worked on grid-generation added helper library for nav-meshes started working on nav meshes
556 lines
15 KiB
C++
Executable File
556 lines
15 KiB
C++
Executable File
#ifndef GRID_H
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#define GRID_H
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#include <vector>
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#include <iostream>
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#include <unordered_map>
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#include <algorithm>
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#include "../Assertions.h"
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#include "../Exception.h"
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#include "GridPoint.h"
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#include "GridNode.h"
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#include "../Assertions.h"
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#include "../geo/BBox3.h"
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#include "../misc/Debug.h"
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#define GM_BOX 1
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#define GM_HOBEYCOMB 2
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#define GRID_MODE GM_BOX
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/**
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* grid of a given-size, storing some user-data-value which
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* - extends GridPoint and GridNode
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*
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* Usage:
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* for (Node& n : grid) {...}
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* for (Node& n2 : grid.neighbors(n)) {...}
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*
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*/
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template <typename T> class Grid {
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static constexpr const char* name = "Grid";
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#include "GridNeighborIterator.h"
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/** UID for nodes */
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typedef uint64_t UID;
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private:
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/** all elements (nodes) within the grid */
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std::vector<T> nodes;
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/** UID -> index mapping */
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std::unordered_map<UID, int> hashes;
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/** the user-given grid-size */
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const int gridSize_cm;
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public:
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/** ctor with the grid's size (in cm) */
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Grid(const int gridSize_cm) : gridSize_cm(gridSize_cm) {
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//static_assert((sizeof(T::_idx) > 0), "T must inherit from GridNode!");
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//static_assert((sizeof(T::x_cm) > 0), "T must inherit from GridPoint!");
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StaticAssert::AinheritsB<T, GridNode>(); // "T must inherit from GridNode!"
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StaticAssert::AinheritsB<T, GridPoint>(); // "T must inherit from GridPoint!"
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Log::add(name, "empty grid with " + std::to_string(gridSize_cm) + "cm grid-size");
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}
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/** no-copy */
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Grid(const Grid& o) = delete;
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/**
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* reset (clear) the grid
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* remove all nodes, hashes, ..
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*/
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void reset() {
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nodes.clear();
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hashes.clear();
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}
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/** no-assign */
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void operator = (const Grid& o) = delete;
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/** allows for-each iteration over all included nodes */
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decltype(nodes.begin()) begin() {return nodes.begin();}
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/** allows for-each iteration over all included nodes */
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decltype(nodes.end()) end() {return nodes.end();}
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/** get the grid's size */
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int getGridSize_cm() const {return gridSize_cm;}
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/**
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* add the given element to the grid.
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* returns the index of the element within the internal data-structure
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* @param elem the element to add
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*/
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int add(const T& elem) {
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assertAligned(elem); // assert that the to-be-added element is aligned to the grid
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return addUnaligned(elem);
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}
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/** add the given (not necessarly aligned) element to the grid */
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int addUnaligned(const T& elem, const bool check=true) {
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const UID uid = getUID(elem); // get the UID for this new element
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if (check) {
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Assert::isTrue(hashes.find(uid) == hashes.end(), "node's UID is already taken!"); // avoid potential errors
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}
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const int idx = nodes.size(); // next free index
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nodes.push_back(elem); // add it to the grid
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nodes.back()._idx = idx; // let the node know his own index
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hashes[uid] = idx; // add an UID->index lookup
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return idx; // done
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}
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/** connect (uni-dir) i1 -> i2 */
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void connectUniDir(const int idx1, const int idx2) {
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connectUniDir(nodes[idx1], nodes[idx2]);
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}
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/** connect (uni-dir) i1 -> i2 */
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void connectUniDir(T& n1, const T& n2) {
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Assert::isFalse(n1.hasNeighbor(n2._idx), "this neighbor is already connected"); // already connected?
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Assert::notEqual(n1.getIdx(), n2.getIdx(), "can not connect node with itself");
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Assert::isFalse(n1.fullyConnected(), "this node has already reached its neighbor-limit");
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n1._neighbors[n1._numNeighbors] = n2._idx;
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++n1._numNeighbors;
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}
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/**
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* connect (bi-directional) the two provided nodes
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* @param idx1 index of the first element
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* @param idx2 index of the second element
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*/
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void connectBiDir(const int idx1, const int idx2) {
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connectBiDir(nodes[idx1], nodes[idx2]);
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}
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/**
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* connect (bi-directional) the two provided nodes
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* @param n1 the first node
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* @param n2 the second node
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*/
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void connectBiDir(T& n1, T& n2) {
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connectUniDir(n1, n2);
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connectUniDir(n2, n1);
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}
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/** get the number of contained nodes */
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int getNumNodes() const {
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return nodes.size();
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}
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/** get the number of neighbors for the given element */
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int getNumNeighbors(const int idx) const {
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return getNumNeighbors(nodes[idx]);
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}
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/** get the number of neighbors for the given element */
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int getNumNeighbors(const T& e) const {
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return e._numNeighbors;
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}
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/** get the n-th neighbor for the given node */
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T& getNeighbor(const int nodeIdx, const int nth) const {
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const T& node = nodes[nodeIdx];
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return getNeighbor(node, nth);
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}
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/** get the n-th neighbor for the given node */
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T& getNeighbor(const T& node, const int nth) const {
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const T& neighbor = nodes[node._neighbors[nth]];
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return (T&) neighbor;
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}
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/** do we have a center-point the given point belongs to? */
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bool hasNodeFor(const GridPoint& p) const {
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const UID uid = getUID(p);
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return (hashes.find(uid) != hashes.end());
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}
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/** get a list of all nodes within the graph */
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const std::vector<T>& getNodes() const {
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return nodes;
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}
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/** get the center-node the given Point belongs to */
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const T& getNodeFor(const GridPoint& p) const {
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//const UID uid = getUID(p);
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auto it = hashes.find(getUID(p));
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Assert::isTrue(it != hashes.end(), "element not found!");
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return nodes[it->second];
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}
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/** get the center-node the given Point belongs to. or nullptr if not present */
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const T* getNodePtrFor(const GridPoint& p) const {
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auto it = hashes.find(getUID(p));
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return (it == hashes.end()) ? (nullptr) : (&nodes[it->second]);
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}
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/** get the node nearest to the given positon */
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const T& getNearestNode(const GridPoint& p) const {
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auto comp = [p] (const T& a, const T& b) { return a.getDistanceInMeter(p) < b.getDistanceInMeter(p); };
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auto it = std::min_element(nodes.begin(), nodes.end(), comp);
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return nodes[it->getIdx()];
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}
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/** get the node nearest to the given positon, examining only the nodes given by the provided index-array */
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const T& getNearestNode(const GridPoint& p, const std::vector<int>& indices) const {
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auto comp = [&] (const int a, const int b) { return nodes[a].getDistanceInMeter(p) < nodes[b].getDistanceInMeter(p); };
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auto it = std::min_element(indices.begin(), indices.end(), comp);
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return nodes[it->getIdx()];
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}
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/** get the BBox for the given node */
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GridNodeBBox getBBox(const int idx) const {
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return getBBox(nodes[idx]);
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}
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/** get the BBox for the given node */
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GridNodeBBox getBBox(const T& node) const {
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return GridNodeBBox(node, gridSize_cm);
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}
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/** is this node part of a non-plain stair/escalator */
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bool isPlain(const T& n1) const {
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for (const T& n2 : neighbors(n1)) {
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if (n2.z_cm != n1.z_cm) {return false;}
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}
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return true;
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}
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/**
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* get an UID for the given point.
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* this works only for aligned points.
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*
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*/
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UID getUID(const GridPoint& p) const {
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// sanity check (region between -1^19 and +1^19
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const int32_t max = 1 << 19;
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Assert::isBetween((int32_t)p.x_cm, -max, +max, "x out of bounds");
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Assert::isBetween((int32_t)p.y_cm, -max, +max, "y out of bounds");
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Assert::isBetween((int32_t)p.z_cm, -max, +max, "z out of bounds");
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// shift by half of the allowed width of 20 bit to allow negative regions:
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// -> 19 bit positive and 19 bit negative
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const uint64_t center = 1 << 19;
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// build
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#if (GRID_MODE == GM_HOBEYCOMB)
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const int xx = ((int)std::round(p.y_cm / gridSize_cm) % 2 == 0) ? (0) : (gridSize_cm/2);
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const uint64_t x = center + (int64_t) idxX(p.x_cm-xx);
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const uint64_t y = center + (int64_t) idxY(p.y_cm);
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const uint64_t z = center + (int64_t) idxZ(p.z_cm);
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#elif (GRID_MODE == GM_BOX)
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const uint64_t x = center + (int64_t) idxX(p.x_cm);
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const uint64_t y = center + (int64_t) idxY(p.y_cm);
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const uint64_t z = center + (int64_t) idxZ(p.z_cm);
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#endif
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return (z << 40) | (y << 20) | (x << 0);
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}
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inline int idxX(const int x_cm) const {return std::round(x_cm / (float)gridSize_cm);}
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inline int idxY(const int y_cm) const {return std::round(y_cm / (float)gridSize_cm);}
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inline int idxZ(const int z_cm) const {return std::round(z_cm / 20.0f);} // * 5?? // z is usually much lower and not always aligned -> allow more room for hashes
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inline int snapX(const int x_cm) const {return std::round(x_cm / (float)gridSize_cm) * gridSize_cm;}
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inline int snapY(const int y_cm) const {return std::round(y_cm / (float)gridSize_cm) * gridSize_cm;}
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inline int snapZ(const int z_cm) const {return std::round(z_cm / 20.0f) * 20;} // * 5?? // z is usually much lower and not always aligned -> allow more room for hashes
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/** array access */
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T& operator [] (const int idx) {
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Assert::isBetween(idx, 0, getNumNodes()-1, "index out of bounds");
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return nodes[idx];
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}
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/** const array access */
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const T& operator [] (const int idx) const {
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Assert::isBetween(idx, 0, getNumNodes()-1, "index out of bounds");
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return nodes[idx];
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}
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/** disconnect the two nodes (bidirectional) */
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void disconnectBiDir(const int idx1, const int idx2) {
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disconnectBiDir(nodes[idx1], nodes[idx2]);
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}
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/** disconnect the two nodes (bidirectional) */
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void disconnectBiDir(T& n1, T& n2) {
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disconnectUniDir(n1, n2);
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disconnectUniDir(n2, n1);
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}
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/** remove the connection from n1 to n2 (not the other way round!) */
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void disconnectUniDir(const int idx1, const int idx2) {
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disconnectUniDir(nodes[idx1], nodes[idx2]);
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}
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/** remove the connection from n1 to n2 (not the other way round!) */
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void disconnectUniDir(T& n1, const T& n2) {
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for (int n = 0; n < n1._numNeighbors; ++n) {
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if (n1._neighbors[n] == n2._idx) {
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arrayRemove(n1._neighbors, n, n1._numNeighbors);
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--n1._numNeighbors;
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return;
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}
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}
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}
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/** convert to a GridPoint coordinate (in cm) */
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GridPoint toGridPoint(const Point3 pos_m) const {
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return GridPoint( snapX(pos_m.x*100), snapY(pos_m.y*100), snapZ(pos_m.z*100) );
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}
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/** remove the given array-index by moving all follwing elements down by one */
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template <typename X> void arrayRemove(X* arr, const int idxToRemove, const int arrayLen) {
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for (int i = idxToRemove+1; i < arrayLen; ++i) {
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arr[i-1] = arr[i];
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}
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}
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/**
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* mark the given node for deletion
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* see: cleanup()
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*/
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void remove(const int idx) {
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remove(nodes[idx]);
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}
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/**
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* mark the given node for deletion
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* see: cleanup()
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*/
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void remove(T& node) {
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// disconnect from all neighbors
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int cnt = 0;
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while (node._numNeighbors) {
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// by removing one neighbor, all others are shifted to close the gap within the array
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// its therefor ok to always delete array index [0]
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disconnectBiDir(node._idx, node._neighbors[0]);
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if (++cnt > node.MAX_NEIGHBORS) {
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Log::add(name, "WARNING! found unsolveable neighboring! " + node.asString(), true);
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break;
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}
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}
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// remove from hash-list
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hashes.erase(getUID(node));
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// mark for deleteion (see: cleanup())
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node._idx = -1;
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}
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/** remove all nodes marked for deletion */
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void cleanup() {
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debugMemoryUsage();
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Log::add(name, "running grid cleanup", false);
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Log::tick();
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// generate a look-up-table for oldIndex (before deletion) -> newIndex (after deletion)
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std::vector<int> oldToNew; oldToNew.resize(nodes.size());
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int newIdx = 0;
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for (size_t oldIdx = 0; oldIdx < nodes.size(); ++oldIdx) {
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if (nodes[oldIdx].getIdx() != -1) {
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oldToNew[oldIdx] = newIdx;
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++newIdx;
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}
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}
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// adjust all indices from the old to the new mapping
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for (size_t i = 0; i < nodes.size(); ++i) {
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// skip the nodes actually marked for deletion
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if (nodes[i]._idx == -1) {continue;}
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// adjust the node's index
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nodes[i]._idx = oldToNew[nodes[i]._idx];
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// adjust its neighbor's indices
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for (int j = 0; j < nodes[i]._numNeighbors; ++j) {
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nodes[i]._neighbors[j] = oldToNew[nodes[i]._neighbors[j]];
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}
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}
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// MUCH(!!!) faster than deleting nodes from the existing node-vector
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// is to build a new one and swap those two
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std::vector<T> newNodes;
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for (size_t i = 0; i < nodes.size(); ++i) {
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if (nodes[i]._idx != -1) {newNodes.push_back(nodes[i]);}
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}
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std::swap(nodes, newNodes);
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Log::tock();
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rebuildHashes();
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debugMemoryUsage();
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}
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/** rebuild the UID-hash-list */
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void rebuildHashes() {
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Log::add(name, "rebuilding UID hashes", false);
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Log::tick();
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hashes.clear();
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for (size_t idx = 0; idx < nodes.size(); ++idx) {
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hashes[getUID(nodes[idx])] = idx;
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}
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Log::tock();
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}
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/** debug-print the grid's current memory usage */
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void debugMemoryUsage() {
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const uint32_t bytes = nodes.size() * sizeof(T);
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const uint32_t numNodes = nodes.size();
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uint32_t numNeighbors = 0;
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//uint32_t numNeighborsUnused = 0;
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for (T& n : nodes) {
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numNeighbors += n._numNeighbors;
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}
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Log::add(name, "memory: " + std::to_string(bytes/1024.0f/1024.0f) + " MB in " + std::to_string(numNodes) + " nodes");
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}
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public:
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/** serialize into the given stream */
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void write(std::ostream& out) {
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// size (in bytes) one node has. this is a sanity check whether the file matches the code!
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const int nodeSize = sizeof(T);
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out.write((const char*) &nodeSize, sizeof(nodeSize));
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// number of nodes
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const int numNodes = nodes.size();
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Assert::isTrue(numNodes > 0, "grid says it contains 0 nodes. there must be some error!");
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out.write((const char*) &numNodes, sizeof(numNodes));
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// serialize
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for (const T& node : nodes) {
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out.write((const char*) &node, sizeof(T));
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}
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// serialize static parameters
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T::staticSerialize(out);
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out.flush();
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}
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/** deserialize from the given stream */
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void read(std::istream& inp) {
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Log::add(name, "loading grid from input-stream");
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// size (in bytes) one node has. this is a sanity check whether the file matches the code!
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int nodeSize;
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inp.read((char*) &nodeSize, sizeof(nodeSize));
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Assert::equal(nodeSize, (int)sizeof(T), "sizeof(node) of the saved grid does not match sizeof(node) for the code!");
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// number of nodes
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int numNodes;
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inp.read((char*) &numNodes, sizeof(numNodes));
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Assert::isTrue(numNodes > 0, "grid-file says it contains 0 nodes. there must be some error!");
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// allocate node-space
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nodes.resize(numNodes);
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// deserialize
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inp.read((char*) nodes.data(), numNodes*sizeof(T));
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Log::add(name, "deserialized " + std::to_string(nodes.size()) + " nodes");
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// deserialize static parameters
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T::staticDeserialize(inp);
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// update
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rebuildHashes();
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}
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public:
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NeighborForEach neighbors(const int idx) const {
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return neighbors(nodes[idx]);
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}
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NeighborForEach neighbors(const T& node) const {
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return NeighborForEach(*this, node._idx);
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}
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/** get the grid's bounding-box. EXPENSIVE! */
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BBox3 getBBox() const {
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BBox3 bb;
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for (const T& n : nodes) {
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bb.add( Point3(n.x_cm, n.y_cm, n.z_cm) );
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}
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return bb;
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}
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int kdtree_get_point_count() const {
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return nodes.size();
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}
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template <class BBOX> bool kdtree_get_bbox(BBOX& bb) const { (void) bb; return false; }
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inline float kdtree_get_pt(const size_t idx, const int dim) const {
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const T& p = nodes[idx];
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if (dim == 0) {return p.x_cm;}
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if (dim == 1) {return p.y_cm;}
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if (dim == 2) {return p.z_cm;}
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throw 1;
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}
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|
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inline float kdtree_distance(const float* p1, const size_t idx_p2, size_t) const {
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const float d0 = p1[0] - nodes[idx_p2].x_cm;
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const float d1 = p1[1] - nodes[idx_p2].y_cm;
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const float d2 = p1[2] - nodes[idx_p2].z_cm;
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return (d0*d0) + (d1*d1) + (d2*d2);
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}
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|
|
|
|
|
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private:
|
|
|
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/** asssert that the given element is aligned to the grid */
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void assertAligned(const T& elem) {
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#if (GRID_MODE == GM_HOBEYCOMB)
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|
|
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#elif (GRID_MODE == GM_BOX)
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if (((int)elem.x_cm % gridSize_cm) != 0) {throw Exception("element's x is not aligned!");}
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if (((int)elem.y_cm % gridSize_cm) != 0) {throw Exception("element's y is not aligned!");}
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//if (((int)elem.z_cm % gridSize_cm) != 0) {throw Exception("element's z is not aligned!");}
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#endif
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}
|
|
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};
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#endif // GRID_H
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