#ifndef OBSTACLE3_H #define OBSTACLE3_H #include #include "../../../geo/Triangle3.h" #include "../../../geo/Sphere3.h" #include "../../../floorplan/v2/Floorplan.h" struct Obstacle3D { Floorplan::Material mat; std::vector triangles; /** empty ctor */ Obstacle3D() : mat() {;} /** ctor */ Obstacle3D(Floorplan::Material mat) : mat(mat) {;} }; #endif // OBSTACLE3_H