This commit is contained in:
2018-03-27 14:04:31 +02:00
parent d746a253be
commit 0b0db2b706
8 changed files with 109 additions and 99 deletions

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@@ -6,7 +6,7 @@
QT += core gui opengl QT += core gui opengl
CONFIG += c++11 -g3 -O0 CONFIG += c++17 -g3 -O0
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets svg greaterThan(QT_MAJOR_VERSION, 4): QT += widgets svg
@@ -16,13 +16,18 @@ TEMPLATE = app
DEFINES += WITH_ASSERTIONS DEFINES += WITH_ASSERTIONS
DEFINES += WITH_DEBUG_LOG DEFINES += WITH_DEBUG_LOG
win32 {
DEFINES += _USE_MATH_DEFINES
LIBS+= -llibGLESV2d
}
INCLUDEPATH += \ INCLUDEPATH += \
../ ../
SOURCES += \ SOURCES += \
lib/gpc/gpc.cpp \
main.cpp \ main.cpp \
MainWindow.cpp \ MainWindow.cpp \
MainController.cpp \ MainController.cpp \

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@@ -103,7 +103,7 @@ MainController::MainController() {
connect(mw, &MainWindow::onGridNodeColorType, [&] () {mw->getMapView3D()->getGridRenderer()->setNodeColorMode(GridRendererColorMode::SHOW_NODE_TYPE);} ); connect(mw, &MainWindow::onGridNodeColorType, [&] () {mw->getMapView3D()->getGridRenderer()->setNodeColorMode(GridRendererColorMode::SHOW_NODE_TYPE);} );
connect(mw, &MainWindow::onGridShowEdges, [&] (const bool show) {mw->getMapView3D()->getGridRenderer()->setShowEdges(show);} ); connect(mw, &MainWindow::onGridShowEdges, [&] (const bool show) {mw->getMapView3D()->getGridRenderer()->setShowEdges(show);} );
Ray3D::OBJPool::get().init("/mnt/vm/paper/diss/code/IndoorMap/res/mdl/"); Ray3D::OBJPool::get().init("C:/Temp/");
//mapModel->load("../IndoorMap/maps/SHL36_noel.xml"); //mapModel->load("../IndoorMap/maps/SHL36_noel.xml");
//mapModel->load("../IndoorMap/maps/SHL38_no_elev.xml"); //mapModel->load("../IndoorMap/maps/SHL38_no_elev.xml");

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@@ -232,7 +232,7 @@ private:
const float g = m->getScaler().sm(15); // increase each BBox by 15 px (needed mainly for hor/ver lines) const float g = m->getScaler().sm(15); // increase each BBox by 15 px (needed mainly for hor/ver lines)
#warning "which elements to select? among all currently visible? or only among the selected layer?" #pragma message "which elements to select? among all currently visible? or only among the selected layer?"
// get all elements with bounding-box matchings // get all elements with bounding-box matchings
std::vector<MapModelElement*> possible; std::vector<MapModelElement*> possible;
// for (MapModelElement* el : m->getModel()->getSelectedLayerElements()) { // for (MapModelElement* el : m->getModel()->getSelectedLayerElements()) {

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@@ -2,12 +2,12 @@
#define MV3DELEMENTFLOOROUTLINE_H #define MV3DELEMENTFLOOROUTLINE_H
#include <Indoor/floorplan/v2/Floorplan.h> #include <Indoor/floorplan/v2/Floorplan.h>
#include <Indoor/wifi/estimate/ray3/ModelFactoryHelper.h>
#include "misc/Cube.h" #include "misc/Cube.h"
#include "MV3DElement.h" #include "MV3DElement.h"
#include "../../lib/gpc/gpc.h" #include "../../lib/gpc/gpc.h"
#include "misc/Polygon.h"
#include "misc/Outline.h" #include "misc/Outline.h"
class MV3DElementFloorOutline : public MV3DElement { class MV3DElementFloorOutline : public MV3DElement {
@@ -17,7 +17,7 @@ class MV3DElementFloorOutline : public MV3DElement {
struct Temp { struct Temp {
Point2 cacheSum; Point2 cacheSum;
Polygon* pol = nullptr; Ray3D::Polygon* pol = nullptr;
std::vector<std::vector<Point3>> trias; std::vector<std::vector<Point3>> trias;
}; };
@@ -80,7 +80,7 @@ protected:
std::vector<gpc_polygon> add; std::vector<gpc_polygon> add;
std::vector<gpc_polygon> rem; std::vector<gpc_polygon> rem;
if (tmp.pol) {delete tmp.pol;} if (tmp.pol) {delete tmp.pol;}
tmp.pol = new Polygon(); tmp.pol = new Ray3D::Polygon();
// all to-be-added polygons (filter!) // all to-be-added polygons (filter!)
for (Floorplan::FloorOutlinePolygon* poly : polys) { for (Floorplan::FloorOutlinePolygon* poly : polys) {

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@@ -295,7 +295,7 @@ void MapView3D::draw() {
V.rotate(rot.z, 0.0, 0.0, 1.0); V.rotate(rot.z, 0.0, 0.0, 1.0);
V.translate(center.x, center.y, center.z); V.translate(center.x, center.y, center.z);
float far = 200; // TODO float farPlane = 200; // TODO
// projection // projection
QMatrix4x4 P; QMatrix4x4 P;
@@ -306,14 +306,14 @@ void MapView3D::draw() {
float h = height() / 30; float h = height() / 30;
viewport.size.x = w; viewport.size.x = w;
viewport.size.y = h; viewport.size.y = h;
P.perspective(45.0f, aspect, 0.01, far); P.perspective(45.0f, aspect, 0.01, farPlane);
} else { } else {
// default size: 50 * 50/aspect meters // default size: 50 * 50/aspect meters
float w = 50.0f; float w = 50.0f;
float h = 50.0f * height() / width(); float h = 50.0f * height() / width();
viewport.size.x = w; viewport.size.x = w;
viewport.size.y = h; viewport.size.y = h;
P.ortho(-w, +w, -h, +h, 0.1f, +far); P.ortho(-w, +w, -h, +h, 0.1f, +farPlane);
} }
rs.shader->bind(); rs.shader->bind();

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@@ -10,17 +10,17 @@ class RenderTriangle {
struct Vertex{ struct Vertex{
float x,y,z; float x,y,z;
Vertex(const float x, const float y, const float z) : x(x), y(y), z(z) {;} Vertex(const float x, const float y, const float z) : x(x), y(y), z(z) {;}
} __attribute__((packed)); };
struct Normal { struct Normal {
float x,y,z; float x,y,z;
Normal(const float x, const float y, const float z) : x(x), y(y), z(z) {;} Normal(const float x, const float y, const float z) : x(x), y(y), z(z) {;}
} __attribute__((packed)); };
struct RGBA { struct RGBA {
float r,g,b,a; float r,g,b,a;
RGBA(const float r, const float g, const float b, const float a) : r(r), g(g), b(b), a(a) {;} RGBA(const float r, const float g, const float b, const float a) : r(r), g(g), b(b), a(a) {;}
} __attribute__((packed)); };
std::vector<Vertex> vertices; std::vector<Vertex> vertices;
std::vector<Normal> normals; std::vector<Normal> normals;

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@@ -1,110 +1,112 @@
#ifndef POLYGON_H // Duplicated file with Indoor/wifi/estimate/ray3/ModelFactoryHelper.h
#define POLYGON_H
//#ifndef POLYGON_H
//#define POLYGON_H
#include <Indoor/floorplan/v2/Floorplan.h> //#include <Indoor/floorplan/v2/Floorplan.h>
#include "../../../lib/gpc/gpc.h" //#include "../../../lib/gpc/gpc.h"
class Polygon { //class Polygon_ {
struct GPCPolygon : gpc_polygon { // struct GPCPolygon : gpc_polygon {
GPCPolygon() { // GPCPolygon() {
// contour = (gpc_vertex_list*) calloc(0, 1024); //// contour = (gpc_vertex_list*) calloc(0, 1024);
// contour->num_vertices = 0; //// contour->num_vertices = 0;
// contour->vertex = (gpc_vertex*) calloc(0, 1024); //// contour->vertex = (gpc_vertex*) calloc(0, 1024);
// hole = (int*) calloc(0, 1024); //// hole = (int*) calloc(0, 1024);
num_contours = 0; // num_contours = 0;
contour = nullptr; // contour = nullptr;
hole = nullptr; // hole = nullptr;
} // }
~GPCPolygon() { // ~GPCPolygon() {
if (contour) { // if (contour) {
gpc_free_polygon(this); // gpc_free_polygon(this);
//free(contour->vertex); contour->vertex = nullptr; // //free(contour->vertex); contour->vertex = nullptr;
} // }
free(contour); contour = nullptr; // free(contour); contour = nullptr;
free(hole); hole = nullptr; // free(hole); hole = nullptr;
} // }
GPCPolygon& operator = (const GPCPolygon& o) = delete; // GPCPolygon& operator = (const GPCPolygon& o) = delete;
GPCPolygon& operator = (GPCPolygon& o) { // GPCPolygon& operator = (GPCPolygon& o) {
this->contour = o.contour; // this->contour = o.contour;
this->hole = o.hole; // this->hole = o.hole;
this->num_contours = o.num_contours; // this->num_contours = o.num_contours;
o.contour = nullptr; // o.contour = nullptr;
o.hole = nullptr; // o.hole = nullptr;
return *this; // return *this;
} // }
}; // };
private: //private:
GPCPolygon state; // GPCPolygon state;
public: //public:
void add(const Floorplan::Polygon2& poly) { // void add(const Floorplan::Polygon2& poly) {
GPCPolygon cur = toGPC(poly); // GPCPolygon cur = toGPC(poly);
//GPCPolygon out; // //GPCPolygon out;
gpc_polygon_clip(GPC_UNION, &state, &cur, &state); // gpc_polygon_clip(GPC_UNION, &state, &cur, &state);
//state = out; // //state = out;
} // }
void remove(const Floorplan::Polygon2& poly) { // void remove(const Floorplan::Polygon2& poly) {
GPCPolygon cur = toGPC(poly); // GPCPolygon cur = toGPC(poly);
//GPCPolygon out; // //GPCPolygon out;
gpc_polygon_clip(GPC_DIFF, &state, &cur, &state); // gpc_polygon_clip(GPC_DIFF, &state, &cur, &state);
//state = out; // //state = out;
} // }
std::vector<std::vector<Point3>> get(float z) { // std::vector<std::vector<Point3>> get(float z) {
gpc_tristrip res; // gpc_tristrip res;
res.num_strips = 0; // res.num_strips = 0;
res.strip = nullptr; // res.strip = nullptr;
//res.strip = (gpc_vertex_list*) malloc(1024); // //res.strip = (gpc_vertex_list*) malloc(1024);
gpc_polygon_to_tristrip(&state, &res); // gpc_polygon_to_tristrip(&state, &res);
std::vector<std::vector<Point3>> trias; // std::vector<std::vector<Point3>> trias;
for (int i = 0; i < res.num_strips; ++i) { // for (int i = 0; i < res.num_strips; ++i) {
gpc_vertex_list lst = res.strip[i]; // gpc_vertex_list lst = res.strip[i];
std::vector<Point3> tria; // std::vector<Point3> tria;
for (int j = 0; j < lst.num_vertices; ++j) { // for (int j = 0; j < lst.num_vertices; ++j) {
gpc_vertex& vert = lst.vertex[j]; // gpc_vertex& vert = lst.vertex[j];
Point3 p3(vert.x, vert.y, z); // Point3 p3(vert.x, vert.y, z);
tria.push_back(p3); // tria.push_back(p3);
} // }
trias.push_back(tria); // trias.push_back(tria);
} // }
gpc_free_tristrip(&res); // gpc_free_tristrip(&res);
return std::move(trias); // return std::move(trias);
} // }
private: //private:
GPCPolygon toGPC(Floorplan::Polygon2 poly) { // GPCPolygon toGPC(Floorplan::Polygon2 poly) {
std::vector<gpc_vertex> verts; // std::vector<gpc_vertex> verts;
for (Point2 p2 : poly.points) { // for (Point2 p2 : poly.points) {
gpc_vertex vert; vert.x = p2.x; vert.y = p2.y; // gpc_vertex vert; vert.x = p2.x; vert.y = p2.y;
verts.push_back(vert); // verts.push_back(vert);
} // }
GPCPolygon gpol; // GPCPolygon gpol;
gpc_vertex_list list; // gpc_vertex_list list;
list.num_vertices = verts.size(); // list.num_vertices = verts.size();
list.vertex = verts.data(); // list.vertex = verts.data();
gpc_add_contour(&gpol, &list, 0); // gpc_add_contour(&gpol, &list, 0);
return gpol; // return gpol;
} // }
}; //};
#endif // POLYGON_H //#endif // POLYGON_H

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@@ -41,8 +41,11 @@ public:
_parent = static_cast<MapLayer*>(parent.internalPointer()); _parent = static_cast<MapLayer*>(parent.internalPointer());
} }
if (_parent->getSubLayers().size() > 0) {
return createIndex(row, column, _parent->getSubLayers().at(row)); return createIndex(row, column, _parent->getSubLayers().at(row));
} else {
return createIndex(0, 0, nullptr);
}
} }
virtual QModelIndex parent(const QModelIndex& child) const override { virtual QModelIndex parent(const QModelIndex& child) const override {