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Indoor/navMesh/NavMesh.h
frank ca6fed5371 worked on grid-walking
worked on grid-generation
added helper library for nav-meshes
started working on nav meshes
2018-01-08 20:55:50 +01:00

100 lines
2.3 KiB
C++

#ifndef NAV_MESH_H
#define NAV_MESH_H
#include "NavMeshTriangle.h"
#include <vector>
#include "../geo/BBox3.h"
#include <random>
#include "../math/DrawList.h"
#include "NavMeshRandom.h"
template <typename Tria> class NavMesh {
/** all triangles within the mesh */
std::vector<Tria> triangles;
BBox3 bbox;
public:
NavMesh() {
}
/** the overall bounding-box */
const BBox3 getBBox() const {
return bbox;
}
/** add a new triangle */
void add(const Point3 p1, const Point3 p2, const Point3 p3, const uint8_t type) {
triangles.push_back(Tria(p1,p2,p3,type));
bbox.add(p1);
bbox.add(p2);
bbox.add(p3);
}
/** connect both triangles */
void connectBiDir(int idx1, int idx2) {
connectUniDir(idx1,idx2);
connectUniDir(idx2,idx1);
}
/** connect both triangles */
void connectUniDir(int idxFrom, int idxTo) {
NavMeshTriangle& tria = triangles[idxFrom];
tria._neighbors[tria._numNeighbors] = idxTo;
}
/** allows for-each iteration over all included triangles */
decltype(triangles.begin()) begin() {return triangles.begin();}
/** allows for-each iteration over all included triangles */
decltype(triangles.end()) end() {return triangles.end();}
/** array access */
Tria& operator [] (const size_t idx) {
Assert::isBetween(idx, (size_t)0, getNumTriangles()-1, "index out of bounds");
return triangles[idx];
}
/** get the number of triangles used */
size_t getNumTriangles() const {
return triangles.size();
}
/** ---------------- MISC ---------------- */
NavMeshRandom<Tria> getRandomizer() {
return NavMeshRandom<Tria>(triangles);
}
/** ---------------- NEIGHBORS ---------------- */
/** get the number of neighbors for the given element */
int getNumNeighbors(const size_t idx) const {
return getNumNeighbors(triangles[idx]);
}
/** get the number of neighbors for the given element */
int getNumNeighbors(const Tria& e) const {
return e._numNeighbors;
}
/** get the n-th neighbor for the given node */
Tria& getNeighbor(const size_t nodeIdx, const size_t nth) const {
const Tria& node = triangles[nodeIdx];
return getNeighbor(node, nth);
}
/** get the n-th neighbor for the given node */
Tria& getNeighbor(const Tria& tria, const size_t nth) const {
const Tria& neighbor = triangles[tria._neighbors[nth]];
return (Tria&) neighbor;
}
};
#endif