worked on grid-generation added helper library for nav-meshes started working on nav meshes
493 lines
13 KiB
C++
493 lines
13 KiB
C++
#ifndef GRIDFACTORY3_H
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#define GRIDFACTORY3_H
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#include "../../Grid.h"
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#include "../../../floorplan/v2/Floorplan.h"
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#include "HelperPoly3.h"
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#include <unordered_set>
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#if (GRID_MODE == GM_BOX)
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#define GF3_ITER_XY for (int y = y1; y <= y2; y += gs_cm) { for (int x = x1; x <= x2; x += gs_cm) {
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#elif (GRID_MODE == GM_HOBEYCOMB)
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#define GF3_ITER_XY\
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for (int y = y1; y <= y2; y += gs_cm) {\
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const int xx = (y / gs_cm % 2 == 0) ? (0) : (gs_cm/2);\
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for (int x = x1-xx; x <= x2; x += gs_cm) {
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#endif
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template <typename Node> class GridFactory3 {
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private:
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Grid<Node>& grid;
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const int gs_cm;
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struct NewNode {
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GridPoint pos;
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int type;
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NewNode(const GridPoint pos, const int type) : pos(pos), type(type) {;}
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bool operator == (const NewNode& o) const {return o.pos == pos;}
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};
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public:
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GridFactory3(Grid<Node>& grid) : grid(grid), gs_cm(grid.getGridSize_cm()) {
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}
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void build(const Floorplan::IndoorMap* map) {
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std::vector<NewNode> add;
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std::vector<NewNode> rem;
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for (const Floorplan::Floor* floor : map->floors) {
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// for (const Floorplan::FloorOutlinePolygon* poly : floor->outline) {
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// const std::vector<NewNode> pts = getPointsOn(floor, *poly);
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// if (poly->method == Floorplan::OutlineMethod::ADD) {
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// add.insert(add.end(), pts.begin(), pts.end());
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// } else {
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// rem.insert(rem.end(), pts.begin(), pts.end());
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// }
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// }
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const std::vector<NewNode> pts = getPointsOn(floor);
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add.insert(add.end(), pts.begin(), pts.end());
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for (const Floorplan::Stair* stair : floor->stairs) {
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std::vector<Floorplan::Quad3> quads = Floorplan::getQuads(stair->getParts(), floor);
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const std::vector<NewNode> pts = getPointsOn(floor, quads);
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add.insert(add.end(), pts.begin(), pts.end());
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}
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}
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for (const NewNode& nn : add) {
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auto it = std::find(rem.begin(), rem.end(), nn);
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if (it == rem.end()) {
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if (!grid.hasNodeFor(nn.pos)) {
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Node n(nn.pos.x_cm, nn.pos.y_cm, nn.pos.z_cm);
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n.setType(nn.type);
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grid.add(n);
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}
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}
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}
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connect(map);
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removeIsolatedNodes();
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}
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bool isBlocked(const Floorplan::IndoorMap* map, const Node& n1, const Node& n2) {
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Line2 lNodes(n1.inMeter().xy(), n2.inMeter().xy());
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for (Floorplan::Floor* floor : map->floors) {
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if (n1.inMeter().z != floor->atHeight) {continue;}
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if (n2.inMeter().z != floor->atHeight) {continue;}
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for (Floorplan::FloorObstacle* obs : floor->obstacles) {
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Floorplan::FloorObstacleLine* line = dynamic_cast<Floorplan::FloorObstacleLine*>(obs);
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if (line) {
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const std::vector<Line2> lines = getThickLines(line);
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for (const Line2& lObs : lines) {
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if (lObs.getSegmentIntersection(lNodes)) {
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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/** as line-obstacles have a thickness, we need 4 lines for the intersection test! */
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static std::vector<Line2> getThickLines(const Floorplan::FloorObstacleLine* line) {
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//const Line2 base(line->from*100, line->to*100);
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const float thickness_m = line->thickness_m;
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const Point2 dir = (line->to - line->from); // obstacle's direction
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const Point2 perp = dir.perpendicular().normalized(); // perpendicular direction (90 degree)
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const Point2 p1 = line->from + perp * thickness_m/2; // start-up
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const Point2 p2 = line->from - perp * thickness_m/2; // start-down
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const Point2 p3 = line->to + perp * thickness_m/2; // end-up
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const Point2 p4 = line->to - perp * thickness_m/2; // end-down
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return {
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Line2(p1, p2),
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Line2(p3, p4),
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Line2(p2, p4),
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Line2(p1, p3),
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};
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}
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void connect(const Floorplan::IndoorMap* map) {
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for (Node& n1 : grid) {
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for (Node& n2 : grid) {
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if (n1 == n2) {continue;}
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// stair with floor
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if (
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(n1.getType() == GridNode::TYPE_STAIR && n2.getType() == GridNode::TYPE_FLOOR) ||
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(n2.getType() == GridNode::TYPE_STAIR && n1.getType() == GridNode::TYPE_FLOOR)
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) {
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const float distxy = n1.inMeter().xy().getDistance(n2.inMeter().xy());
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const float distz_cm = std::abs(n1.z_cm - n2.z_cm);
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if (distxy > 0 && distxy < gs_cm * 1.2 / 100.0f && distz_cm < gs_cm) { // [1.85]
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if (n1.fullyConnected()) {continue;}
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if (n2.fullyConnected()) {continue;}
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grid.connectUniDir(n1, n2);
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}
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// floor with floor
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} else if (n1.getType() == GridNode::TYPE_FLOOR && n2.getType() == GridNode::TYPE_FLOOR) {
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if (n1.getDistanceInCM(n2) < gs_cm * 1.2 && !isBlocked(map, n1, n2)) { // [1.2 | 1.845]
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if (n1.fullyConnected()) {continue;}
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if (n2.fullyConnected()) {continue;}
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grid.connectUniDir(n1, n2);
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}
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// stair with stair
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} else if (n1.getType() == GridNode::TYPE_STAIR && n2.getType() == GridNode::TYPE_STAIR) {
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const float distxy = n1.inMeter().xy().getDistance(n2.inMeter().xy());
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const float distz_cm = std::abs(n1.z_cm - n2.z_cm);
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// if (n1.getDistanceInCM(n2) < gs_cm * 1.45 && !isBlocked(map, n1, n2)) {
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if (distxy < gs_cm * 1.2 / 100.0f && distz_cm <= gs_cm) { // [1.845]
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if (n1.fullyConnected()) {continue;}
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if (n2.fullyConnected()) {continue;}
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grid.connectUniDir(n1, n2);
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}
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}
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// if (n1.getDistanceInCM(n2) < gs_cm * 1.7 && !isBlocked(map, n1, n2)) {
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// if (n1.fullyConnected()) {continue;}
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// if (n2.fullyConnected()) {continue;}
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// grid.connectUniDir(n1, n2);
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// }
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}
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}
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}
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/** recursively get all connected nodes and add them to the set */
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void getConnected(Node& n1, std::unordered_set<int>& visited) {
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std::unordered_set<int> toVisit;
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toVisit.insert(n1.getIdx());
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// run while there are new nodes to visit
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while(!toVisit.empty()) {
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// get the next node
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int nextIdx = *toVisit.begin();
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toVisit.erase(nextIdx);
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visited.insert(nextIdx);
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Node& next = grid[nextIdx];
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// get all his (unprocessed) neighbors and add them to the region
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for (const Node& n2 : grid.neighbors(next)) {
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if (visited.find(n2.getIdx()) == visited.end()) {
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toVisit.insert(n2.getIdx());
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}
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}
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}
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}
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void removeIsolatedNodes() {
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//std::cout << "todo: remove" << std::endl;
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//return;
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// try to start at the first stair
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for (Node& n : grid) {
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if (n.getType() == GridNode::TYPE_STAIR) {removeIsolatedNodes(n); return;}
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}
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// no stair found? try to start at the first node
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removeIsolatedNodes(grid[0]);
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}
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/** remove all nodes not connected to n1 */
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void removeIsolatedNodes(Node& n1) {
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// get the connected region around n1
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//Log::add(name, "getting set of all nodes connected to " + (std::string) n1, false);
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//Log::tick();
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std::unordered_set<int> set;
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getConnected(n1, set);
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//Log::tock();
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//const int numToRemove = grid.getNumNodes() - set.size();
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//int numRemoved = 0;
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// remove all other
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//Log::add(name, "removing all nodes NOT connected to " + (std::string) n1, false);
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//Log::tick();
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for (Node& n2 : grid) {
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if (set.find(n2.getIdx()) == set.end()) {
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// sanity check
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// wouldn't make sense that a stair-node is removed..
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// maybe something went wrong elsewhere???
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Assert::notEqual(n2.getType(), GridNode::TYPE_STAIR, "detected an isolated stair?!");
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Assert::notEqual(n2.getType(), GridNode::TYPE_ELEVATOR, "detected an isolated elevator?!");
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//Assert::notEqual(n2.getType(), GridNode::TYPE_DOOR, "detected an isolated door?!");
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// proceed ;)
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grid.remove(n2);
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//++numRemoved;
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//std::cout << numRemoved << ":" << numToRemove << std::endl;
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}
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}
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//Log::tock();
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// clean the grid (physically delete the removed nodes)
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grid.cleanup();
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}
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// std::vector<NewNode> getPointsOn(const Floorplan::Floor* floor, const Floorplan::FloorOutlinePolygon& poly) {
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// std::vector<NewNode> res;
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// BBox2 bbox;
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// for (Point2 pt : poly.poly.points) {bbox.add(pt);}
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// int x1 = std::floor(bbox.getMin().x * 100 / gs_cm) * gs_cm;
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// int x2 = std::ceil(bbox.getMax().x * 100 / gs_cm) * gs_cm;
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// int y1 = std::floor(bbox.getMin().y * 100 / gs_cm) * gs_cm;
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// int y2 = std::ceil(bbox.getMax().y * 100 / gs_cm) * gs_cm;
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// int z = floor->atHeight * 100;
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// for (int y = y1; y <= y2; y += gs_cm) {
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// for (int x = x1; x <= x2; x += gs_cm) {
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// GridPoint gp(x, y, z);
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// int type = poly.outdoor ? GridNode::TYPE_OUTDOOR : GridNode::TYPE_FLOOR;
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// res.push_back(NewNode(gp, type));
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// }
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// }
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// return res;
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// }
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std::vector<NewNode> getPointsOn(const Floorplan::Floor* floor) {
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std::vector<NewNode> res;
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BBox2 bbox;
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for (const Floorplan::FloorOutlinePolygon* poly : floor->outline) {
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for (Point2 pt : poly->poly.points) {bbox.add(pt);}
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}
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int x1 = std::floor(bbox.getMin().x * 100 / gs_cm) * gs_cm;
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int x2 = std::ceil(bbox.getMax().x * 100 / gs_cm) * gs_cm;
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int y1 = std::floor(bbox.getMin().y * 100 / gs_cm) * gs_cm;
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int y2 = std::ceil(bbox.getMax().y * 100 / gs_cm) * gs_cm;
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int z = floor->atHeight * 100;
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struct Combo {
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HelperPoly3 poly;
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const Floorplan::FloorOutlinePolygon* orig;
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Combo(HelperPoly3 poly, const Floorplan::FloorOutlinePolygon* orig) : poly(poly), orig(orig) {;}
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};
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std::vector<Combo> polygons;
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for (const Floorplan::FloorOutlinePolygon* poly : floor->outline) {
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HelperPoly3 pol(*poly);
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polygons.push_back(Combo(pol, poly));
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}
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GF3_ITER_XY
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int type = GridNode::TYPE_FLOOR;
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bool remove = false;
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bool add = false;
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for (const Combo& c : polygons) {
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if (c.poly.contains(Point2(x,y))) {
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if (c.orig->method == Floorplan::OutlineMethod::ADD) {add = true;}
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if (c.orig->method == Floorplan::OutlineMethod::REMOVE) {remove = true; break;}
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if (c.orig->outdoor) {type = GridNode::TYPE_OUTDOOR;}
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}
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}
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if (add && !remove) {
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GridPoint gp(x, y, z);
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res.push_back(NewNode(gp, type));
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}
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}
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}
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return res;
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}
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//
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// const std::vector<NewNode> pts = getPointsOn(floor, *poly);
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// if (poly->method == Floorplan::OutlineMethod::ADD) {
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// add.insert(add.end(), pts.begin(), pts.end());
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// } else {
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// rem.insert(rem.end(), pts.begin(), pts.end());
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// }
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// }
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static bool bary(Point2 p, Point2 a, Point2 b, Point2 c, float &u, float &v, float &w) {
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const Point2 v0 = b - a, v1 = c - a, v2 = p - a;
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double d00 = dot(v0, v0);
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double d01 = dot(v0, v1);
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double d11 = dot(v1, v1);
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double d20 = dot(v2, v0);
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double d21 = dot(v2, v1);
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double denom = d00 * d11 - d01 * d01;
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v = (d11 * d20 - d01 * d21) / denom;
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w = (d00 * d21 - d01 * d20) / denom;
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u = 1.0f - v - w;
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return (u <= 1 && v <= 1 && w <= 1) && (u >= 0 && v >= 0 && w >= 0);
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}
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// void isBlocked(const GridPoint& gp) {
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// for (Floorplan::Floor* floor : map->floors) {
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// for (Floorplan::FloorObstacle* obs : floor->obstacles) {
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// Floorplan::FloorObstacleLine* line = dynamic_cast<Floorplan::FloorObstacleLine*>(obs);
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// if (line) {
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// line->
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// }
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// }
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// }
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// }
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std::vector<NewNode> getPointsOn(const Floorplan::Floor* floor, const std::vector<Floorplan::Quad3>& quads) {
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std::vector<NewNode> res;
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// whole stair
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BBox3 bboxStair;
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for (const Floorplan::Quad3& quad : quads) {
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bboxStair.add(quad.p1);
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bboxStair.add(quad.p2);
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bboxStair.add(quad.p3);
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bboxStair.add(quad.p4);
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}
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// stair's starting and ending z (must be connected to a floor)
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//int z1 = grid.snapZ( (floor->atHeight) * 100 );
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//
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int z2 = grid.snapZ( (floor->atHeight + bboxStair.getMax().z) * 100 );
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// one quad
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for (const Floorplan::Quad3& quad : quads) {
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BBox3 bbox;
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bbox.add(quad.p1);
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bbox.add(quad.p2);
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bbox.add(quad.p3);
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bbox.add(quad.p4);
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int x1 = std::floor(bbox.getMin().x * 100 / gs_cm) * gs_cm;
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int x2 = std::ceil(bbox.getMax().x * 100 / gs_cm) * gs_cm;
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int y1 = std::floor(bbox.getMin().y * 100 / gs_cm) * gs_cm;
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int y2 = std::ceil(bbox.getMax().y * 100 / gs_cm) * gs_cm;
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//int zFloor = floor->atHeight * 100;
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// for (int y = y1; y <= y2; y += gs_cm) {
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// const int xx = (y / gs_cm % 2 == 0) ? (0) : (gs_cm/2);
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// for (int x = x1-xx; x <= x2; x += gs_cm) {
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GF3_ITER_XY
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int z = 0;
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Point2 p(x/100.0f, y/100.0f);
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float u,v,w;
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if (bary(p, quad.p1.xy(), quad.p2.xy(), quad.p3.xy(), u, v, w)) {
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z = (quad.p1.z*u + quad.p2.z*v + quad.p3.z*w) * 100;
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} else if (bary(p, quad.p1.xy(), quad.p3.xy(), quad.p4.xy(), u, v, w)) {
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z = (quad.p1.z*u + quad.p3.z*v + quad.p4.z*w) * 100;
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} else {
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// outside of the quad -> skip
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//z = (quad.p1.z*u + quad.p3.z*v + quad.p4.z*w) * 100;
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continue;
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//z = zFloor + (
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// (quad.p1.z*u + quad.p2.z*v + quad.p3.z*w)
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// ) * 100;
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}
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//z = grid.snapZ(z);
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const GridPoint gp(x, y, z);
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const int type = GridNode::TYPE_STAIR;
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res.push_back(NewNode(gp, type));
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}
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}
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}
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// scale to ensure starting at floor, and ending at floor
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return res;
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}
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};
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#endif // GRIDFACTORY3_H
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