adjusted grid factory adjusted nav mesh factory minoor changes/fixes new helper classes refactoring
186 lines
4.4 KiB
C++
186 lines
4.4 KiB
C++
#ifndef GEO_BBOX2_H
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#define GEO_BBOX2_H
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#include "Point2.h"
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#include "Line2.h"
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#include <vector>
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class BBox2 {
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protected:
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static constexpr float MAX = +99999999;
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static constexpr float MIN = -99999999;
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/** minimum */
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Point2 p1;
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/** maximum */
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Point2 p2;
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public:
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/** empty ctor */
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BBox2() : p1(MAX,MAX), p2(MIN,MIN) {;}
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/** ctor */
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BBox2(const Point2& p1, const Point2& p2) : p1(p1), p2(p2) {;}
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/** ctor */
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BBox2(const float x1, const float y1, const float x2, const float y2) : p1(x1,y1), p2(x2,y2) {;}
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/** adjust the bounding-box by adding this point */
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void add(const Point2& p) {
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add(p.x, p.y);
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}
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/** adjust the bounding-box by adding this point */
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void add(const float x, const float y) {
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if (x > p2.x) {p2.x = x;}
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if (y > p2.y) {p2.y = y;}
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if (x < p1.x) {p1.x = x;}
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if (y < p1.y) {p1.y = y;}
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}
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/** the area spanned by the bbox */
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float getArea() const {return getSize().x * getSize().y;}
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/** returns true if the bbox is not yet configured */
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bool isInvalid() const {
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return p1.x == MAX || p1.y == MAX || p2.x == MIN || p2.y == MIN;
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}
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/** get the bbox's minimum */
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const Point2& getMin() const {return p1;}
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/** get the bbox's maximum */
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const Point2& getMax() const {return p2;}
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/** get the bbox's size [max-min] */
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const Point2 getSize() const {return p2-p1;}
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/** get the bbox's center point */
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Point2 getCenter() const { return (p1+p2) / 2; }
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Point2 getCorner1() const {return Point2(p1.x, p1.y);}
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Point2 getCorner2() const {return Point2(p2.x, p1.y);}
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Point2 getCorner3() const {return Point2(p1.x, p2.y);}
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Point2 getCorner4() const {return Point2(p2.x, p2.y);}
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/** equal? */
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bool operator == (const BBox2& o) const {
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return (p1.x == o.p1.x) &&
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(p1.y == o.p1.y) &&
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(p2.x == o.p2.x) &&
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(p2.y == o.p2.y);
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}
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bool intersects(const BBox2& o) const {
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// TODO is this correct?
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if (o.p2.x < p1.x) {return false;}
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if (o.p1.x > p2.x) {return false;}
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if (o.p2.y < p1.y) {return false;}
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if (o.p1.y > p2.y) {return false;}
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return true;
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// return (p1.x <= o.p2.x) &&
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// (p1.y <= o.p2.y) &&
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// (p2.x >= o.p1.x) &&
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// (p2.y >= o.p1.y);
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}
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BBox2 combine(const BBox2& o) {
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// TODO is this correct?
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const float x1 = std::min(p1.x, o.p1.x);
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const float x2 = std::max(p2.x, o.p2.x);
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const float y1 = std::min(p1.y, o.p1.y);
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const float y2 = std::max(p2.y, o.p2.y);
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return BBox2(x1,y1, x2,y2);
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}
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BBox2 intersection(const BBox2& o) {
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// TODO is this correct?
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const float x1 = std::max(p1.x, o.p1.x);
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const float x2 = std::min(p2.x, o.p2.x);
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const float y1 = std::max(p1.y, o.p1.y);
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const float y2 = std::min(p2.y, o.p2.y);
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return BBox2(x1,y1, x2,y2);
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}
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/** does the BBox intersect with the given line? */
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bool intersects (const Line2& l) const {
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const Line2 l1(p1.x, p1.y, p2.x, p1.y); // upper
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const Line2 l2(p1.x, p2.y, p2.x, p2.y); // lower
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const Line2 l3(p1.x, p1.y, p1.x, p2.y); // left
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const Line2 l4(p2.x, p1.y, p2.x, p2.y); // right
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return l.getSegmentIntersection(l1) ||
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l.getSegmentIntersection(l2) ||
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l.getSegmentIntersection(l3) ||
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l.getSegmentIntersection(l4);
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}
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std::vector<Line2> lines() const {
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return std::vector<Line2>(
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{
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Line2(p1.x, p1.y, p2.x, p1.y),
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Line2(p1.x, p2.y, p2.x, p2.y),
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Line2(p1.x, p1.y, p1.x, p2.y),
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Line2(p2.x, p1.y, p2.x, p2.y)
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}
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);
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}
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bool contains(const Point2& p) const {
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return contains(p.x, p.y);
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}
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bool contains(const float x, const float y) const {
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if (x < p1.x) {return false;}
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if (x > p2.x) {return false;}
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if (y < p1.y) {return false;}
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if (y > p2.y) {return false;}
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return true;
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}
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/** grow the bbox by the amount given for each dimension */
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void grow(const Point2& p) {
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p1 -= p; // decrease minimum
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p2 += p; // increase maximum
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}
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/** grow the bbox by the amount given for each dimension */
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void grow(const float val) {
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p1 -= Point2(val, val); // decrease minimum
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p2 += Point2(val, val); // increase maximum
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}
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/** grow the bbox by the amount given for each dimension */
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void growRel(const float val) {
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const Point2 center = (p1+p2)/2;
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p1 += (p1-center)*val; // decrease minimum
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p2 += (p2-center)*val; // increase maximum
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}
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/** combine two bboxes */
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static BBox2 join(const BBox2& bb1, const BBox2& bb2) {
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const Point2 min( std::min(bb1.p1.x, bb2.p1.x), std::min(bb1.p1.y, bb2.p1.y) );
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const Point2 max( std::max(bb1.p2.x, bb2.p2.x), std::max(bb1.p2.y, bb2.p2.y) );
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return BBox2(min, max);
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}
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};
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#endif // GEO_BBOX2_H
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