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Indoor/geo/volume/BoundingVolume.h
2018-10-25 11:50:12 +02:00

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/*
* © Copyright 2014 Urheberrechtshinweis
* Alle Rechte vorbehalten / All Rights Reserved
*
* Programmcode ist urheberrechtlich geschuetzt.
* Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner.
* Keine Verwendung ohne explizite Genehmigung.
* (vgl. § 106 ff UrhG / § 97 UrhG)
*/
#ifndef BOUNDINGVOLUME_H
#define BOUNDINGVOLUME_H
#include "../Point3.h"
#include "../Ray3.h"
class BoundingVolume {
public:
// /** get the volume's size (something like m^3) */
// virtual float getVolumeSize() const = 0;
// /** does the volume contain the given point? */
// virtual bool contains(const Point3 p) const = 0;
// /** does the volume contain the given volume? */
// virtual bool contains(const BoundingVolume& other) const = 0;
// /** does the volume intersect with the given ray? */
// virtual bool intersects(const Ray3& ray) const = 0;
// /** does the volume intersect with the given volume? */
// virtual bool intersects(const BoundingVolume& other) const = 0;
};
#endif // BOUNDINGVOLUME_H