include "../../../lib/gpc/gpc.h"
class Polygon {
//class Polygon_ {
struct GPCPolygon : gpc_polygon {
GPCPolygon() {
// contour = (gpc_vertex_list*) calloc(0, 1024);
// contour->num_vertices = 0;
// contour->vertex = (gpc_vertex*) calloc(0, 1024);
// hole = (int*) calloc(0, 1024);
num_contours = 0;
contour = nullptr;
hole = nullptr;
}
~GPCPolygon() {
if (contour) {
gpc_free_polygon(this);
//free(contour->vertex); contour->vertex = nullptr;
}
free(contour); contour = nullptr;
free(hole); hole = nullptr;
// struct GPCPolygon : gpc_polygon {
// GPCPolygon() {
//// contour = (gpc_vertex_list*) calloc(0, 1024);
//// contour->num_vertices = 0;
//// contour->vertex = (gpc_vertex*) calloc(0, 1024);
//// hole = (int*) calloc(0, 1024);
// num_contours = 0;
// contour = nullptr;
// hole = nullptr;
// }
// ~GPCPolygon() {
// if (contour) {
// gpc_free_polygon(this);
// //free(contour->vertex); contour->vertex = nullptr;
// }
// free(contour); contour = nullptr;
// free(hole); hole = nullptr;
}
GPCPolygon& operator = (const GPCPolygon& o) = delete;
GPCPolygon& operator = (GPCPolygon& o) {
this->contour = o.contour;
this->hole = o.hole;
this->num_contours = o.num_contours;
o.contour = nullptr;
o.hole = nullptr;
return *this;
}
};
// }
// GPCPolygon& operator = (const GPCPolygon& o) = delete;
// GPCPolygon& operator = (GPCPolygon& o) {
// this->contour = o.contour;
// this->hole = o.hole;
// this->num_contours = o.num_contours;
// o.contour = nullptr;
// o.hole = nullptr;
// return *this;
// }
// };
private:
//private:
GPCPolygon state;
// GPCPolygon state;
public:
//public:
void add(const Floorplan::Polygon2& poly) {
GPCPolygon cur = toGPC(poly);
//GPCPolygon out;
gpc_polygon_clip(GPC_UNION, &state, &cur, &state);
//state = out;
}
// void add(const Floorplan::Polygon2& poly) {
// GPCPolygon cur = toGPC(poly);
// //GPCPolygon out;
// gpc_polygon_clip(GPC_UNION, &state, &cur, &state);
// //state = out;
// }
void remove(const Floorplan::Polygon2& poly) {
GPCPolygon cur = toGPC(poly);
//GPCPolygon out;
gpc_polygon_clip(GPC_DIFF, &state, &cur, &state);
//state = out;
}
// void remove(const Floorplan::Polygon2& poly) {
// GPCPolygon cur = toGPC(poly);
// //GPCPolygon out;
// gpc_polygon_clip(GPC_DIFF, &state, &cur, &state);
// //state = out;
// }
std::vector<std::vector<Point3>> get(float z) {
// std::vector<std::vector<Point3>> get(float z) {
gpc_tristrip res;
res.num_strips = 0;
res.strip = nullptr;
// gpc_tristrip res;
// res.num_strips = 0;
// res.strip = nullptr;
//res.strip = (gpc_vertex_list*) malloc(1024);
gpc_polygon_to_tristrip(&state, &res);
// //res.strip = (gpc_vertex_list*) malloc(1024);
// gpc_polygon_to_tristrip(&state, &res);
std::vector<std::vector<Point3>> trias;
// std::vector<std::vector<Point3>> trias;
for (int i = 0; i < res.num_strips; ++i) {
gpc_vertex_list lst = res.strip[i];
std::vector<Point3> tria;
for (int j = 0; j < lst.num_vertices; ++j) {
gpc_vertex& vert = lst.vertex[j];
Point3 p3(vert.x, vert.y, z);
tria.push_back(p3);
}
trias.push_back(tria);
}
// for (int i = 0; i < res.num_strips; ++i) {
// gpc_vertex_list lst = res.strip[i];
// std::vector<Point3> tria;
// for (int j = 0; j < lst.num_vertices; ++j) {
// gpc_vertex& vert = lst.vertex[j];
// Point3 p3(vert.x, vert.y, z);
// tria.push_back(p3);
// }
// trias.push_back(tria);
// }
gpc_free_tristrip(&res);
// gpc_free_tristrip(&res);
return std::move(trias);
// return std::move(trias);
}
// }
private:
//private:
GPCPolygon toGPC(Floorplan::Polygon2 poly) {
// GPCPolygon toGPC(Floorplan::Polygon2 poly) {
std::vector<gpc_vertex> verts;
for (Point2 p2 : poly.points) {
gpc_vertex vert; vert.x = p2.x; vert.y = p2.y;
verts.push_back(vert);
}
// std::vector<gpc_vertex> verts;
// for (Point2 p2 : poly.points) {
// gpc_vertex vert; vert.x = p2.x; vert.y = p2.y;
// verts.push_back(vert);
// }
GPCPolygon gpol;
gpc_vertex_list list;
list.num_vertices = verts.size();
list.vertex = verts.data();
gpc_add_contour(&gpol, &list, 0);
// GPCPolygon gpol;
// gpc_vertex_list list;
// list.num_vertices = verts.size();
// list.vertex = verts.data();
// gpc_add_contour(&gpol, &list, 0);
return gpol;
// return gpol;
}
// }
};
//};
#endif // POLYGON_H
//#endif // POLYGON_H

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@@ -41,8 +41,11 @@ public:
_parent = static_cast<MapLayer*>(parent.internalPointer());
}
if (_parent->getSubLayers().size() > 0) {
return createIndex(row, column, _parent->getSubLayers().at(row));
} else {
return createIndex(0, 0, nullptr);
}
}
virtual QModelIndex parent(const QModelIndex& child) const override {