#ifdef WITH_TESTS #include "../Tests.h" #include "../../geo/Triangle3.h" // https://stackoverflow.com/questions/17458562/efficient-aabb-triangle-intersection-in-c-sharp // http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/tribox3.txt TEST(Geo_Triangle3, intersect) { Point3 dst; { Triangle3 tria(Point3(-1,0,0), Point3(+1,0,0), Point3(0,1,0)); Ray3 ray(Point3(0,0.5,-1), Point3(0,0,1)); ASSERT_TRUE(tria.intersects(ray, dst)); ASSERT_EQ(Point3(0, 0.5, 0), dst); } { Triangle3 tria(Point3(-1,0,0), Point3(+1,0,0), Point3(0,1,1)); Ray3 ray(Point3(0,0.5,-1), Point3(0,0,1)); ASSERT_TRUE(tria.intersects(ray, dst)); ASSERT_EQ(Point3(0, 0.5, 0.5), dst); } { Triangle3 tria(Point3(10.4253730774, 49.0029830933, 0.00995028018951), Point3(10.4253730774, 49.0029830933, 3.99004983902), Point3(10.4253730774, 50.197013855, 3.99004983902)); Ray3 ray(Point3(67.2000045776, 36.0, 3.5), Point3(0.154123231769, -0.631025910378, -0.76029753685)); ASSERT_FALSE(tria.intersects(ray, dst)); } } #endif