VS fixes
This commit is contained in:
@@ -6,7 +6,7 @@
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QT += core gui opengl
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QT += core gui opengl
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CONFIG += c++11 -g3 -O0
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CONFIG += c++17 -g3 -O0
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greaterThan(QT_MAJOR_VERSION, 4): QT += widgets svg
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greaterThan(QT_MAJOR_VERSION, 4): QT += widgets svg
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@@ -16,13 +16,18 @@ TEMPLATE = app
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DEFINES += WITH_ASSERTIONS
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DEFINES += WITH_ASSERTIONS
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DEFINES += WITH_DEBUG_LOG
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DEFINES += WITH_DEBUG_LOG
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win32 {
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DEFINES += _USE_MATH_DEFINES
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LIBS+= -llibGLESV2d
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}
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INCLUDEPATH += \
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INCLUDEPATH += \
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../
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../
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SOURCES += \
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SOURCES += \
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lib/gpc/gpc.cpp \
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main.cpp \
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main.cpp \
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MainWindow.cpp \
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MainWindow.cpp \
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MainController.cpp \
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MainController.cpp \
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@@ -103,7 +103,7 @@ MainController::MainController() {
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connect(mw, &MainWindow::onGridNodeColorType, [&] () {mw->getMapView3D()->getGridRenderer()->setNodeColorMode(GridRendererColorMode::SHOW_NODE_TYPE);} );
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connect(mw, &MainWindow::onGridNodeColorType, [&] () {mw->getMapView3D()->getGridRenderer()->setNodeColorMode(GridRendererColorMode::SHOW_NODE_TYPE);} );
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connect(mw, &MainWindow::onGridShowEdges, [&] (const bool show) {mw->getMapView3D()->getGridRenderer()->setShowEdges(show);} );
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connect(mw, &MainWindow::onGridShowEdges, [&] (const bool show) {mw->getMapView3D()->getGridRenderer()->setShowEdges(show);} );
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Ray3D::OBJPool::get().init("/mnt/vm/paper/diss/code/IndoorMap/res/mdl/");
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Ray3D::OBJPool::get().init("C:/Temp/");
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//mapModel->load("../IndoorMap/maps/SHL36_noel.xml");
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//mapModel->load("../IndoorMap/maps/SHL36_noel.xml");
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//mapModel->load("../IndoorMap/maps/SHL38_no_elev.xml");
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//mapModel->load("../IndoorMap/maps/SHL38_no_elev.xml");
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@@ -232,7 +232,7 @@ private:
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const float g = m->getScaler().sm(15); // increase each BBox by 15 px (needed mainly for hor/ver lines)
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const float g = m->getScaler().sm(15); // increase each BBox by 15 px (needed mainly for hor/ver lines)
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#warning "which elements to select? among all currently visible? or only among the selected layer?"
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#pragma message "which elements to select? among all currently visible? or only among the selected layer?"
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// get all elements with bounding-box matchings
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// get all elements with bounding-box matchings
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std::vector<MapModelElement*> possible;
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std::vector<MapModelElement*> possible;
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// for (MapModelElement* el : m->getModel()->getSelectedLayerElements()) {
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// for (MapModelElement* el : m->getModel()->getSelectedLayerElements()) {
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@@ -2,12 +2,12 @@
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#define MV3DELEMENTFLOOROUTLINE_H
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#define MV3DELEMENTFLOOROUTLINE_H
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#include <Indoor/floorplan/v2/Floorplan.h>
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#include <Indoor/floorplan/v2/Floorplan.h>
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#include <Indoor/wifi/estimate/ray3/ModelFactoryHelper.h>
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#include "misc/Cube.h"
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#include "misc/Cube.h"
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#include "MV3DElement.h"
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#include "MV3DElement.h"
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#include "../../lib/gpc/gpc.h"
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#include "../../lib/gpc/gpc.h"
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#include "misc/Polygon.h"
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#include "misc/Outline.h"
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#include "misc/Outline.h"
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class MV3DElementFloorOutline : public MV3DElement {
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class MV3DElementFloorOutline : public MV3DElement {
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@@ -17,7 +17,7 @@ class MV3DElementFloorOutline : public MV3DElement {
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struct Temp {
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struct Temp {
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Point2 cacheSum;
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Point2 cacheSum;
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Polygon* pol = nullptr;
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Ray3D::Polygon* pol = nullptr;
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std::vector<std::vector<Point3>> trias;
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std::vector<std::vector<Point3>> trias;
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};
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};
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@@ -80,7 +80,7 @@ protected:
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std::vector<gpc_polygon> add;
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std::vector<gpc_polygon> add;
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std::vector<gpc_polygon> rem;
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std::vector<gpc_polygon> rem;
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if (tmp.pol) {delete tmp.pol;}
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if (tmp.pol) {delete tmp.pol;}
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tmp.pol = new Polygon();
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tmp.pol = new Ray3D::Polygon();
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// all to-be-added polygons (filter!)
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// all to-be-added polygons (filter!)
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for (Floorplan::FloorOutlinePolygon* poly : polys) {
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for (Floorplan::FloorOutlinePolygon* poly : polys) {
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@@ -295,7 +295,7 @@ void MapView3D::draw() {
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V.rotate(rot.z, 0.0, 0.0, 1.0);
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V.rotate(rot.z, 0.0, 0.0, 1.0);
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V.translate(center.x, center.y, center.z);
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V.translate(center.x, center.y, center.z);
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float far = 200; // TODO
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float farPlane = 200; // TODO
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// projection
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// projection
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QMatrix4x4 P;
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QMatrix4x4 P;
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@@ -306,14 +306,14 @@ void MapView3D::draw() {
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float h = height() / 30;
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float h = height() / 30;
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viewport.size.x = w;
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viewport.size.x = w;
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viewport.size.y = h;
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viewport.size.y = h;
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P.perspective(45.0f, aspect, 0.01, far);
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P.perspective(45.0f, aspect, 0.01, farPlane);
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} else {
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} else {
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// default size: 50 * 50/aspect meters
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// default size: 50 * 50/aspect meters
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float w = 50.0f;
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float w = 50.0f;
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float h = 50.0f * height() / width();
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float h = 50.0f * height() / width();
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viewport.size.x = w;
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viewport.size.x = w;
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viewport.size.y = h;
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viewport.size.y = h;
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P.ortho(-w, +w, -h, +h, 0.1f, +far);
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P.ortho(-w, +w, -h, +h, 0.1f, +farPlane);
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}
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}
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rs.shader->bind();
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rs.shader->bind();
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@@ -10,17 +10,17 @@ class RenderTriangle {
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struct Vertex{
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struct Vertex{
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float x,y,z;
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float x,y,z;
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Vertex(const float x, const float y, const float z) : x(x), y(y), z(z) {;}
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Vertex(const float x, const float y, const float z) : x(x), y(y), z(z) {;}
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} __attribute__((packed));
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};
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struct Normal {
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struct Normal {
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float x,y,z;
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float x,y,z;
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Normal(const float x, const float y, const float z) : x(x), y(y), z(z) {;}
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Normal(const float x, const float y, const float z) : x(x), y(y), z(z) {;}
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} __attribute__((packed));
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};
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struct RGBA {
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struct RGBA {
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float r,g,b,a;
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float r,g,b,a;
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RGBA(const float r, const float g, const float b, const float a) : r(r), g(g), b(b), a(a) {;}
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RGBA(const float r, const float g, const float b, const float a) : r(r), g(g), b(b), a(a) {;}
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} __attribute__((packed));
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};
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std::vector<Vertex> vertices;
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std::vector<Vertex> vertices;
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std::vector<Normal> normals;
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std::vector<Normal> normals;
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@@ -1,110 +1,112 @@
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#ifndef POLYGON_H
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// Duplicated file with Indoor/wifi/estimate/ray3/ModelFactoryHelper.h
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#define POLYGON_H
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//#ifndef POLYGON_H
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//#define POLYGON_H
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#include <Indoor/floorplan/v2/Floorplan.h>
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//#include <Indoor/floorplan/v2/Floorplan.h>
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#include "../../../lib/gpc/gpc.h"
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//#include "../../../lib/gpc/gpc.h"
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class Polygon {
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//class Polygon_ {
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struct GPCPolygon : gpc_polygon {
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// struct GPCPolygon : gpc_polygon {
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GPCPolygon() {
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// GPCPolygon() {
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// contour = (gpc_vertex_list*) calloc(0, 1024);
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//// contour = (gpc_vertex_list*) calloc(0, 1024);
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// contour->num_vertices = 0;
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//// contour->num_vertices = 0;
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// contour->vertex = (gpc_vertex*) calloc(0, 1024);
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//// contour->vertex = (gpc_vertex*) calloc(0, 1024);
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// hole = (int*) calloc(0, 1024);
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//// hole = (int*) calloc(0, 1024);
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num_contours = 0;
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// num_contours = 0;
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contour = nullptr;
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// contour = nullptr;
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hole = nullptr;
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// hole = nullptr;
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}
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// }
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~GPCPolygon() {
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// ~GPCPolygon() {
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if (contour) {
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// if (contour) {
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gpc_free_polygon(this);
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// gpc_free_polygon(this);
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//free(contour->vertex); contour->vertex = nullptr;
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// //free(contour->vertex); contour->vertex = nullptr;
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}
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// }
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free(contour); contour = nullptr;
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// free(contour); contour = nullptr;
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free(hole); hole = nullptr;
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// free(hole); hole = nullptr;
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}
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// }
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GPCPolygon& operator = (const GPCPolygon& o) = delete;
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// GPCPolygon& operator = (const GPCPolygon& o) = delete;
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GPCPolygon& operator = (GPCPolygon& o) {
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// GPCPolygon& operator = (GPCPolygon& o) {
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this->contour = o.contour;
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// this->contour = o.contour;
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this->hole = o.hole;
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// this->hole = o.hole;
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this->num_contours = o.num_contours;
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// this->num_contours = o.num_contours;
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o.contour = nullptr;
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// o.contour = nullptr;
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o.hole = nullptr;
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// o.hole = nullptr;
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return *this;
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// return *this;
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}
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// }
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};
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// };
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private:
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//private:
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GPCPolygon state;
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// GPCPolygon state;
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public:
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//public:
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void add(const Floorplan::Polygon2& poly) {
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// void add(const Floorplan::Polygon2& poly) {
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GPCPolygon cur = toGPC(poly);
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// GPCPolygon cur = toGPC(poly);
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//GPCPolygon out;
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// //GPCPolygon out;
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gpc_polygon_clip(GPC_UNION, &state, &cur, &state);
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// gpc_polygon_clip(GPC_UNION, &state, &cur, &state);
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//state = out;
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// //state = out;
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}
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// }
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void remove(const Floorplan::Polygon2& poly) {
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// void remove(const Floorplan::Polygon2& poly) {
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GPCPolygon cur = toGPC(poly);
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// GPCPolygon cur = toGPC(poly);
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//GPCPolygon out;
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// //GPCPolygon out;
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gpc_polygon_clip(GPC_DIFF, &state, &cur, &state);
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// gpc_polygon_clip(GPC_DIFF, &state, &cur, &state);
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//state = out;
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// //state = out;
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}
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// }
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std::vector<std::vector<Point3>> get(float z) {
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// std::vector<std::vector<Point3>> get(float z) {
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gpc_tristrip res;
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// gpc_tristrip res;
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res.num_strips = 0;
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// res.num_strips = 0;
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res.strip = nullptr;
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// res.strip = nullptr;
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//res.strip = (gpc_vertex_list*) malloc(1024);
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// //res.strip = (gpc_vertex_list*) malloc(1024);
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gpc_polygon_to_tristrip(&state, &res);
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// gpc_polygon_to_tristrip(&state, &res);
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std::vector<std::vector<Point3>> trias;
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// std::vector<std::vector<Point3>> trias;
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for (int i = 0; i < res.num_strips; ++i) {
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// for (int i = 0; i < res.num_strips; ++i) {
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gpc_vertex_list lst = res.strip[i];
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// gpc_vertex_list lst = res.strip[i];
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std::vector<Point3> tria;
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// std::vector<Point3> tria;
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for (int j = 0; j < lst.num_vertices; ++j) {
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// for (int j = 0; j < lst.num_vertices; ++j) {
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gpc_vertex& vert = lst.vertex[j];
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// gpc_vertex& vert = lst.vertex[j];
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Point3 p3(vert.x, vert.y, z);
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// Point3 p3(vert.x, vert.y, z);
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tria.push_back(p3);
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// tria.push_back(p3);
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}
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// }
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trias.push_back(tria);
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// trias.push_back(tria);
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}
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// }
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gpc_free_tristrip(&res);
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// gpc_free_tristrip(&res);
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return std::move(trias);
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// return std::move(trias);
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}
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// }
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private:
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//private:
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GPCPolygon toGPC(Floorplan::Polygon2 poly) {
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// GPCPolygon toGPC(Floorplan::Polygon2 poly) {
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std::vector<gpc_vertex> verts;
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// std::vector<gpc_vertex> verts;
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for (Point2 p2 : poly.points) {
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// for (Point2 p2 : poly.points) {
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gpc_vertex vert; vert.x = p2.x; vert.y = p2.y;
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// gpc_vertex vert; vert.x = p2.x; vert.y = p2.y;
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verts.push_back(vert);
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// verts.push_back(vert);
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}
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// }
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GPCPolygon gpol;
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// GPCPolygon gpol;
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gpc_vertex_list list;
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// gpc_vertex_list list;
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list.num_vertices = verts.size();
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// list.num_vertices = verts.size();
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list.vertex = verts.data();
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// list.vertex = verts.data();
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gpc_add_contour(&gpol, &list, 0);
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// gpc_add_contour(&gpol, &list, 0);
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return gpol;
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// return gpol;
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}
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// }
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};
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//};
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#endif // POLYGON_H
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//#endif // POLYGON_H
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@@ -41,8 +41,11 @@ public:
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_parent = static_cast<MapLayer*>(parent.internalPointer());
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_parent = static_cast<MapLayer*>(parent.internalPointer());
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}
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}
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return createIndex(row, column, _parent->getSubLayers().at(row));
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if (_parent->getSubLayers().size() > 0) {
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return createIndex(row, column, _parent->getSubLayers().at(row));
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} else {
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return createIndex(0, 0, nullptr);
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}
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}
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}
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virtual QModelIndex parent(const QModelIndex& child) const override {
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virtual QModelIndex parent(const QModelIndex& child) const override {
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Reference in New Issue
Block a user