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Indoor/math/boxkde/BoxGaus3D.h

221 lines
5.4 KiB
C++

#pragma once
#include <cmath>
#include <vector>
#include "BoxSizes.h"
#include "Image3D.h"
template <class T>
struct BoxGaus3D
{
void boxFilter(std::vector<T>& input, unsigned w, unsigned h, unsigned d, unsigned filterSize)
{
std::vector<T> buffer(input.size());
boxFilter(input.data(), buffer.data(), w, h, d, filterSize);
input.assign(buffer.begin(), buffer.end());
}
void boxFilter(T* input, T* output, unsigned w, unsigned h, unsigned d, unsigned filterSize)
{
assertMsg((filterSize % 2 == 1), "filterSize must be odd");
unsigned radius = filterSize / 2;
ImageView3D<T> in (w, h, d, input);
ImageView3D<T> out(w, h, d, output);
boxBlur(in, out, radius, radius, radius);
}
void approxGaus(Image3D<T>& input, _Point3<T> sigma, unsigned nFilt)
{
approxGaus(input.data(), input.getWidth(), input.getHeight(), input.getDepth(), sigma, nFilt);
}
void approxGaus(std::vector<T>& input, unsigned w, unsigned h, unsigned d, _Point3<T> sigma, unsigned nFilt)
{
std::vector<T> buffer(input.size());
approxGaus(input.data(), buffer.data(), w, h, d, sigma, nFilt);
input.assign(buffer.begin(), buffer.end());
}
void approxGaus(T* input, T* output, unsigned w, unsigned h, unsigned d, _Point3<T> sigma, unsigned nFilt)
{
ImageView3D<T> in (w, h, d, input);
ImageView3D<T> out(w, h, d, output);
approxGaus(in, out, sigma, nFilt);
}
void approxGaus(ImageView3D<T>& in, ImageView3D<T>& out, _Point3<T> sigma, unsigned nFilt)
{
BoxSizes<T> bsX(sigma.x, nFilt);
BoxSizes<T> bsY(sigma.y, nFilt);
BoxSizes<T> bsZ(sigma.z, nFilt);
assertMsg((nFilt % 2 == 1), "nFilt must be odd");
// if equal, we can save some cond's inside the loop
if (bsX.m == bsY.m && bsX.m == bsZ.m)
{
const size_t m = bsX.m;
for (size_t i = 1; i <= m; i++)
{
if (i % 2) {
boxBlur(in, out, bsX.wl, bsY.wl, bsZ.wl);
} else {
boxBlur(out, in, bsX.wl, bsY.wl, bsZ.wl);
}
}
for (size_t i = 1; i <= nFilt - m; i++)
{
if (i % 2) {
boxBlur(in, out, bsX.wu, bsY.wu, bsZ.wu);
} else {
boxBlur(out, in, bsX.wu, bsY.wu, bsZ.wu);
}
}
}
else
{
for (size_t i = 1; i <= nFilt; i++)
{
const size_t rX = (i < bsX.m ? bsX.wl : bsX.wu);
const size_t rY = (i < bsY.m ? bsY.wl : bsY.wu);
const size_t rZ = (i < bsZ.m ? bsZ.wl : bsZ.wu);
if (i % 2) {
boxBlur(in, out, rX, rY, rZ);
} else{
boxBlur(out, in, rX, rY, rZ);
}
}
}
}
private:
void boxBlur(ImageView3D<T>& in, ImageView3D<T>& out, size_t rX, size_t rY, size_t rZ)
{
//box(in, out, r);
boxBlurX(in, out, rX);
boxBlurY(out, in, rY);
boxBlurZ(in, out, rZ);
}
void boxBlurX(const ImageView3D<T>& src, ImageView3D<T>& dst, size_t r)
{
T iarr = (T)1.0 / (r + r + 1);
for (size_t z = 0; z < src.getDepth(); z++)
{
for (size_t y = 0; y < src.getHeight(); y++)
{
auto srcView = src.getViewYZ(y, z);
auto dstView = dst.getViewYZ(y, z);
boxBlur1D<SlicePlane::YZ>(srcView, dstView, src.getWidth(), r, iarr);
}
}
}
void boxBlurY(const ImageView3D<T>& src, ImageView3D<T>& dst, size_t r)
{
T iarr = (T)1.0 / (r + r + 1);
for (size_t x = 0; x < src.getWidth(); x++)
{
for (size_t z = 0; z < src.getDepth(); z++)
{
auto srcView = src.getViewXZ(x, z);
auto dstView = dst.getViewXZ(x, z);
boxBlur1D<SlicePlane::XZ>(srcView, dstView, src.getHeight(), r, iarr);
}
}
}
void boxBlurZ(const ImageView3D<T>& src, ImageView3D<T>& dst, size_t r)
{
T iarr = (T)1.0 / (r + r + 1);
for (size_t x = 0; x < src.getWidth(); x++)
{
for (size_t y = 0; y < src.getHeight(); y++)
{
auto srcView = src.getViewXY(x, y);
auto dstView = dst.getViewXY(x, y);
boxBlur1D<SlicePlane::XY>(srcView, dstView, src.getDepth(), r, iarr);
}
}
}
template <SlicePlane S>
void boxBlur1D(const typename ImageView3D<T>::template ConstLineView<S>& src, typename ImageView3D<T>::template LineView<S>& dst, size_t len, size_t r, T iarr)
{
size_t li = 0; // left index
size_t ri = r; // right index
T fv = src(0);
T lv = src(len - 1);
T val = (r + 1)*fv;
for (size_t i = 0; i < r; i++)
val += src(i);
// Überhangbereich links vom Bild
for (size_t i = 0; i <= r; i++)
{
val = val + src(ri) - fv;
// Fix potential float error
if (val < 0) {
val = 0;
}
dst(i) = val*iarr;
ri++;
}
// Bildbereich
for (size_t i = r + 1; i < len - r; i++)
{
val = val + src(ri) - src(li);
// Fix potential float error
if (val < 0) {
val = 0;
}
dst(i) = val*iarr;
ri++;
li++;
}
// Überhangbereich rechts vom Bild
for (size_t i = len - r; i < len; i++)
{
val += lv - src(li);
// Fix potential float error
if (val < 0) {
val = 0;
}
dst(i) = val*iarr;
li++;
}
}
};
template struct BoxGaus3D<float>;
template struct BoxGaus3D<double>;