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Indoor/navMesh/walk/NavMeshWalkSinkOrSwim.h
2018-10-25 11:50:12 +02:00

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/*
* © Copyright 2014 Urheberrechtshinweis
* Alle Rechte vorbehalten / All Rights Reserved
*
* Programmcode ist urheberrechtlich geschuetzt.
* Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner.
* Keine Verwendung ohne explizite Genehmigung.
* (vgl. § 106 ff UrhG / § 97 UrhG)
*/
#ifndef NAVMESHWALKSINKORSWIM_H
#define NAVMESHWALKSINKORSWIM_H
#include "../NavMesh.h"
#include "../NavMeshLocation.h"
#include "../../geo/Heading.h"
#include "../../math/distribution/Normal.h"
#include "../../math/distribution/Uniform.h"
#include "NavMeshSub.h"
#include "NavMeshWalkParams.h"
#include "NavMeshWalkEval.h"
namespace NM {
/**
* try to move to the requested location
* and, if not, return null
*/
template <typename Tria> class NavMeshWalkSinkOrSwim {
public:
struct Config {
Distribution::Uniform<float>* distanceVariation = nullptr;
Distribution::Uniform<float>* headingVariation = nullptr;
void check() {
Assert::isNotNull(distanceVariation, "distanceVariation must not be null");
Assert::isNotNull(headingVariation, "headingVariation must not be null");
}
};
private:
const NavMesh<Tria>& mesh;
std::vector<NavMeshWalkEval<Tria>*> evals;
Config cfg;
int hits = 0;
int misses = 0;
public:
/** single result */
struct ResultEntry {
NavMeshLocation<Tria> location;
Heading heading;
double probability;
ResultEntry() : heading(0) {;}
};
ResultEntry lastRes;
/** list of results */
using ResultList = std::vector<ResultEntry>;
public:
/** ctor without config */
NavMeshWalkSinkOrSwim(const NavMesh<Tria>& mesh) : mesh(mesh), cfg() {
}
/** ctor with config */
NavMeshWalkSinkOrSwim(const NavMesh<Tria>& mesh, Config cfg) : mesh(mesh), cfg(cfg) {
cfg.check();
}
/** add a new evaluator to the walker */
void addEvaluator(NavMeshWalkEval<Tria>* eval) {
this->evals.push_back(eval);
}
ResultEntry getOne(const NavMeshWalkParams<Tria>& params) {
// sanity checks
params.check();
ResultEntry re;
// variation?
const float distVar = (cfg.distanceVariation) ? (cfg.distanceVariation->draw()) : (0);
const float headingVar = (cfg.headingVariation) ? (cfg.headingVariation->draw()) : (0);
// to-be-walked distance;
const float toBeWalkedDist = params.getToBeWalkedDistance() + distVar;
const float toBeWalkedDistSafe = 0.75 + toBeWalkedDist * 1.1;
// construct reachable region
NavMeshSub<Tria> reachable(params.start, toBeWalkedDistSafe);
// get the to-be-reached destination's position (using start+distance+heading)
const Heading heading = params.heading + headingVar;
const Point2 dir = heading.asVector();
const Point2 dst = params.start.pos.xy() + (dir * toBeWalkedDist);
const Tria* dstTria = reachable.getContainingTriangle(dst);
// is above destination reachable?
if (dstTria) {
re.heading = params.heading; // heading was OK -> keep
re.location.pos = dstTria->toPoint3(dst); // new destination position
re.location.tria = dstTria; // new destination triangle
re.probability = 1;
++hits;
// calculate probability
const NavMeshPotentialWalk<Tria> pwalk(params, re.location);
re.probability = 1.0;
for (const NavMeshWalkEval<Tria>* eval : evals) {
const double p1 = eval->getProbability(pwalk);
re.probability *= p1;
}
lastRes = re;
} else {
// re.heading = params.heading; // keep
// re.location = params.start; // keep
// re.probability = 0; // kill
re = lastRes;
//re.probability *= 0.1;
++misses;
}
const int total = (hits + misses);
if (total % 10000 == 0) {
//std::cout << "hits: " << (hits*100/total) << "%" << std::endl;
}
// done
return re;
}
ResultList getMany(const NavMeshWalkParams<Tria>& params) {
// sanity checks
params.check();
return {getOne(params)};
}
};
}
#endif // NAVMESHWALKSINKORSWIM_H