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Indoor/math/distribution/Uniform.h
frank 1c2081d406 worked on 3d models within map
adjusted grid factory
adjusted nav mesh factory
minoor changes/fixes
new helper classes
refactoring
2018-04-03 14:55:59 +02:00

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C++

#ifndef UNIFORM_H
#define UNIFORM_H
#include <cmath>
#include <random>
#include "../random/RandomGenerator.h"
#include <type_traits>
namespace Distribution {
/** uniform distribution */
template <typename T> class Uniform {
private:
Random::RandomGenerator gen;
/** depending on T, Dist is either a uniform_real or uniform_int distribution */
typedef typename std::conditional< std::is_floating_point<T>::value, std::uniform_real_distribution<T>, std::uniform_int_distribution<T> >::type Dist;
Dist dist;
public:
/** ctor */
Uniform(const T min, const T max) : gen(RANDOM_SEED), dist(min, max) {
}
/** ctor with seed */
Uniform(const T min, const T max, const uint32_t seed) : gen(seed), dist(min, max) {
}
/** -1 to +1 */
static Uniform unit() {
return Uniform(-1, +1);
}
/** get a uniformaly distributed random number */
T draw() {
return dist(gen);
}
/** set the seed to use */
void setSeed(const long seed) {
gen.seed(seed);
}
};
}
#endif // UNIFORM_H