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Indoor/grid/walk/v2/modules/WalkModuleNodeImportance.h
2018-10-25 11:50:12 +02:00

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/*
* © Copyright 2014 Urheberrechtshinweis
* Alle Rechte vorbehalten / All Rights Reserved
*
* Programmcode ist urheberrechtlich geschuetzt.
* Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner.
* Keine Verwendung ohne explizite Genehmigung.
* (vgl. § 106 ff UrhG / § 97 UrhG)
*/
#ifndef WALKMODULENODEIMPORTANCE_H
#define WALKMODULENODEIMPORTANCE_H
#include "WalkModule.h"
#include "WalkStateHeading.h"
#include "../../../../Assertions.h"
/**
* favor edges based on the importance-factor of the next node.
* @see struct GridNodeImportance
*/
template <typename Node, typename WalkState> class WalkModuleNodeImportance : public WalkModule<Node, WalkState> {
private:
public:
/** ctor */
WalkModuleNodeImportance() {
;
}
virtual void updateBefore(WalkState& state, const Node& startNode) override {
(void) state;
(void) startNode;
}
virtual void updateAfter(WalkState& state, const Node& startNode, const Node& endNode) override {
(void) state;
(void) startNode;
(void) endNode;
}
virtual void step(WalkState& state, const Node& curNode, const Node& nextNode) override {
(void) state;
(void) curNode;
(void) nextNode;
}
double getProbability(const WalkState& state, const Node& startNode, const Node& curNode, const Node& potentialNode) const override {
(void) state;
(void) startNode;
(void) curNode;
//const double prob = potentialNode.getWalkImportance();
const float i1 = curNode.getWalkImportance();
const float i2 = potentialNode.getWalkImportance();
const double prob = (i2 > i1) ? (0.9) : (0.1);
return prob;
}
};
#endif // WALKMODULENODEIMPORTANCE_H