adjusted BVH improved 2D/3D BVH new bounding volumes new test cases renamed some test-cases for grouping reasons made GPC header-only using slight adjustments
308 lines
8.1 KiB
C++
308 lines
8.1 KiB
C++
#ifndef BOUNDINGVOLUMEHIERARCHY_H
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#define BOUNDINGVOLUMEHIERARCHY_H
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#include <vector>
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#include <functional>
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#include "../Ray2.h"
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#include "../Ray3.h"
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#include "BoundingVolume.h"
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#include "BoundingVolumeAABB2.h"
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#include "BoundingVolumeCircle2.h"
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#include "BoundingVolumeAABB3.h"
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#include "BoundingVolumeSphere3.h"
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template <typename Element, typename Ray, typename Point, typename Volume, typename Wrapper> class BVH {
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protected:
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/** one node within the tree */
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struct BVHNode {
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bool isLeaf;
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bool check;
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Volume boundingVolume;
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std::vector<BVHNode*> childNodes;
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BVHNode(bool isLeaf = false, bool check = true) : isLeaf(isLeaf), check(check) {;}
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};
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/** one leaf within the tree */
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struct BVHLeaf : public BVHNode {
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Element element;
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BVHLeaf(const Element& e, const bool check) : BVHNode(true, check), element(e) {;}
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};
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/** the tree's root */
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BVHNode root;
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public:
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/** get the tree's root node */
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const BVHNode& getRoot() const {
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return root;
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}
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/** add a new volume to the tree */
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void add(const Element& element, const bool leafCheck = true) {
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// create a new leaf for this element
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BVHLeaf* leaf = new BVHLeaf(element, leafCheck);
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// get the element's boundin volume
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leaf->boundingVolume = getBoundingVolume(element);
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// add the leaf to the tree
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root.childNodes.push_back(leaf);
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}
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/** optimize the tree */
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int optimize(const int max = 9999) {
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for (int i = 0; i < max; ++i) {
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//const bool did = concat(); // faster
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const bool did = combineBest(); // better
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if (!did) {return i;}
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}
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return max;
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}
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void getHits(const Ray& ray, const std::function<void(const Element&)>& func) const {
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getHits(ray, &root, func);
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}
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// this one has to be as fast as possible!
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static void getHits(const Ray& ray, const BVHNode* node, const std::function<void(const Element&)>& func) {
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for (const BVHNode* sub : node->childNodes) {
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if (!sub->check || sub->boundingVolume.intersects(ray)) {
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if (sub->isLeaf) {
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const BVHLeaf* leaf = static_cast<const BVHLeaf*>(sub);
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func(leaf->element);
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} else {
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getHits(ray, sub, func);
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}
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}
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}
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}
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/** get the tree's depth */
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int getDepth() const {
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return getDepth(&root, 1);
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}
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private:
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/** call the given function for each leaf within the given subtree */
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void forEachLeaf(const BVHNode* n, std::function<void(const BVHNode*)> func) const {
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if (n->isLeaf) {
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func(n);
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} else {
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for (BVHNode* child : n->childNodes) {
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forEachLeaf(child, func);
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}
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}
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}
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/** determine/approximate a new bounding volume around n1+n2 */
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Volume getVolAround(const BVHNode* n1, const BVHNode* n2) const {
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//return getVolAroundExact(n1, n2);
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return getVolAroundAPX(n1, n2);
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}
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/** determine the bounding-volume around n1 and n2 by (slowly) calculating a new, exact volume based on all leaf-elements */
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Volume getVolAroundExact(const BVHNode* n1, const BVHNode* n2) const {
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std::vector<Point> verts;
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auto onLeaf = [&] (const BVHNode* n) {
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BVHLeaf* leaf = (BVHLeaf*) n;
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std::vector<Point> subVerts = Wrapper::getVertices(leaf->element);
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verts.insert(verts.end(), subVerts.begin(), subVerts.end());
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};
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forEachLeaf(n1, onLeaf);
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forEachLeaf(n2, onLeaf);
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return Volume::fromVertices(verts);
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}
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/** approximate the bounding-volume around n1 and n2 by (quickly) joining their current volumes. the result might be unnecessarily large */
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Volume getVolAroundAPX(const BVHNode* n1, const BVHNode* n2) const {
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return Volume::join(n1->boundingVolume, n2->boundingVolume);
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}
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bool combineBest() {
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// nothing to do?
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if (root.childNodes.size() < 2) {return false;}
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struct Best {
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BVHNode* n1 = nullptr;
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BVHNode* n2 = nullptr;
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Volume vol;
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float volSize = 99999999;
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} best;
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for (size_t i = 0; i < root.childNodes.size(); ++i) {
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for (size_t j = 0; j < root.childNodes.size(); ++j) {
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if (i == j) {continue;}
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BVHNode* n1 = root.childNodes[i];
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BVHNode* n2 = root.childNodes[j];
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const Volume newVol = getVolAround(n1,n2);
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const float newVolSize = newVol.getVolumeSize();
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if (newVolSize < best.volSize) {
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best.vol = newVol;
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best.volSize = newVolSize;
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best.n1 = n1;
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best.n2 = n2;
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}
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}
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}
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root.childNodes.erase(std::remove(root.childNodes.begin(), root.childNodes.end(), best.n1), root.childNodes.end());
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root.childNodes.erase(std::remove(root.childNodes.begin(), root.childNodes.end(), best.n2), root.childNodes.end());
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// combine both into a new node
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BVHNode* newNode = new BVHNode();
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newNode->childNodes.push_back(best.n1);
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newNode->childNodes.push_back(best.n2);
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newNode->boundingVolume = best.vol;
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// does the newly created node contain any other nodes?
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// THIS SHOULD NEVER BE THE CASE!
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// for (size_t i = 0; i < root.childNodes.size(); ++i) {
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// BVHNode* n3 = root.childNodes[i];
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// if (newNode->boundingVolume.contains(n3->boundingVolume)) {
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// newNode->childNodes.push_back(n3);
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// root.childNodes.erase(root.childNodes.begin()+i);
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// --i;
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// }
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// }
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// attach the node
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root.childNodes.push_back(newNode);
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return true;
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}
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bool concat() {
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// nothing to do?
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if (root.childNodes.size() < 2) {return false;}
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bool concated = false;
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// first, sort all elements by volume (smallest first)
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auto compVolume = [] (const BVHNode* n1, const BVHNode* n2) {
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return n1->boundingVolume.getVolumeSize() < n2->boundingVolume.getVolumeSize();
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};
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std::sort(root.childNodes.begin(), root.childNodes.end(), compVolume);
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// elements will be grouped into this new root
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BVHNode newRoot;
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// combine nearby elements
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while(true) {
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// get [and remove] the next element
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BVHNode* n0 = (BVHNode*) root.childNodes[0];
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root.childNodes.erase(root.childNodes.begin()+0);
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// find another element that yields minimal increase in volume
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auto compNear = [n0] (const BVHNode* n1, const BVHNode* n2) {
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const float v1 = Volume::join(n0->boundingVolume, n1->boundingVolume).getVolumeSize();
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const float v2 = Volume::join(n0->boundingVolume, n2->boundingVolume).getVolumeSize();
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return v1 < v2;
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};
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auto it = std::min_element(root.childNodes.begin(), root.childNodes.end(), compNear);
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BVHNode* n1 = *it;
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// calculate the resulting increment in volume
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const Volume joined = Volume::join(n0->boundingVolume, n1->boundingVolume);
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const float increment = joined.getVolumeSize() / n0->boundingVolume.getVolumeSize();
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const bool intersects = n0->boundingVolume.intersects(n1->boundingVolume);
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const bool combine = true; //(intersects); //(increment < 15.0);
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if (combine) {
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// remove from current root
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root.childNodes.erase(it);
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// combine both into a new node
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BVHNode* node = new BVHNode();
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node->childNodes.push_back(n0);
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node->childNodes.push_back(n1);
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node->boundingVolume = joined;
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newRoot.childNodes.push_back(node);
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concated = true;
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} else {
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BVHNode* node = new BVHNode();
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node->childNodes.push_back(n0);
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node->boundingVolume = n0->boundingVolume;
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newRoot.childNodes.push_back(node);
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}
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// done?
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if (root.childNodes.size() == 1) {
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BVHNode* node = new BVHNode();
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node->childNodes.push_back(root.childNodes.front());
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node->boundingVolume = root.childNodes.front()->boundingVolume;
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newRoot.childNodes.push_back(node);
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break;
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} else if (root.childNodes.size() == 0) {
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break;
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}
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}
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root = newRoot;
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return concated;
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}
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int getDepth(const BVHNode* node, const int cur) const {
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if (node->isLeaf) {
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return cur;
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} else {
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int res = cur;
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for (const BVHNode* sub : node->childNodes) {
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const int subDepth = getDepth(sub, cur+1);
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if (subDepth > res) {res = subDepth;}
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}
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return res;
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}
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}
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/** get a bounding-volume for the given element */
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Volume getBoundingVolume(const Element& element) {
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const std::vector<Point> verts = Wrapper::getVertices(element);
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return Volume::fromVertices(verts);
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}
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};
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template <typename Element, typename Volume, typename Wrapper> class BVH3 : public BVH<Element, Ray3, Point3, Volume, Wrapper> {
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};
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template <typename Element, typename Volume, typename Wrapper> class BVH2 : public BVH<Element, Ray2, Point2, Volume, Wrapper> {
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};
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#endif // BOUNDINGVOLUMEHIERARCHY_H
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