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Indoor/grid/walk/v2/modules/WalkModuleHeading.h
2018-10-25 11:50:12 +02:00

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/*
* © Copyright 2014 Urheberrechtshinweis
* Alle Rechte vorbehalten / All Rights Reserved
*
* Programmcode ist urheberrechtlich geschuetzt.
* Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner.
* Keine Verwendung ohne explizite Genehmigung.
* (vgl. § 106 ff UrhG / § 97 UrhG)
*/
#ifndef WALKMODULEHEADING_H
#define WALKMODULEHEADING_H
#include "WalkModule.h"
#include "WalkStateHeading.h"
#include "../../../../Assertions.h"
#include "../../../../geo/Heading.h"
#include "../../../../math/distribution/Normal.h"
#include "../../../../math/distribution/LUT.h"
#include "../../../../math/distribution/VonMises.h"
#include "../../../../geo/Heading.h"
/** keep the state's heading */
template <typename Node, typename WalkState> class WalkModuleHeading : public WalkModule<Node, WalkState> {
private:
/** van-Mises distribution */
Distribution::LUT<double> dist;
/** van-Mises draw list */
DrawList<double> draw;
public:
/** ctor */
WalkModuleHeading() : dist(Distribution::VonMises<double>(0.0f, 1.0f).getLUT()), draw(dist.getDrawList()) {
// ensure the template WalkState inherits from 'WalkStateHeading'!
StaticAssert::AinheritsB<WalkState, WalkStateHeading>();
}
virtual void updateBefore(WalkState& state, const Node& startNode) override {
(void) startNode;
// add noise
state.heading.direction += draw.get();
}
virtual void updateAfter(WalkState& state, const Node& startNode, const Node& endNode) override {
(void) state;
(void) startNode;
(void) endNode;
// if (startNode.x_cm != endNode.x_cm || startNode.y_cm != endNode.y_cm) {
// Heading head(startNode.x_cm, startNode.y_cm, endNode.x_cm, endNode.y_cm);
// state.startHeading = head;
// }
}
/** one step (edge) is taken */
virtual void step(WalkState& state, const Node& curNode, const Node& nextNode) override {
// TODO
(void) state;
(void) curNode;
(void) nextNode;
}
double getProbability(const WalkState& state, const Node& startNode, const Node& curNode, const Node& potentialNode) const override {
(void) startNode;
// get the heading between curNode and potentialNode
const Heading head(curNode.x_cm, curNode.y_cm, potentialNode.x_cm, potentialNode.y_cm);
// compare the heading against the state's heading
const Heading stateHead = state.heading.direction;
// get the difference
const float angularDiff = head.getDiffHalfRAD(stateHead);//head.getRAD() - stateHead.getRAD();
// determine probability
return dist.getProbability(angularDiff);
}
};
#endif // WALKMODULEHEADING_H