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Indoor/geo/Ray3.h
FrankE 686151b511 worked on 2D/3D raytracing
adjusted BVH
improved 2D/3D BVH
new bounding volumes
new test cases
renamed some test-cases for grouping reasons
made GPC header-only using slight adjustments
2017-09-13 08:08:00 +02:00

29 lines
315 B
C++

#ifndef GEO_RAY3_H
#define GEO_RAY3_H
#include "Point3.h"
struct Ray3 {
/** starting point */
Point3 start;
/** ray's direction */
Point3 dir;
public:
/** empty */
Ray3() : start(), dir() {
;
}
/** ctor */
Ray3(Point3 start, Point3 dir) : start(start), dir(dir) {
;
}
};
#endif // GEO_RAY3_H