adjusted grid factory adjusted nav mesh factory minoor changes/fixes new helper classes refactoring
47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
#ifndef K_MATH_MATH_H
|
|
#define K_MATH_MATH_H
|
|
|
|
#include "../Defines.h"
|
|
#include "../geo/Point3.h"
|
|
|
|
class Math {
|
|
|
|
public:
|
|
|
|
/** ensure val stays within [min:max] */
|
|
template <typename Scalar> static inline Scalar clamp(const Scalar min, const Scalar max, const Scalar val) {
|
|
if (unlikely(val < min)) {return min;}
|
|
if (unlikely(val > max)) {return max;}
|
|
return val;
|
|
}
|
|
|
|
/** get the cross-product of u and v */
|
|
static inline Point3 cross(const Point3 u, const Point3 v) {
|
|
float x = u.y*v.z - u.z*v.y;
|
|
float y = u.z*v.x - u.x*v.z;
|
|
float z = u.x*v.y - u.y*v.x;
|
|
return Point3(x,y,z);
|
|
}
|
|
|
|
/** get the normal-vector for u and v */
|
|
static inline Point3 normal(const Point3 u, const Point3 v) {
|
|
const Point3 p = cross(u,v);
|
|
return p/p.length();
|
|
}
|
|
|
|
};
|
|
|
|
namespace std {
|
|
|
|
template<class T> const T& min(const T& a, const T& b, const T& c) {
|
|
return min(a, min(b,c));
|
|
}
|
|
template<class T> const T& min(const T& a, const T& b, const T& c, const T& d) {
|
|
return min(a, min(b, min(c,d)));
|
|
}
|
|
|
|
}
|
|
|
|
|
|
#endif // K_MATH_MATH_H
|