190 lines
5.4 KiB
C++
190 lines
5.4 KiB
C++
/*
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* © Copyright 2014 – Urheberrechtshinweis
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* Alle Rechte vorbehalten / All Rights Reserved
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*
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* Programmcode ist urheberrechtlich geschuetzt.
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* Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner.
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* Keine Verwendung ohne explizite Genehmigung.
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* (vgl. § 106 ff UrhG / § 97 UrhG)
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*/
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#ifndef GRIDWALKPATHCONTROL_H
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#define GRIDWALKPATHCONTROL_H
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#include "../../geo/Heading.h"
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#include "../Grid.h"
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#include "../../math/Distributions.h"
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#include "../../math/DrawList.h"
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#include "../../nav/dijkstra/Dijkstra.h"
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#include "GridWalkState.h"
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#include "GridWalkHelper.h"
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#include "GridWalk.h"
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template <typename T> class GridWalkPathControl : public GridWalk<T> {
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friend class GridWalkHelper;
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private:
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/** per-edge: change heading with this sigma */
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static constexpr float HEADING_CHANGE_SIGMA = Angle::degToRad(10);
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/** fast random-number-generator */
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Random::RandomGenerator gen;
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/** 0-mean normal distribution */
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std::normal_distribution<float> headingChangeDist = std::normal_distribution<float>(0.0, HEADING_CHANGE_SIGMA);
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Dijkstra<T> dijkstra;
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DrawList<T&> drawer;
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public:
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float pOther = 0.10;
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public:
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/** ctor with the target you want to reach */
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template <typename Access> GridWalkPathControl(Grid<T>& grid, const Access& acc, const T& target) {
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gen.seed(1234);
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// build all shortest path to reach th target
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dijkstra.build(&target, acc);
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// attach a corresponding weight-information to each user-grid-node
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for (T& node : grid) {
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const DijkstraNode<T>* dn = dijkstra.getNode(node);
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// should never be null as all nodes were evaluated
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if (dn != nullptr) {
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node.distToTarget = dn->cumWeight/2000;
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}
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}
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}
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Distribution::Normal<float> dHead = Distribution::Normal<float>(1, 0.01);
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Distribution::Normal<float> dWalk = Distribution::Normal<float>(1, 0.10);
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Distribution::Normal<float> sWalk = Distribution::Normal<float>(0, 0.15);
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GridWalkState<T> getDestination(Grid<T>& grid, const GridWalkState<T>& start, float distance_m, float headChange_rad, Activity act) {
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// proportional change of the heading
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//static Distribution::Normal<float> dHead(1, 0.01);
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// proportional change of the to-be-walked distance
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//static Distribution::Normal<float> dWalk(1, 0.10);
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distance_m = distance_m*dWalk.draw()*1.4; // TODO: why *2?
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headChange_rad = headChange_rad*dHead.draw();
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//static Distribution::Normal<float> sWalk(0, 0.15);
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if (distance_m == 0) { distance_m = std::abs( sWalk.draw() ); }
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return walk(grid, start, distance_m, headChange_rad, act);
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}
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private:
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double getProbability(const T& start, const T& prev, const T& possible, const Heading head, Activity act) const {
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// TODO: WHY?! not only when going back to the start?
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if (start.x_cm == possible.x_cm && start.y_cm == possible.y_cm) {
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if (start.z_cm == possible.z_cm) {return 0;} // back to the start
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throw 1;
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return 0.5;// stair start/end TODO: fix
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}
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// get the angle between START and the possible next node
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const Heading possibleHead = GridWalkHelper::getHeading(start, possible);
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// calculate the difference
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const float diff = possibleHead.getDiffHalfRAD(head);
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// // compare this heading with the requested one
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const double angleProb = Distribution::Normal<float>::getProbability(0, Angle::degToRad(25), diff);
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// const double angleProb = (diff <= Angle::degToRad(15)) ? 1 : 0.1; // favor best 3 angles equally
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// nodes own importance
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//const double nodeProb = (possible.distToTarget < start.distToTarget) ? 1 : 0.025; // from start
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const double nodeProb = (possible.distToTarget < prev.distToTarget) ? 1 : pOther; // from previous node
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double actProb = 1.0;
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if (act == Activity::STAIRS_UP) {actProb = (prev.z_cm < possible.z_cm) ? (0.8) : (0.2);}
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if (act == Activity::STAIRS_DOWN) {actProb = (prev.z_cm > possible.z_cm) ? (0.8) : (0.2);}
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if (act == Activity::WALKING) {actProb = (prev.z_cm == possible.z_cm) ? (0.8) : (0.2);}
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// bring it together
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return angleProb * nodeProb * actProb;
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}
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Distribution::Uniform<float> dChange = Distribution::Uniform<float>(Angle::degToRad(0), +Angle::degToRad(359));
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GridWalkState<T> walk(Grid<T>& grid, const GridWalkState<T>& start, const float distance_m, const float headChange_rad, Activity act) {
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// try-again distribution
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//static Distribution::Normal<float> dHead(0, Angle::degToRad(10));
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//static Distribution::Normal<float> dUpdate(0, Angle::degToRad(3));
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// static Distribution::Uniform<float> dChange(Angle::degToRad(0), +Angle::degToRad(359));
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int retries = 5;
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float walked_m = 0;
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GridWalkState<T> cur = start;
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// the desired heading
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Heading reqHeading = start.heading + (headChange_rad);
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// walk until done
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while(walked_m < distance_m) {
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// evaluate all neighbors
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drawer.reset();
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for (T& neighbor : grid.neighbors(*cur.node)) {
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const double prob = getProbability(*start.node, *cur.node, neighbor, reqHeading, act);
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drawer.add(neighbor, prob);
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}
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// too bad? start over!
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if (drawer.getCumProbability() < 0.1 && (--retries) >= 0) {
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walked_m = 0;
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cur = start;
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//WHAT THE HELL
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if (retries == 0) { reqHeading = dChange.draw(); }
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continue;
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}
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// get the neighbor
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const T& neighbor = drawer.get();
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// update
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walked_m += neighbor.getDistanceInMeter(*cur.node);
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cur.node = &neighbor;
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}
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cur.distanceWalked_m = NAN;
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cur.headingChange_rad = NAN;
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cur.heading = reqHeading;
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return cur;
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}
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};
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#endif // GRIDWALKPATHCONTROL_H
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