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Indoor/geo/BBox2.h
2016-01-21 20:01:20 +01:00

72 lines
1.4 KiB
C++

#ifndef BBOX2_H
#define BBOX2_H
#include "Point2.h"
#include "Line2.h"
class BBox2 {
protected:
static constexpr float MAX = +99999;
static constexpr float MIN = -99999;
/** minimum */
Point2 p1;
/** maximum */
Point2 p2;
public:
BBox2() : p1(MAX,MAX), p2(MIN,MIN) {;}
/** adjust the bounding-box by adding this point */
void add(const Point2& p) {
if (p.x > p2.x) {p2.x = p.x;}
if (p.y > p2.y) {p2.y = p.y;}
if (p.x < p1.x) {p1.x = p.x;}
if (p.y < p1.y) {p1.y = p.y;}
}
/** get the bbox's minimum */
const Point2& getMin() const {return p1;}
/** get the bbox's maximum */
const Point2& getMax() const {return p2;}
/** equal? */
bool operator == (const BBox2& o) const {
return (p1.x == o.p1.x) &&
(p1.y == o.p1.y) &&
(p2.x == o.p2.x) &&
(p2.y == o.p2.y);
}
/** does the BBox intersect with the given line? */
bool intersects (const Line2& l) const {
Line2 l1(p1.x, p1.y, p2.x, p1.y); // upper
Line2 l2(p1.x, p2.y, p2.x, p2.y); // lower
Line2 l3(p1.x, p1.y, p1.x, p2.y); // left
Line2 l4(p2.x, p1.y, p2.x, p2.y); // right
return l.getSegmentIntersection(l1) ||
l.getSegmentIntersection(l2) ||
l.getSegmentIntersection(l3) ||
l.getSegmentIntersection(l4);
}
bool contains(const Point2& p) const {
if (p.x < p1.x) {return false;}
if (p.x > p2.x) {return false;}
if (p.y < p1.y) {return false;}
if (p.y > p2.y) {return false;}
return true;
}
};
#endif // BBOX2_H