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Indoor/math/Math.h
frank 1c2081d406 worked on 3d models within map
adjusted grid factory
adjusted nav mesh factory
minoor changes/fixes
new helper classes
refactoring
2018-04-03 14:55:59 +02:00

47 lines
1.0 KiB
C++

#ifndef K_MATH_MATH_H
#define K_MATH_MATH_H
#include "../Defines.h"
#include "../geo/Point3.h"
class Math {
public:
/** ensure val stays within [min:max] */
template <typename Scalar> static inline Scalar clamp(const Scalar min, const Scalar max, const Scalar val) {
if (unlikely(val < min)) {return min;}
if (unlikely(val > max)) {return max;}
return val;
}
/** get the cross-product of u and v */
static inline Point3 cross(const Point3 u, const Point3 v) {
float x = u.y*v.z - u.z*v.y;
float y = u.z*v.x - u.x*v.z;
float z = u.x*v.y - u.y*v.x;
return Point3(x,y,z);
}
/** get the normal-vector for u and v */
static inline Point3 normal(const Point3 u, const Point3 v) {
const Point3 p = cross(u,v);
return p/p.length();
}
};
namespace std {
template<class T> const T& min(const T& a, const T& b, const T& c) {
return min(a, min(b,c));
}
template<class T> const T& min(const T& a, const T& b, const T& c, const T& d) {
return min(a, min(b, min(c,d)));
}
}
#endif // K_MATH_MATH_H