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Indoor/tests/geo/TestBVH2.cpp
2018-07-24 18:08:08 +02:00

177 lines
3.4 KiB
C++

#ifdef WITH_TESTS
#include "../Tests.h"
#include "../../geo/volume/BVH.h"
#include "../../geo/volume/BVHDebug.h"
#include "../../geo/BBox2.h"
#include "../../geo/Line2.h"
#include "../../floorplan/v2/Floorplan.h"
#include "../../floorplan/v2/FloorplanReader.h"
//#include "../../wifi/estimate/ray3/ModelFactory.h"
struct WrapperBBox2 {
static std::vector<Point2> getVertices(const BBox2& bbox) {
return {bbox.getMin(), bbox.getMax()};
}
static std::vector<Point2> getDebugLines(const BBox2& bbox) {
Point2 p1(bbox.getMin().x, bbox.getMin().y);
Point2 p2(bbox.getMax().x, bbox.getMin().y);
Point2 p3(bbox.getMax().x, bbox.getMax().y);
Point2 p4(bbox.getMin().x, bbox.getMax().y);
std::vector<Point2> res;
res.push_back(p1); res.push_back(p2);
res.push_back(p2); res.push_back(p3);
res.push_back(p3); res.push_back(p4);
res.push_back(p4); res.push_back(p1);
return res;
}
};
struct WrapperLine2 {
static std::vector<Point2> getVertices(const Line2& l) {
return {l.p1, l.p2};
}
static std::vector<Point2> getDebugLines(const Line2& l) {
return {l.p1, l.p2};
}
};
/*
TEST(Geo_BVH2, tree) {
BVH3Debug<BBox3, BoundingVolumeSphere3, Wrapper> tree;
BBox3 bb1(Point3(0,0,0), Point3(1,1,1));
tree.add(bb1);
BBox3 bb2(Point3(-1,-1,-1), Point3(0,0,0));
tree.add(bb2);
tree.optimize();
tree.show();
int i = 0; (void) i;
}
TEST(Geo_BVH2, tree2) {
BVH3Debug<BBox3, BoundingVolumeSphere3, Wrapper> tree;
BBox3 bb1(Point3(0,0,0), Point3(1,1,1));
tree.add(bb1);
BBox3 bb2(Point3(-1,0,0), Point3(0,1,1));
tree.add(bb2);
tree.optimize();
tree.show();
int i = 0; (void) i;
}
TEST(Geo_BVH2, tree3) {
BVH3Debug<BBox3, BoundingVolumeSphere3, Wrapper> tree;
BBox3 bb1 = BBox3::around(Point3(+0.5, +0.5, 0.0), Point3(0.25, 0.25, 0.25));
tree.add(bb1);
BBox3 bb2 = BBox3::around(Point3(-0.5, +0.5, 0.0), Point3(0.25, 0.25, 0.25));
tree.add(bb2);
BBox3 bb3 = BBox3::around(Point3(-0.0, +0.5, 0.0), Point3(0.36, 0.36, 0.36));
tree.add(bb3);
BBox3 bb4 = BBox3::around(Point3(-0.0, +0.0, 0.0), Point3(0.5, 0.5, 0.5));
tree.add(bb4);
tree.optimize(1);
tree.show();
tree.optimize(1);
tree.show();
tree.optimize(1);
tree.show();
int i = 0; (void) i;
}
TEST(Geo_BVH2, treeMap) {
std::string file = "/apps/SHL39.xml";
Floorplan::IndoorMap* map = Floorplan::Reader::readFromFile(file);
ModelFactory fac(map);
fac.setExportCeilings(false);
fac.setFloors({map->floors[3]});
std::vector<Obstacle3D> obs = fac.triangulize();
BVH3Debug<Obstacle3D, BoundingVolumeSphere3, WrapperObs3D> tree;
for (const Obstacle3D& o : obs) {
tree.add(o);
}
//tree.show(150);
//int rounds = tree.optimize();
for (int i = 0; i < 200; ++i) {
tree.optimize(1);
//if (i%3==0) {
tree.show(250, false);
//}
}
int i = 0; (void) i;
}
*/
TEST(Geo_BVH2, treeRandom) {
//BVH2Debug<Line2, BoundingVolumeCircle2, WrapperLine2> tree;
BVH2Debug<Line2, BoundingVolumeAABB2, WrapperLine2> tree;
std::minstd_rand gen;
std::uniform_real_distribution<float> dPos(-4.0, +4.0);
std::uniform_real_distribution<float> dDir(+0.1, +0.5);
for (int i = 0; i < 50; ++i) {
const Point2 pos(dPos(gen), dPos(gen));
const Point2 dir(dDir(gen), dDir(gen));
const Line2 line(pos, pos+dir);
tree.add(line);
}
tree.show();
if (1 == 0) {
for (int i = 0; i < 100; ++i) {
tree.optimize(1);
tree.show();
usleep(1000*100);
}
}
int i = 0; (void) i;
}
#endif