290 lines
8.0 KiB
C++
290 lines
8.0 KiB
C++
#ifndef INDOOR_IMU_POSEDETECTION_H
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#define INDOOR_IMU_POSEDETECTION_H
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#include "AccelerometerData.h"
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#include "../../data/Timestamp.h"
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#include "../../math/MovingStdDevTS.h"
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#include "../../math/MovingAverageTS.h"
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#include "../../math/MovingMedianTS.h"
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#include "../../math/Matrix3.h"
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#include "../../geo/Point3.h"
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//#include <eigen3/Eigen/Dense>
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#include "PoseDetectionPlot.h"
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#include "PoseProvider.h"
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/**
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* estimate the smartphones world-pose,
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* based on the accelerometer's data
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*/
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class PoseDetection : public PoseProvider {
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/** live-pose-estimation using moving average of the smartphone's accelerometer */
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struct EstMovingAverage {
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// average the accelerometer
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MovingAverageTS<AccelerometerData> avg;
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EstMovingAverage(const Timestamp window) :
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avg(window, AccelerometerData()) {
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// start approximately
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addAcc(Timestamp(), AccelerometerData(0,0,9.81));
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}
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/** add the given accelerometer reading */
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void addAcc(const Timestamp ts, const AccelerometerData& acc) {
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avg.add(ts, acc);
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}
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AccelerometerData getBase() const {
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return avg.get();
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}
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// /** get the current rotation matrix estimation */
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// //Eigen::Matrix3f get() const {
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// Matrix3 get() const {
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// // get the current acceleromter average
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// const AccelerometerData avgAcc = avg.get();
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// //const Eigen::Vector3f avg(avgAcc.x, avgAcc.y, avgAcc.z);
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// const Vector3 avg(avgAcc.x, avgAcc.y, avgAcc.z);
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// // rotate average-accelerometer into (0,0,1)
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// //Eigen::Vector3f zAxis; zAxis << 0, 0, 1;
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// const Vector3 zAxis(0,0,1);
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// const Matrix3 rotMat = getRotationMatrix(avg.normalized(), zAxis);
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// //const Matrix3 rotMat = getRotationMatrix(zAxis, avg.normalized()); // INVERSE
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// //const Eigen::Matrix3f rotMat = getRotationMatrix(avg.normalized(), zAxis);
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// // just a small sanity check. after applying to rotation the acc-average should become (0,0,1)
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// //Eigen::Vector3f aligned = (rotMat * avg).normalized();
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// const Vector3 aligned = (rotMat * avg).normalized();
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// Assert::isBetween(aligned.norm(), 0.95f, 1.05f, "result distorted");
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// Assert::isTrue((aligned-zAxis).norm() < 0.1f, "deviation too high");
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// return rotMat;
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// }
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// FOR TESTING
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/** get the current rotation matrix estimation */
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//Eigen::Matrix3f get() const {
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Matrix3 get() const {
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// https://stackoverflow.com/questions/18558910/direction-vector-to-rotation-matrix
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// get the current acceleromter average
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const AccelerometerData avgAcc = avg.get();
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//const Eigen::Vector3f avg(avgAcc.x, avgAcc.y, avgAcc.z);
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const Point3 vZ = Point3(avgAcc.x, avgAcc.y, avgAcc.z).normalized();
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const Point3 vX = cross(Point3(0,1,0), vZ).normalized();//Point3(avgAcc.z, -avgAcc.y, avgAcc.x);
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//const Point3 v2 = cross(v3, vx).normalized();
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const Point3 vY = cross(vZ, vX).normalized();
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Matrix3 rotMat({
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vX.x, vY.x, vZ.x,
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vX.y, vY.y, vZ.y,
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vX.z, vY.z, vZ.z,
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});
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// above transposed = inverse matrix = undo rotation
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rotMat = rotMat.transposed();
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// // https://stackoverflow.com/questions/18558910/direction-vector-to-rotation-matrix
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// // get the current acceleromter average
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// const AccelerometerData avgAcc = avg.get();
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// //const Eigen::Vector3f avg(avgAcc.x, avgAcc.y, avgAcc.z);
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// const Point3 vZ = Point3(-avgAcc.x, -avgAcc.y, -avgAcc.z).normalized();
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// const Point3 vX = cross(vZ, Point3(0,1,0)).normalized();//Point3(avgAcc.z, -avgAcc.y, avgAcc.x);
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// //const Point3 v2 = cross(v3, vx).normalized();
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// const Point3 vY = cross(vX, vZ).normalized();
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// Matrix3 rotMat({
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// vX.x, vY.x, vZ.x,
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// vX.y, vY.y, vZ.y,
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// vX.z, vY.z, vZ.z,
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// });
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// //rotMat = Matrix3::getRotationDeg(180, 0, 0) * rotMat;
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// //rotMat = Matrix3::getRotationDeg(0, 0, 180) * rotMat;
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// // above transposed = inverse matrix = undo rotation
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// //rotMat = rotMat.transposed();
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// just a small sanity check. after applying to rotation the acc-average should become (0,0,1)
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const Vector3 zAxis(0,0,1);
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const Vector3 inp(avgAcc.x, avgAcc.y, avgAcc.z);
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const Vector3 aligned = (rotMat * inp).normalized();
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Assert::isBetween(aligned.norm(), 0.95f, 1.05f, "result distorted");
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//Assert::isTrue((aligned-zAxis).norm() < 0.10f, "deviation too high");
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return rotMat;
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}
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};
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// /** live-pose-estimation using moving median of the smartphone's accelerometer */
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// struct EstMovingMedian {
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// // median the accelerometer
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// MovingMedianTS<float> medianX;
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// MovingMedianTS<float> medianY;
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// MovingMedianTS<float> medianZ;
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// EstMovingMedian(const Timestamp window) :
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// medianX(window), medianY(window), medianZ(window) {
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// // start approximately
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// addAcc(Timestamp(), AccelerometerData(0,0,9.81));
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// }
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// /** add the given accelerometer reading */
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// void addAcc(const Timestamp ts, const AccelerometerData& acc) {
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// medianX.add(ts, acc.x);
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// medianY.add(ts, acc.y);
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// medianZ.add(ts, acc.z);
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// }
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// AccelerometerData getBase() const {
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// return AccelerometerData(medianX.get(), medianY.get(), medianZ.get());
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// }
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// /** get the current rotation matrix estimation */
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// //Eigen::Matrix3f get() const {
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// Matrix3 get() const {
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// const Vector3 base(medianX.get(), medianY.get(), medianZ.get());
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// // rotate average-accelerometer into (0,0,1)
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// const Vector3 zAxis(0,0,1);
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// const Matrix3 rotMat = getRotationMatrix(base.normalized(), zAxis);
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// // just a small sanity check. after applying to rotation the acc-average should become (0,0,1)
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// const Vector3 aligned = (rotMat * base).normalized();
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// Assert::isTrue((aligned-zAxis).norm() < 0.1f, "deviation too high");
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// return rotMat;
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// }
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// };
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private:
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struct {
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Matrix3 rotationMatrix = Matrix3::identity();
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float curSigma = 0;
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bool isKnown = false;
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Timestamp lastEstimation;
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} orientation;
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/** how the pose is estimated */
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//LongTermMovingAverage est = LongTermMovingAverage(Timestamp::fromMS(1250));
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EstMovingAverage est;
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//EstMovingMedian est = EstMovingMedian(Timestamp::fromMS(300));
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MovingStdDevTS<float> stdDevForSigma = MovingStdDevTS<float>(Timestamp::fromMS(500), 0);
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#ifdef WITH_DEBUG_PLOT
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int plotLimit = 0;
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PoseDetectionPlot plot;
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#endif
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public:
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/** ctor */
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PoseDetection(const Timestamp delay = Timestamp::fromMS(450)) : est(delay) {
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#ifdef WITH_DEBUG_PLOT
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plot.setName("PoseDetection1");
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#endif
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}
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/** get the smartphone's rotation matrix */
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const Matrix3& getMatrix() const override {
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return orientation.rotationMatrix;
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}
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/** is the pose known and stable? */
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bool isKnown() const override {
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return orientation.isKnown;
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}
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Matrix3 getMatrixGyro() const {
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return Matrix3::identity();
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}
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Matrix3 getMatrixAcc() const {
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return orientation.rotationMatrix;
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}
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/** current uncertainty */
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float getSigma() const {
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return orientation.curSigma;
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}
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void addAccelerometer(const Timestamp& ts, const AccelerometerData& acc) {
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// uncertainty
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const Vector3 curAcc = Vector3(acc.x, acc.y, acc.z);
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float angleDiff = std::acos(curAcc.normalized().dot(Vector3(0,0,1)));
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if (!std::isnan(angleDiff)) {
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stdDevForSigma.add(ts, angleDiff);
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orientation.curSigma = stdDevForSigma.get()*1;
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}
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// add accelerometer data
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est.addAcc(ts, acc);
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// update (if needed)
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orientation.rotationMatrix = est.get();
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orientation.isKnown = true;
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orientation.lastEstimation = ts;
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// debug-plot (if configured)
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#ifdef WITH_DEBUG_PLOT
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if (++plotLimit > 5) {
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plot.add(ts, est.getBase(), orientation.rotationMatrix);
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plotLimit = 0;
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}
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#endif
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}
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public:
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/** get a matrix that rotates the vector "from" into the vector "to" */
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static Matrix3 getRotationMatrix(const Vector3& from, const Vector3 to) {
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// http://math.stackexchange.com/questions/293116/rotating-one-3d-vector-to-another
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const Vector3 v = from.cross(to) / from.cross(to).norm();
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const float angle = std::acos( from.dot(to) / from.norm() / to.norm() );
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Matrix3 A({
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0.0f, -v.z, v.y,
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v.z, 0.0f, -v.x,
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-v.y, v.x, 0.0f
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});
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return Matrix3::identity() + (A * std::sin(angle)) + ((A*A) * (1-std::cos(angle)));
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}
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};
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#endif // INDOOR_IMU_POSEDETECTION_H
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