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Indoor/grid/walk/v2/GridWalker.h
kazu 04d8ae8c74 changes from the laptop
- some should be the same as previous commit (sorry!)
- some should be new: LINT checks, ...?
2017-05-24 10:03:39 +02:00

178 lines
5.6 KiB
C++

#ifndef GRIDWALKER_H
#define GRIDWALKER_H
#include "../../../data/Timestamp.h"
#include "../../Grid.h"
#include "../../../math/DrawList.h"
#include "modules/WalkModule.h"
#include "../../../math/Distributions.h"
#include "../../../math/Stats.h"
/**
* modular grid-walker that takes various sub-components to determine
* p(e) and thus randomly pick edges
*/
template <typename Node, typename WalkState> class GridWalker {
private:
/** all modules to evaluate */
std::vector<WalkModule<Node, WalkState>*> modules;
RandomGenerator rnd;
public:
/** add the given module */
void addModule(WalkModule<Node, WalkState>* module) {
modules.push_back(module);
}
/** perform the walk based on the configured setup */
WalkState getDestination(Grid<Node>& grid, const WalkState& _startState, const float _dist_m) {
double tmp; // ignored
return getDestination(grid, _startState, _dist_m, tmp);
}
/**
* perform the walk based on the configured setup
* returns the walks overall probability using the out-parameter
*/
WalkState getDestination(Grid<Node>& grid, const WalkState& _startState, const float _dist_m, double& probability) {
Assert::isTrue(_dist_m >= 0, "walk distance must not be negative!");
Assert::isTrue(_dist_m < 10.0, "walking more than 10.0 meters at once does not make sense!");
// keep the starting state for reference
//const WalkState startState = _startState;
// the current state that is modified for each step
WalkState currentState = _startState;
// get the node that corresponds to start;
const Node* startNode = grid.getNodePtrFor(currentState.position);
Assert::isNotNull(startNode, "failed to termine start-node for grid-walk");
// currently examined node
const Node* curNode = startNode;
// perform initial update
updateBefore(currentState, *curNode);
// add the previous walked-distance-error to the desired distance (is usually negative, thus dist_m is reduced)
float dist_m = _dist_m + _startState.distance.error_m;
Stats::Maximum<double> maxEdgeProb;
// until distance is reached
while (dist_m > 0) {
// only needed for a global (no-thread-safe) drawer
//drawer.reset();
// the rnd-generator is shared among several threads which should be fine
// the draw-list, however, is per-thread, which is mandatory!
// alternative to the generator would be seeding the interal one which prooved very unstable!
DrawList<const Node*> drawer(rnd); drawer.reserve(10);
// evaluate each neighbor
for (const Node& neighbor : grid.neighbors(*curNode)) {
const double prob = getProbability(currentState, *startNode, *curNode, neighbor);
drawer.add(&neighbor, prob);
maxEdgeProb.add(prob);
}
// pick a neighbor and get its probability
//double nodeProbability;
const Node* nextNode = drawer.get();
//if ( nodeProbability < probability ) {probability = nodeProbability;} // keep the smallest one
//probability += nodeProbability;
//++cnt;
// inform
step(currentState, *curNode, *nextNode);
// update distance-to-walk and current position
dist_m -= nextNode->getDistanceInMeter(*curNode);
curNode = nextNode;
currentState.position = *curNode;
}
//if (cnt != 0) {probability /= cnt;} else {probability = 1.0;}
probability = 1.0;
//probability = (maxEdgeProb.isValid()) ? (maxEdgeProb.get()) : (1.0); // dist_m might be zero -> no edges -> no maximum
// add the walk importance to the probabiliy [each node has a to-be-walked-probability depending on its distance to walls, etc...]
const float walkImportance = curNode->getWalkImportance();
Assert::isNotNaN(walkImportance, "grid-node's walk-importance is NaN. Did you forget to calculate the importance values after building the grid?");
Assert::isBetween(walkImportance, 0.0f, 2.5f, "grid-node's walk-importance is out of range. Did you forget to calculate the importance values after building the grid?");
probability *= walkImportance;// < 0.4f ? (0.1) : (1.0); // "kill" particles that walk near walls (most probably trapped ones)
// sanity check
Assert::isNotNaN(probability, "detected NaN grid-walk probability");
// update after
updateAfter(currentState, *startNode, *curNode);
// calculate the walked-distance-error (is usually negative, as we walked a little too far)
currentState.distance.error_m = dist_m;
// done
return currentState;
}
private:
/** update the state before starting the random walk (e.g. based on sensor readings, ..) */
inline void updateBefore(WalkState& state, const Node& startNode) {
for (WalkModule<Node, WalkState>* mdl : modules) {
mdl->updateBefore(state, startNode);
}
}
/** update the WalkState after the random walk (if needed) */
inline void updateAfter(WalkState& state, const Node& startNode, const Node& endNode) {
for (WalkModule<Node, WalkState>* mdl : modules) {
mdl->updateAfter(state, startNode, endNode);
}
}
/** one step taken. inform modules */
inline void step(WalkState& state, const Node& curNode, const Node& nextNode) {
for (WalkModule<Node, WalkState>* mdl : modules) {
mdl->step(state, curNode, nextNode);
}
}
/** get the probability for the given random walk (one edge) */
inline double getProbability(const WalkState& state, const Node& start, const Node& cur, const Node& next) const {
double prob = 1.0;
//double prob = 0;
for (const WalkModule<Node, WalkState>* mdl : modules) {
const double subProb = mdl->getProbability(state, start, cur, next);
Assert::isTrue(subProb >= 0, "probability must not be negative!");
prob *= subProb;
//prob += std::log( mdl->getProbability(state, start, cur, next) );
}
return prob;
//return std::exp(prob);
}
};
#endif // GRIDWALKER_H