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Indoor/geo/Line2.h
2016-01-21 20:01:20 +01:00

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#ifndef LINE2D_H
#define LINE2D_H
//#include <KLib/geo/Line.h>
#include "Point2.h"
class Line2 {
public:
Point2 p1;
Point2 p2;
public:
Line2() : p1(), p2() {;}
Line2(const float x1, const float y1, const float x2, const float y2) : p1(x1,y1), p2(x2,y2) {;}
// bool getSegmentIntersection(const Line& other) const {
// static K::Point p;
// return K::Line::getSegmentIntersection(other, p);
// }
bool getSegmentIntersection(const Line2& other) const {
const double bx = p2.x - p1.x;
const double by = p2.y - p1.y;
const double dx = other.p2.x - other.p1.x;
const double dy = other.p2.y - other.p1.y;
const double b_dot_d_perp = bx*dy - by*dx;
if(b_dot_d_perp == 0) {return false;}
const double cx = other.p1.x - p1.x;
const double cy = other.p1.y - p1.y;
const double t = (cx * dy - cy * dx) / b_dot_d_perp;
if(t < 0 || t > 1) {return false;}
const double u = (cx * by - cy * bx) / b_dot_d_perp;
if(u < 0 || u > 1) {return false;}
return true;
}
};
#endif // LINE2D_H