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Indoor/wifi/estimate/ray3/Obstacle3.h
2017-09-06 08:34:20 +02:00

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398 B
C++

#ifndef OBSTACLE3_H
#define OBSTACLE3_H
#include <vector>
#include "../../../geo/Triangle3.h"
#include "../../../geo/Sphere3.h"
#include "../../../floorplan/v2/Floorplan.h"
struct Obstacle3D {
Floorplan::Material mat;
std::vector<Triangle3> triangles;
/** empty ctor */
Obstacle3D() : mat() {;}
/** ctor */
Obstacle3D(Floorplan::Material mat) : mat(mat) {;}
};
#endif // OBSTACLE3_H