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Indoor/tests/floorplan/TestFloorplanCeilings.cpp
kazu 06e0e0a5aa fixed some potential issues with MAC addresses
added corresponding test-cases
switched to newer version of tinyxml due to some issues
adjusted affected code-parts accordingly
for better re-use, moved ceiling-calculation to a new class
some minor fixes
new helper methods
worked on wifi-opt
2017-03-20 11:19:57 +01:00

86 lines
3.2 KiB
C++

#ifdef WITH_TESTS
#include "../Tests.h"
#include "../../floorplan/v2/FloorplanCeilings.h"
#include <cstdlib>
TEST(FloorplanCeilings, numCeilings) {
// dummy floorplan
Floorplan::Floor* f0 = new Floorplan::Floor(); f0->atHeight = 0;
Floorplan::Floor* f1 = new Floorplan::Floor(); f1->atHeight = 3;
Floorplan::Floor* f2 = new Floorplan::Floor(); f2->atHeight = 7;
Floorplan::IndoorMap map;
map.floors.push_back(f0);
map.floors.push_back(f1);
map.floors.push_back(f2);
Floorplan::Ceilings model(&map);
ASSERT_EQ(0, model.numCeilingsBetween(Point3(0,0,-1), Point3(0,0,0)) );
ASSERT_EQ(0, model.numCeilingsBetween(Point3(0,0,0), Point3(0,0,-1)) );
ASSERT_EQ(0, model.numCeilingsBetween(Point3(0,0,0), Point3(0,0,1)) );
ASSERT_EQ(0, model.numCeilingsBetween(Point3(0,0,1), Point3(0,0,0)) );
ASSERT_EQ(1, model.numCeilingsBetween(Point3(0,0,-0.01), Point3(0,0,+0.01)) );
ASSERT_EQ(1, model.numCeilingsBetween(Point3(0,0,+0.01), Point3(0,0,-0.01)) );
ASSERT_EQ(1, model.numCeilingsBetween(Point3(0,0,2.99), Point3(0,0,3.01)) );
ASSERT_EQ(1, model.numCeilingsBetween(Point3(0,0,3.01), Point3(0,0,2.99)) );
ASSERT_EQ(1, model.numCeilingsBetween(Point3(0,0,6.99), Point3(0,0,7.01)) );
ASSERT_EQ(1, model.numCeilingsBetween(Point3(0,0,7.01), Point3(0,0,6.99)) );
ASSERT_EQ(0, model.numCeilingsBetween(Point3(0,0,7.00), Point3(0,0,99)) );
ASSERT_EQ(1, model.numCeilingsBetween(Point3(0,0,0), Point3(0,0,7)) );
ASSERT_EQ(3, model.numCeilingsBetween(Point3(0,0,-1), Point3(0,0,8)) );
}
TEST(FloorplanCeilings, numCeilingsFloat) {
// dummy floorplan
Floorplan::Floor* f0 = new Floorplan::Floor(); f0->atHeight = 0;
Floorplan::Floor* f1 = new Floorplan::Floor(); f1->atHeight = 3;
Floorplan::Floor* f2 = new Floorplan::Floor(); f2->atHeight = 7;
Floorplan::IndoorMap map;
map.floors.push_back(f0);
map.floors.push_back(f1);
map.floors.push_back(f2);
Floorplan::Ceilings model(&map);
const float d = 0.01;
ASSERT_NEAR(0, model.numCeilingsBetweenFloat(Point3(0,0,-1), Point3(0,0,0)), d );
ASSERT_NEAR(0, model.numCeilingsBetweenFloat(Point3(0,0,0), Point3(0,0,-1)), d );
ASSERT_NEAR(0, model.numCeilingsBetweenFloat(Point3(0,0,0), Point3(0,0,1)), d );
ASSERT_NEAR(0, model.numCeilingsBetweenFloat(Point3(0,0,1), Point3(0,0,0)), d );
ASSERT_NEAR(0.5, model.numCeilingsBetweenFloat(Point3(0,0,-0.01), Point3(0,0,+0.50)), d );
ASSERT_NEAR(0.5, model.numCeilingsBetweenFloat(Point3(0,0,+0.50), Point3(0,0,-0.01)), d );
ASSERT_NEAR(0.2, model.numCeilingsBetweenFloat(Point3(0,0,2.99), Point3(0,0,3.20)), d );
ASSERT_NEAR(0.2, model.numCeilingsBetweenFloat(Point3(0,0,3.20), Point3(0,0,2.99)), d );
ASSERT_NEAR(1.0, model.numCeilingsBetweenFloat(Point3(0,0,6.99), Point3(0,0,8.33)), d );
ASSERT_NEAR(1.0, model.numCeilingsBetweenFloat(Point3(0,0,8.33), Point3(0,0,6.99)), d );
ASSERT_NEAR(2.0, model.numCeilingsBetweenFloat(Point3(0,0,0.00), Point3(0,0,8.33)), d );
ASSERT_NEAR(2.0, model.numCeilingsBetweenFloat(Point3(0,0,8.33), Point3(0,0,0.00)), d );
ASSERT_NEAR(0, model.numCeilingsBetweenFloat(Point3(0,0,7.00), Point3(0,0,99)), d );
ASSERT_NEAR(1, model.numCeilingsBetweenFloat(Point3(0,0,0), Point3(0,0,7)), d );
ASSERT_NEAR(3, model.numCeilingsBetweenFloat(Point3(0,0,-1), Point3(0,0,8)), d );
}
#endif