This repository has been archived on 2020-04-08. You can view files and clone it, but cannot push or open issues or pull requests.
Files
Indoor/math/Math.h
2018-10-25 11:50:12 +02:00

57 lines
1.3 KiB
C++
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* © Copyright 2014 Urheberrechtshinweis
* Alle Rechte vorbehalten / All Rights Reserved
*
* Programmcode ist urheberrechtlich geschuetzt.
* Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner.
* Keine Verwendung ohne explizite Genehmigung.
* (vgl. § 106 ff UrhG / § 97 UrhG)
*/
#ifndef K_MATH_MATH_H
#define K_MATH_MATH_H
#include "../Defines.h"
#include "../geo/Point3.h"
class Math {
public:
/** ensure val stays within [min:max] */
template <typename Scalar> static inline Scalar clamp(const Scalar min, const Scalar max, const Scalar val) {
if (unlikely(val < min)) {return min;}
if (unlikely(val > max)) {return max;}
return val;
}
/** get the cross-product of u and v */
static inline Point3 cross(const Point3 u, const Point3 v) {
float x = u.y*v.z - u.z*v.y;
float y = u.z*v.x - u.x*v.z;
float z = u.x*v.y - u.y*v.x;
return Point3(x,y,z);
}
/** get the normal-vector for u and v */
static inline Point3 normal(const Point3 u, const Point3 v) {
const Point3 p = cross(u,v);
return p/p.length();
}
};
namespace std {
template<class T> const T& min(const T& a, const T& b, const T& c) {
return min(a, min(b,c));
}
template<class T> const T& min(const T& a, const T& b, const T& c, const T& d) {
return min(a, min(b, min(c,d)));
}
}
#endif // K_MATH_MATH_H