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Indoor/floorplan/3D/primitives/Tube.h
frank 8dd1ba0be6 moved from ray3 to floorplan/3D
worked on new wall models
refactoring
2018-07-24 08:13:16 +02:00

123 lines
2.4 KiB
C++

#ifndef FLOORPLAN_3D_TUBE_H
#define FLOORPLAN_3D_TUBE_H
#include "../../../math/Matrix4.h"
#include "Mesh.h"
namespace Floorplan3D {
/** walled cylinder */
class Tube : public Mesh {
public:
/** ctor */
Tube() {
;
}
/** get a transformed version */
Tube transformed(const Matrix4& mat) const {
Tube res = *this;
res.transform(mat);
return res;
}
/** build */
void addSegment(const float from_deg, const float to_deg, const float rInner, const float rOuter, const float h, bool closeSides, bool topAndBottom) {
const int tiles = 32;
const float deg_per_tile = 360.0f / tiles;
const float rad_per_tile = deg_per_tile / 180.0f * M_PI;
const int startTile = std::round(from_deg / deg_per_tile);
const int endTile = std::round(to_deg / deg_per_tile);
for (int i = startTile; i < endTile; ++i) {
const float startRad = (i+0) * rad_per_tile;
const float endRad = (i+1) * rad_per_tile;
const float xo0 = std::cos(startRad) * rOuter;
const float yo0 = std::sin(startRad) * rOuter;
const float xo1 = std::cos(endRad) * rOuter;
const float yo1 = std::sin(endRad) * rOuter;
const float xi0 = std::cos(startRad) * rInner;
const float yi0 = std::sin(startRad) * rInner;
const float xi1 = std::cos(endRad) * rInner;
const float yi1 = std::sin(endRad) * rInner;
if (closeSides) {
// close start of segment
if (i == startTile) {
addQuad(
Point3(xi0, yi0, -h),
Point3(xo0, yo0, -h),
Point3(xo0, yo0, +h),
Point3(xi0, yi0, +h)
);
}
// close end of segment
if (i == endTile-1) {
addQuad(
Point3(xi1, yi1, +h),
Point3(xo1, yo1, +h),
Point3(xo1, yo1, -h),
Point3(xi1, yi1, -h)
);
}
}
// outer
addQuad(
Point3(xo0, yo0, -h),
Point3(xo1, yo1, -h),
Point3(xo1, yo1, +h),
Point3(xo0, yo0, +h)
);
// innser
addQuad(
Point3(xi0, yi0, +h),
Point3(xi1, yi1, +h),
Point3(xi1, yi1, -h),
Point3(xi0, yi0, -h)
);
if (topAndBottom) {
// top
addQuad(
Point3(xi0, yi0, h),
Point3(xo0, yo0, h),
Point3(xo1, yo1, h),
Point3(xi1, yi1, h)
);
// bottom
addQuad(
Point3(xi1, yi1, -h),
Point3(xo1, yo1, -h),
Point3(xo0, yo0, -h),
Point3(xi0, yi0, -h)
);
}
}
}
};
}
#endif // FLOORPLAN_3D_TUBE_H